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Old 13 November 2019, 20:22   #61
DamienD
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Quote:
Originally Posted by touko View Post
it means that what you see here, is what you'll see on the true hardware(because all those GFX have been displayed on a real console to test the colors accuracy), except few colors that will be darker or lighter ,so no loss of color .

I want to convert all the assets first, before i start coding anything .
I meant what real Amiga hardware did you test on i.e. ECS or AGA?
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Old 14 November 2019, 09:41   #62
touko
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I meant what real Amiga hardware did you test on i.e. ECS or AGA?
Oh sorry i misunderstood,it's not a amiga game, but a nec supergrafx(a souped up pcengine) game,this is why i was able to use so many palettes, the pcengine has 32 .
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Old 14 November 2019, 10:19   #63
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Ah, from reading your post I thought you took the graphics from the NEC Supergrafx version, converted them to an Amiga palette and then ran on a real Amiga.

My mistake.
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