15 December 2018, 23:26 | #1 |
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Configuring Napalm: The Crimson Crisis in FS-UAE
I'm using FS-UAE 2.9.7. I'm trying to run Napalm: The Crimson Crisis. The game generally works. However, the performance is poor, and I can't get the music to play. Sound effects work.
Here is what the manual recommends: 060 CPU, 32 Mb RAM, gfx board, enable CD music. Here is what the HoL recommends (http://hol.abime.net/938): 68060 CPU, 32Mb fastram, gfx card, 2x CDROM, enabled CD music, HD. However, I don't know how to enable music. Likewise, how do I get 32Mb fastram? I can select the respective CPU, but I can only go up to 8Mb fastram. There are six other types of RAM, but cranking them up doesn't seem to improve performance. Can anyone help? |
16 December 2018, 16:28 | #2 |
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The music is played from the CD as CD audio, which usually goes through a separate cable from the CD-ROM drive to your soundcard. Chances are you're trying to run the game from an ISO, which usually won't include the audio tracks, and not from the actual game CD.
Also, bear in mind that the 68060 recommendation is for a real Amiga, since the 68060 is faster per clock cycle than other 68k CPUs. Under emulation it makes little or no difference since the instructions still can't get executed simultaneously, so you might actually get better results selecting a 68030. I don't know the intricacies of the emulation core, but it's very possible that the 020/030 emulation is more optimised than the 040/060 emulation with their special cases. Regardless of whether that's the case or not, selecting an 060 to emulate doesn't magically multiply the performance of the emulated Amiga in the same way fitting an 060 to a real machine would. The RAM thing is normal. You're limited to around 8MB of Zorro-II (24-bit) fast RAM in any Amiga, real or emulated. I wouldn't bother with that (and depending on your graphics card emulation, it might even cause problems). Set it to 0 and add all you need from the Zorro-III category. Unlike other platforms though, adding RAM to an Amiga doesn't usually speed things up since the OS itself doesn't use virtual memory. Things will either work or not work, possibly crashing if they don't have enough RAM, or exiting with an error message if they've been well programmed. Have you set up graphics card emulation properly? How exactly have you got that set up? Can you select graphics card modes for Workbench? The game will run much better on a (virtual) graphics board than AGA, but in general it's a demanding game so will be pushing your emulation hard. |
18 December 2018, 01:41 | #3 | ||||
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Thanks for the reply.
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18 December 2018, 07:57 | #4 | |||
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In any case, when you have a working RTG setup, you should be able to select some RTG modes in the RTGMaster requester when launching Napalm. Not the NTSC/PAL ones, but something else, probably starting with P96 or so. If you don't get the screenmode requester when launching Napalm, use the NapalmSetup script to configure the screenmode type to "ASK", or edit the Setup/Napalm.prefs file manually. You can check this plain text file to get better impression about Napalm configs otherwise too. |
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18 December 2018, 11:38 | #5 | |
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Thanks again for your help. I think I'm getting somewhere here.
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Anyway, I could install RTGMaster. The only issue is that it wants me to start the game through RTGMaster, which is supposed to be located in Sys. There is an RtgMaster folder in Sys, but it only contains A Demos folder and a guide file. What am I missing here? |
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18 December 2018, 16:16 | #6 | |||
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18 December 2018, 18:51 | #7 |
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I got it! The 68040 in combination with the right RAM settings did the job. There is some mouse cursor flickering, but otherwise, the game runs butter-smooth now.
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