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Old 24 April 2010, 15:40   #221
Toni Wilen
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Game does something really weird (or stupid) with interlace long/short field flags. (resets if after every frame instead of letting it toggle normally)

Result is undefined display.
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Old 26 April 2010, 17:08   #222
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And I presume there are simply no way to prevent this from happening?
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Old 29 April 2010, 12:54   #223
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This only seem to happen when rescaling is enabled in FILTER.
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Old 07 May 2010, 15:23   #224
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Question

Hello all,

My first post in this forum.

I currently trying to configure my WinUAE to play at Evil's Doom but i can't have good gfx.

I'm wondering what i doing wrong ...

I have installed Picasso96 and MUI and set my UAE graphic card with 16Mo and into emulated Amiga set to UAE 640*480 16 bit PC with 256 colors but when i start evil's doom the first screen is awfull.

Please could you give me some hints how to have good graphics ?

And excuse me for my "not perfect" english.
 
Old 10 May 2010, 11:12   #225
meynaf
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Quote:
Originally Posted by ShanX View Post
Hello all,

My first post in this forum.
Then welcome

Quote:
Originally Posted by ShanX View Post
I currently trying to configure my WinUAE to play at Evil's Doom but i can't have good gfx.

I'm wondering what i doing wrong ...

I have installed Picasso96 and MUI and set my UAE graphic card with 16Mo and into emulated Amiga set to UAE 640*480 16 bit PC with 256 colors but when i start evil's doom the first screen is awfull.

Please could you give me some hints how to have good graphics ?
You don't need P96 or MUI, EDM won't use them. You need to configure an AGA machine, as the game just bangs on the hardware. That is, something as close as possible to A1200 (perhaps with some fastmem), as it works ok on mine.

Quote:
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And excuse me for my "not perfect" english.
I've seen much worse
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Old 24 May 2010, 15:38   #226
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Quote:
Originally Posted by JemyM View Post
Wolfus, I used your HD to get going with Evil's Doom. I would like to ask you if you also got a problem with black lines, dark maps and "muddy" cutscene images? Sometimes the graphics are clear as day, but sometimes when the screen resolution is swapped (especially when opening automap) I get black artifacts.

Maps: covered with darker lines about half of the time I open them, making them very dark
Characters: covered with darker lines, removed by dragging the mouse cursor over them, appears after watching the automap
Cutscenes: somewhat distorted with darker areas that gives a "muddy" look. When you pass the cutscene into a town or something and use space to swap resolution you can see the image in it's full non-mudded glory.

I am running the game in WinUAE ofcourse and I have tried almost any option I can think of when it comes to exchanging screenmodes in workbench, in winuae, filters, scanlines, displaymodes, cpu and chipset options, RTG on and off etc.
I encountered this problem few times. If you see flickering in Olympia logo, just quit WinUAE and start it again. Sometimes this occurs, sometimes not... If this happens all the time, PM me your email address and I'll send you my configuration file.
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Old 25 May 2010, 15:24   #227
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Evil´s Doom Final Version AVAILABLE!

100% Finished! 13 Years Later!
100% Without Protection Codes!
100% Without Bugs!
100% Updated!
100% Playable!

Changes About This Version (v1.8):

- This version is based on 1.0, 1.7 and 1.7b with all know bugs fixed.
- Removed loader command from the original version.
- Fixed a bug with the intro sequence, now you can skip it without problems.
- Removed the game protection-codes.
- Fixed level 4th underwater level under Belcoon lake.
- Fixed old mines/hell door next to sign that says "Stairway to Hell".
- Fixed old mines/hell next floor down. door down middle corridoor, one that turns you round when you run down it.
- Fixed the final enemy, now you can kill the final enemy and finish the game.
- Fixed and reworked monitors ONLY works with PAL mode.
- Add speed up for 68020 and 68030 cpu.
- Fixed to run with less memory.
- Add Manual from the original game.
- Add full solution levels to finish the game.
- Add the Evils Doom SE promotional video.
- Add savegames (all levels).


http://morphos.blog.com.es/2010/03/0...vitux-8117566/
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Old 25 May 2010, 19:27   #228
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Nice. I think now it's really time to play this game. What about the legal status of v1.8? Is it released as freeware to the community?
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Old 25 May 2010, 20:24   #229
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Holy Shi*!

After 13 years!!

Thanks for the info viddi. Off now to try it out...
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Old 26 May 2010, 15:28   #230
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Who is author? Is it based on Meynaf's work?
And what format is promo video in?

Last edited by Wolfus; 26 May 2010 at 15:40.
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Old 26 May 2010, 16:24   #231
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embedded text file:

Publisher: Olympia Team, Titan Computer
Coder: Mladan Tripalo
Graphics: Hrvoje Colic, Mladan Tripalo, Bernard Kos, Bojan Pecnik
Musician: Vlado Tomic, Mladan Tripalo
Sound Effects: Bojan Pecnik

Game Notes and Information:

- The original game have a lot of bugs and never was finished.
- The Special Edition version was never released.

Information about 1.8 (This version):

- This version is based on 1.0, 1.7 and 1.7b with all know bugs fixed.
- Removed loader command from the original version.
- Fixed a bug with the intro sequence, now you can skip it without problems.
- Removed the game protection-codes.
- Fixed level 4th underwater level under Belcoon lake.
- Fixed old mines/hell door next to sign that says "Stairway to Hell".
- Fixed old mines/hell next floor down. door down middle corridoor, one that turns you round when you run down it.
- Fixed the final enemy, now you can kill the final enemy and finish the game.
- Fixed and reworked monitors ONLY works with PAL mode.
- Add speed up for 68020 and 68030 cpu.
- Fixed to run with less memory.
- Add Manual from the original game.
- Add full solution levels to finish the game.
- Add the Evils Doom SE promotional video.
- Add savegames (all levels).

This version has been possible by DaNi, SaiyA and Flovious

Special Thanks to:
Monstrusoft, Vitux, SOY, Cammy, CebollinO, Ultrapepe, Josep alemany, Xevious, syze, el_pulpo, fireb0y, vaporatorious, Pypo, Leki
Anubis, Gogeta, _FuSteS_, DrBoom, Fesema, Slince, NoDoS, Nuku Nuku, Skid and all testers.
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Old 26 May 2010, 16:25   #232
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So I'm pretty sure this isn't a "sanctioned" and proper release.
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Old 26 May 2010, 21:00   #233
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On one of the screenshots Vantan holds trident. Where did it come from? I've never found it.
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Old 26 May 2010, 23:26   #234
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May be the new release additions have more do to with in-game progress issues than compatibility fixes.
After copying the content of the .iso to the HDD, I added to following at the beginning of "StartSaga!" minimalist launch instructions
Code:
Assign >nil: EVIL: ""
To get rid of most of the interlace artifacts, I use DirectDraw (and no filter on) instead of D3D.

One thing that bothers me is that the whole screen turns yellow when the party dies, and there's nothing one can do at this point to load a new or saved game, apparently (I had loaded the last saved game from the list, made a few footsteps with num keyboard, only to notice coming from nowhere lethal fireballs). The new release doesn't fix this.
All the above concerns playing the game with WinUAE, I have no idea how the various releases behave on an actual miggy.

Not sure if anyone had PDF'd the manual before so here it is (the one from the new release is truncated) :
http://netcomet.free.fr/archives/-mi...FullManual.lzh


Sadly, as of now, the game appears to me mostly like a copy protection showcase than anything else.
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Old 27 May 2010, 09:52   #235
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Quote:
Originally Posted by viddi View Post
100% Without Protection Codes!
Yeah, but my version was already properly cracked.

Quote:
Originally Posted by viddi View Post
100% Without Bugs!
Sure ?

Quote:
Originally Posted by viddi View Post
- Removed loader command from the original version.
- Fixed level 4th underwater level under Belcoon lake.
I did this too in my fix.

Quote:
Originally Posted by viddi View Post
- Fixed the final enemy, now you can kill the final enemy and finish the game.
You could previously too, and the baddy didn't last long in front of me.

Quote:
Originally Posted by viddi View Post
This is stupid ISO image, what i'd call the tank to go shopping, and pretty much difficult to handle on an Amiga. The game must really come in an ordinary archive, musn't it ?
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Old 27 May 2010, 11:58   #236
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I agree, your version has all mentioned features and came long time before this version.
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Old 27 May 2010, 12:03   #237
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Seems like a case of too little advertisement
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Old 27 May 2010, 12:03   #238
viddi
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Yeah, but my version was already properly cracked.


Sure ?


I did this too in my fix.


You could previously too, and the baddy didn't last long in front of me.


This is stupid ISO image, what i'd call the tank to go shopping, and pretty much difficult to handle on an Amiga. The game must really come in an ordinary archive, musn't it ?

He he.


I just copied the info from the download page.
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Old 28 May 2010, 10:03   #239
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I tried this V1.8 version and still have problems with the interlace mode or corrupt gfx.

I´m using an A1200 with Indi AGA, but the intro is flickering.
Another problem: the ingame gfx have to be fixed many, many times by pressing the space bar. This is so annoying...



Can I force "Evil´s Doom" to use a specific resolution?


Thanks for your help.
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Old 28 May 2010, 10:13   #240
Toni Wilen
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Intro is flickering because it is coded to do that. Perhaps for some kind of weird effect that only works with old televisions? (It modifies interlace odd/even field bit every few fields)

It also fails to correctly setup in-game interlace mode causing random reversed fields (odd becomes even and vice versa)
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