English Amiga Board


Go Back   English Amiga Board > Support > support.Games

 
 
Thread Tools
Old 11 January 2005, 04:42   #1
EAGLE 5
 
Posts: n/a
Question Obliterator help

Hello fellow Amiga gamers, tried searching for it but couldn't find anything on the subject. How do you play Obliterator?

I can get the guy to walk around pick up clips, shoot and go up and down elevators but there kinda isn't a point to it. According to the story you're supposed to blow up the ship you're on but I can't seem to figure it out how to do that puls the majority of places finish in dead ends what am I missing?

This game floored me way back when it came out in 1988 when you saw the intro and heard the music you just couldn't believe it you were playing a game especially being only 6 and having messed with a C64 and a spectrum b4. Now that I'm coordinated enough to tackle the Psygnosis icon interface (years of Windows will do that) I really want to beat this masterpiece.

Thanks for the help
 
Old 11 January 2005, 05:42   #2
Shoonay
Global Caturator
 
Shoonay's Avatar
 
Join Date: Aug 2004
Location: Porando
Age: 43
Posts: 6,107
Quote:
Originally Posted by EAGLE 5
How do you play Obliterator?
If someone figures it out, i suggest adding it here in the 'cheatcodes' section.
Shoonay is offline  
Old 20 October 2018, 09:57   #3
Minuous
Coder/webmaster/gamer
 
Minuous's Avatar
 
Join Date: Oct 2001
Location: Canberra/Australia
Posts: 2,647
Does anyone know how/where to save the game?
Minuous is offline  
Old 20 October 2018, 17:59   #4
clenched
Registered User
 
Join Date: Sep 2008
Location: Gainesville U.S.A.
Posts: 771
Quote:
Originally Posted by Minuous View Post
Does anyone know how/where to save the game?
This assumes WinUAE and IPF . Make sure write protect is off. One game is saved to game disk ( the part saved is created in SaveImages folder). No idea if this will work on a cracked disk. The picture is loading a save from 2007. Press F2 brings up the right hand picture. So make for a shield regenerator booth and press F2.

EDIT:
A short refresher course revealed contact with battle shield component (square icon) also allows saving. Perhaps others do as well?
Attached Thumbnails
Click image for larger version

Name:	obliterator.png
Views:	139
Size:	29.9 KB
ID:	60359  

Last edited by clenched; 21 October 2018 at 10:09. Reason: correction; new info
clenched is offline  
Old 21 October 2018, 00:31   #5
Minuous
Coder/webmaster/gamer
 
Minuous's Avatar
 
Join Date: Oct 2001
Location: Canberra/Australia
Posts: 2,647
Thanks clenched.

(One reason I was confused was that the map included on the LSD docs disk and with the WHDLoad slaves is actually wrong, hopefully that map will be fixed or removed in the future.)
Minuous is offline  
Old 21 October 2018, 02:00   #6
clenched
Registered User
 
Join Date: Sep 2008
Location: Gainesville U.S.A.
Posts: 771
Oh. I thought maybe a savegame editor was in the works. May as well answer op's question anyway. On Sprint doc disk #3 is diagram showing 5 components to be removed and/or installed. Technically the game is won when last component is installed. To get out alive and see spaceship cut scene the player must escape before time runs out.
clenched is offline  
Old 21 October 2018, 05:21   #7
Minuous
Coder/webmaster/gamer
 
Minuous's Avatar
 
Join Date: Oct 2001
Location: Canberra/Australia
Posts: 2,647
Yes, a savegame editor is indeed in the works, probably will be ready in the next few days...

Last edited by Minuous; 21 October 2018 at 09:29.
Minuous is offline  
Old 21 October 2018, 09:55   #8
malko
Ex nihilo nihil
 
malko's Avatar
 
Join Date: Oct 2017
Location: CH
Posts: 4,900
Long time I did finish this game. I think I still have the box. Will check for the manual.
malko is offline  
Old 21 October 2018, 12:39   #9
Minuous
Coder/webmaster/gamer
 
Minuous's Avatar
 
Join Date: Oct 2001
Location: Canberra/Australia
Posts: 2,647
@malko:

Thanks, but I found the manual is already available here: http://www.atarimania.com/game-atari...tor_10111.html (it is the same manual for both systems). There was nothing about saving the game in it which was why I asked here.

@clenched:

Yes, I can confirm that the engine component (X shape) does as well.

Last edited by Minuous; 21 October 2018 at 13:50.
Minuous is offline  
Old 21 October 2018, 16:29   #10
malko
Ex nihilo nihil
 
malko's Avatar
 
Join Date: Oct 2017
Location: CH
Posts: 4,900
It's good you found the doc.
malko is offline  
Old 22 October 2018, 14:26   #11
Minuous
Coder/webmaster/gamer
 
Minuous's Avatar
 
Join Date: Oct 2001
Location: Canberra/Australia
Posts: 2,647
OK, finished the Obliterator editor, you can get it here: http://amigan.1emu.net/releases/#mce

Ideally it would also allow editing your location and shield power, but I didn't find where those are encoded yet, so those are left for a future version.
Attached Thumbnails
Click image for larger version

Name:	obliterator.png
Views:	122
Size:	173.2 KB
ID:	60391  

Last edited by Minuous; 22 October 2018 at 14:32.
Minuous is offline  
Old 25 October 2018, 23:12   #12
clenched
Registered User
 
Join Date: Sep 2008
Location: Gainesville U.S.A.
Posts: 771
Here are some odds and ends picked up from a replay. This time [cr Melnok] disk was used. Saving appears to work. WinUAE warns of non-standard format then writes some tracks. Load restores correct position, weapons, components and ammo count.

The strategy is get engine component last since it is nearest to where shuttle component is to be installed. When engine component is removed an alarming thing happens. The score starts dropping by 40pts/sec. On old SPS savestate it is only dropping by 10pts/sec.

It turns out the components deduct different amounts of points per second. Value of last component picked up is the one that counts.

Shuttle & Data pack -10
Weapons -20
Shield -30
Engine -40

So this strategy was a flop. Earth is saved but too short on time to escape without running up a higher score first.

Also saving at component locations is not a big deal. The shield isn't recharged. Only one save can ever be made from this location.

Notice shield component at door #10. It is the only one like it in the game. It has a front and back side. That seems odd to go to that extra effort unless a purpose is served. Shuttle component is also plotted twice but that refers to its removal and insertion points.
clenched is offline  
Old 26 October 2018, 16:12   #13
Minuous
Coder/webmaster/gamer
 
Minuous's Avatar
 
Join Date: Oct 2001
Location: Canberra/Australia
Posts: 2,647
@clenched:

Thanks, do you mind if I add this info to the cheats document at my site?
Minuous is offline  
Old 26 October 2018, 17:53   #14
clenched
Registered User
 
Join Date: Sep 2008
Location: Gainesville U.S.A.
Posts: 771
Quote:
Originally Posted by Minuous View Post
@clenched:

Thanks, do you mind if I add this info to the cheats document at my site?
I wouldn't classify this information as a cheat but you're welcome to use it.

EDIT:
Better disregard anything said about saving to cracked disk. The [cr Melnok] comes with a save already made. Load this and all components are collected. The last being engine component. Here the -40 pts can be seen without actually playing. No matter where another save was attempted this is the game that was always reloaded. So I must have mixed up something along the way.

Last edited by clenched; 26 October 2018 at 20:30.
clenched is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Obliterator TjLaZer support.Games 3 16 August 2006 09:31
Obliterator Maps Francois Retrogaming General Discussion 2 19 July 2006 00:20
Looking for Obliterator disk image Machfelon request.Old Rare Games 2 29 June 2006 09:52
Obliterator chrisr project.Sprites 0 05 June 2005 21:32
Obliterator Bloodwych request.Old Rare Games 9 10 January 2005 12:30

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 01:16.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.08572 seconds with 16 queries