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Old 15 November 2020, 20:41   #21
DamienD
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Quote:
Originally Posted by ross View Post
Into the Zone! a version (based on DD's ADF) for A500 (512KB+512KB), with intro reinserted.
No credit for me, I was just curious as to why the intro was giving trouble.
So I just made it go with a few lines of code (I have not patched the intro in any way, need to be delocated to work in any machine, it's not worth doing it).
Perfect, many thanks for quickly doing this my friend

I do like the cracktro; and would have included it previously if it worked on 1MB Chip RAM

cleanup

Last edited by BippyM; 24 November 2020 at 10:35.
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Old 24 November 2020, 10:21   #22
BippyM
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Quote:
Originally Posted by jarre View Post
cheap credits, and even remove the intro instead of fixing the issue...

This is completely unacceptable. DamienD has gone out of his way to try and get a working adf out there. Just because he doesn't have the knowledge or ability to fix an intro or cracktro doesn't mean you can comment. The fact is Indie Retro News linked and provided DamienDs adf means he should be credited for it. There are no cheap credits here.. You was credited for finding and imaging the disk.. Let's be honest, imaging an adf requires very little skill and knoweldge.. so yeah... Grow up.


Quote:
Originally Posted by DamienD View Post
ROFL

That's a funny one... have you not noticed that I'm not a Gmod anymore

Anyway, I know what you were going to say i.e. lamer.

I forgot that you are sooooo elite

So Mr l33t, I'm a lamer because I created a single disk from the two, made a nice menu but left off the buggy cracktro.

You really need to grow up kiddie.

erm.. 0-explosin in a microsecond. Yes you are defending yourself, but this post is just as provocative as jarre's... and it escalated from there.


I'm going to be honest, both need to grow up.. Jarre stop provoking DamienD, Damien, don't bite, just let me know and i'll deal with him if necessary.


@indi retro news: come on guys, show some decoram and be decent. If you have an issue with DamienD or anyone else then don't use their work on your site.. Instead create your own image, or share the original images..
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Old 24 November 2020, 10:24   #23
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Thread cleaned up. Both of you ignore each other
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Old 24 November 2020, 10:32   #24
DamienD
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Quote:
Originally Posted by BippyM View Post
Thread cleaned up. Both of you ignore each other
Bippy, I think you cleaned the thread a little too much.

What happened to ross's post announcing that he's kindly fixed the buggy cracktro and updated my disk?
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Old 24 November 2020, 10:33   #25
BippyM
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Quote:
Originally Posted by DamienD View Post
Bippy, I think you cleaned the thread a little too much.

What happened to ross's post announcing that he's kindly fixed the buggy cracktro and updated my disk?

Ooops I'll restore.. Thank the lord for soft delete
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Old 24 November 2020, 12:58   #26
redblade
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Quote:
Originally Posted by ross View Post
Into the Zone! a version (based on DD's ADF) for A500 (512KB+512KB), with intro reinserted.
No credit for me, I was just curious as to why the intro was giving trouble.
So I just made it go with a few lines of code (I have not patched the intro in any way, need to be delocated to work in any machine, it's not worth doing it).
Hi, Ross can you provide some more technical information with your patch please?

Game seems to be an improvement of the example provided by AMOS, it seems to run a lot faster and smoother. Good find Jarre, especially with source a well.
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Old 24 November 2020, 15:06   #27
ross
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Originally Posted by redblade View Post
Hi, Ross can you provide some more technical information with your patch please?
Well, if you want to see the ugly code I wrote, no problem

As stated in the previous message I didn't intend to spend too much time on it, so I just dedicated a few minutes of work.
There were much better ways to handle it but I just wanted to make it work on an A500 (512k + 512k).
The problem is that the intro was located and executed at a too low absolute memory location and in many situations the original hunk was overwritten (with bad result at exit..).
So what I do is:
- check that the code is loaded at a lower location than the absolute start point, otherwise I exit with no_mem error;
- use a chip_c section to allow the previous condition
- use a code_bss to reserve upper space for absolute positioning in a pre-allocated space
- launch the intro and exit in peace

Among all the wonderful code I wrote this is a very shitty thing to show you

Code:
	SECTION	intro,code_c

start
	lea	$1c700,a0
	lea	intro(pc),a1
	moveq	#103,d0
	cmpa.l	a1,a0
	blo.b	exit

	move.l	#intro_end-intro,d0
	adda.l	d0,a0
	adda.l	d0,a1
	lsr.l	#3,d0
	subq.w	#1,d0
.cc	move.l	-(a1),-(a0)
	move.l	-(a1),-(a0)
	dbf	d0,.cc
	jsr	(a0)
	moveq	#0,d0

exit
	rts

	cnop	0,8
intro
	incbin	intro.bin

	cnop	0,8
intro_end

	dx.b	125976

	end
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Old 24 November 2020, 16:14   #28
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well it seems the link to the jab jum disks with amos sources and graphics is gone
for all who still wanna have it, it are internal disks from Argus, with songs, graphics and jab jum amos sources, seems there is also a level editor (at least the graphics)
The disks where in a bad shape and lots of them have errors but this was all the best i could make of it:

download: https://ufile.io/pc2m10ts
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Old 24 November 2020, 16:17   #29
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Quote:
Originally Posted by redblade View Post
Game seems to be an improvement of the example provided by AMOS, it seems to run a lot faster and smoother. Good find Jarre, especially with source a well.
Hope you like it and who knows something will come out of it..!!??
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Old 24 November 2020, 17:20   #30
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Quote:
Originally Posted by ross View Post
There were much better ways to handle it but I just wanted to make it work on an A500 (512k + 512k).
Don't you mean 1MB Chip RAM?

The intro works fine on 512KB Chip & 512KB Slow RAM

...unfortunately though, as said in one of my old posts that has now been removed; the game actually requires 1MB Chip RAM to run.

This is the whole reason why I left the intro off the original disk that I created; despite what some certain person says.
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Old 24 November 2020, 17:58   #31
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Quote:
Originally Posted by DamienD View Post
the game actually requires 1MB Chip RAM to run.
Really?!
Works for me on 512k+512k

Do you have external drive enabled?
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Old 24 November 2020, 18:02   #32
DamienD
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Quote:
Originally Posted by ross View Post
Really?!
Works for me on 512k+512k
Yes the intro works fine on 512k+512k.

As mentioned though; the actual game requires 1MB Chip RAM.

...hence why I needed you to patch the intro.

Quote:
Originally Posted by ross View Post
Do you have external drive enabled?
No external drive; as not needed.
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Old 24 November 2020, 18:04   #33
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Originally Posted by DamienD View Post
As mentioned though; the actual game requires 1MB Chip RAM.
Picture me confused..
Game works for me on 512+512 (a bare 512k $c00000 expanded A500), re-tested even now.
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Old 24 November 2020, 18:08   #34
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So did I yet again, using the original disk that jarre uploaded.

"Quickstart A500 / OCS / KS 1.3 / 512KB Chip & 512KB Slow RAM" and "Quickstart A500 / ECS Agnus / KS 1.3 / 512KB Chip & 512KB Slow RAM":



Correct me if I'm wrong, but that error is not enough RAM

This was all in one of my posts that BippyM has now removed...
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Old 24 November 2020, 18:09   #35
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Originally Posted by DamienD View Post
So did I yet again, using the original disk that jarre uploaded.

"Quickstart A500 / OCS / KS 1.3 / 512KB Chip & 512KB Slow RAM" and "Quickstart A500 / ECS Agnus / KS 1.3 / 512KB Chip & 512KB Slow RAM":

Correct me if I'm wrong, but that error is not enough RAM

This was all in one of my posts that BippyM removed.
Nah.. use the disk I've made
Game need only 512K chip + 512 fast.

Original intro tamper memory allocator for the reason I've explained.
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Old 24 November 2020, 18:12   #36
DamienD
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Quote:
Originally Posted by ross View Post
Nah.. use the disk I've made
Game need only 512K chip + 512 fast.
"512 fast"? What A500 has this?

Anyway, we are not talking about the disk you made; that's obviously been patched by your good self.

Fact, the intro in the original disk jarre uploaded doesn't work with 1MB Chip RAM; hence why I left it off the disk I created; and the original game file requires this
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Old 24 November 2020, 18:32   #37
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"512 fast"? What A500 has this?
eheh, it's 4 times that of the Atari 2600 anyway, so don't complain
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