05 March 2013, 21:52 | #41 | |
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Quote:
Then. for what reason I can not quote Spanish production and quality? why the "patriot" attacking me? However, it is a utopia. The nationalities exist and finally each one takes for his side ( (except the Spanish, my compatriot is an example) |
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05 March 2013, 21:57 | #42 |
Puttymoon inhabitant
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Nobody mentioned Skull Army?
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05 March 2013, 23:51 | #43 |
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I do not want to bother the French and Germans. I know very well that there are great 16 bits games performed here. Unreal, Another World, Jim Power, Turrican, Protenis Tour 2.... I love
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06 March 2013, 00:04 | #44 |
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06 March 2013, 00:17 | #45 | |
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Quote:
there also some decent game Spanish 16 bits. Risky Woods, AMC, Vital Light, Sure, in Japan also was Nintendo, Sega or X68000. In USA, yes, plus the Atari was the C64, but the C64 games, most known and most were made in Europe. Not true. Now is not the golden age. Except some exceptions like "Genesis: dawn of a new day" or "Carlos Michelis, yes and some more" the rest are crappy games or written in BASIC and is not comparable to the 80 professional quality and quantity. I rather think that is hate-envy the success of others trying to destroy what harm this country, something very common here. Madrid too far( not all live in Madrid) away and I have nothing to talk to you. Last edited by vitux; 06 March 2013 at 00:27. |
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06 March 2013, 01:56 | #46 |
Glastonbridge Software
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On the USA 8-bit side consider also Mattel Intellivision, some great games on that.
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06 March 2013, 05:42 | #47 |
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06 March 2013, 17:30 | #48 | ||
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Quote:
Quote:
And in no moment i have said the spanish 8 bits games are shit; during the 80s, Spain had a meritorious third/fourth place (before/after Germany is only an opinion), after UK and France in Europe. Because my opinion is different at yours, i'm an anti-patriotic or part of the spanish black legend, you are joke. But don't worry, i will not disturb you more, it's a waste of time. |
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06 March 2013, 19:44 | #49 |
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Compatriot, the spectrum was the biggest seller by far and therefore is where you can best get references.
Well again I think that the second market. Same thing, still not golden age. A few small studies that sell the product to giant foreign companies. At last, Hallelujah. |
07 March 2013, 22:11 | #50 | |
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If somebody would go and say that their [generic stuff] is better than any other [generic stuff] because it is theirs, that is patriotic and pretty much pathetic. No doubt about that. |
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08 March 2013, 00:45 | #51 |
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@lordofchaos
Heh, 2nd time Ive paraphrased Bill Hicks in recent times, and both times I've had people respond, knowing where its come from. Nice to see he's still well known/regarded. @Vitux I was responding to the theme of the thread, not you Reading it back now however and I mightve been a bit off the mark. First time around it seemed somewhat rampant with the patriotism, but reading it back now it seems more just on topic with the thread than excessively patriotic. |
08 March 2013, 12:30 | #52 | |
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Quote:
Viva Beam Software! Viva El Hobbit! Viva Exploding Fist! |
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08 March 2013, 14:02 | #53 |
Glastonbridge Software
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08 March 2013, 14:37 | #54 |
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It was a disgraceful conversion, but definitely not the worst. The worst conversions in gaming history are possibly Street Fighter 2 and Final Fight on the C64. Check them out, they are hilarious.
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08 March 2013, 16:31 | #55 |
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Housemarque / Bloodhouse / Terramarque (all the same company)Graphics wise they delivered superb games. Elfmania, Stardust, even the later games in the DOS / Windows period are superb. Check out The Reap for instance.
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25 March 2013, 15:41 | #56 |
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They did Super Stardust HD & Dead Nation too on the current gen consoles. Stardust was simple, but great.
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10 November 2013, 04:59 | #57 |
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Retro Gamer 122 should have info about developing Chaos Engine.
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10 November 2013, 10:36 | #58 |
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The only thing I want to see in Retro Gamer 122 is a follow up with Mark Cale, where someone at RG asks the question "why can't you release it as an ADF?"
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18 November 2013, 12:22 | #59 |
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Technically, i'd say that the best developpers were : Factor 5, Thalion and Neon/Keiko => all germans !
I'd also put Bullfrog, DMA design, Digitall Illusion, Housemarque, Magnetic Fields, Sensible Software (not technically but for the quality of their games). |
18 November 2013, 16:13 | #60 |
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How do we quantify "The Best"?
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