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Old 22 October 2019, 14:12   #21
nobody
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If you had a 1084 monitor it had some knobs that you could enlarge the image.
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Old 22 October 2019, 16:40   #22
rothers
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It's such an excellent conversion and I believe it's one of the few games to hammer the blitter in order to get 32 colours with parallax scrolling? Perhaps a side effect of using a smaller screen than usual?
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Old 22 October 2019, 16:45   #23
Retro1234
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I doubt a bigger Playfield would be possible with the way it does the Parallax.
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Old 22 October 2019, 18:16   #24
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Were all the graphics redrawn? This is an insane work and one of the best arcade conversions on Amiga. Ocean France really took the cake in this field. Really wish they had released Hammerin' Harry
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Old 22 October 2019, 18:25   #25
hooverphonique
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Quote:
Originally Posted by DanScott View Post
Generally, ST scroll routines in games were (in my experience at Core at least) created by having preshifted block "pairs".. then the tile data can be moved to the screen with simple moves... having the blocks preshifted means you need to store the tile-pairs for each pixel of scroll resolution...

I'd imagine on TOKI they probably have a scroll resolution of 4 pixels on the ST... so they would need to store 4 sets of these preshifted pairs.
That sounds a little crazy if you have many different tiles, but I guess most games don't place arbitrary tiles next to each other
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