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Old 30 December 2013, 11:58   #121
Steve
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So, what's next? What's number 2 on the list of Amiga Most Wanted? ;-)
Its probably 'Babylonian Twins' which is the next one on radar.
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Old 30 December 2013, 12:39   #122
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This is brilliant! cheers to all involved (Galahad, System 3 etc), posted a wee thank you on their facebook page and also bought the PS4 version!
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Old 30 December 2013, 13:52   #123
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Great job, and thank you's to everyone involved. I hope i can play this though, i'm reading it won't boot on cd32 with the floppy, and that it has problems with the 060 as a whdload slave. I hope it'll work on my 4000T with plain floppies. If anyone can make a cd32 bootable version of this it would be sweet
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Old 30 December 2013, 14:01   #124
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Great job, and thank you's to everyone involved. I hope i can play this though, i'm reading it won't boot on cd32 with the floppy, and that it has problems with the 060 as a whdload slave. I hope it'll work on my 4000T with plain floppies. If anyone can make a cd32 bootable version of this it would be sweet
I have hardly played it but it seems to run fine on my 060@80 using the whdload files.
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Old 30 December 2013, 14:30   #125
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I have hardly played it but it seems to run fine on my 060@80 using the whdload files.
Thx ! The news is good !
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Old 30 December 2013, 14:33   #126
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Yesterday, finally had some time to play the game (whdload) at my brother's house. He has an AT A1200, classic wb, with aca 030 28mhz 64 mb ram. It works great.

Today I tried it on my AT A1200, classic wb, witch aca 030 56 mhz 64 mb ram. After a first 'hang' at the logo screen, the game works fine after a reboot.

I can't remember if it's correct the in-game music has some interrupts while jumping with putty. It seems like the sfx of the jump has preference above some in-game music.

Is this normal? It's not disturbing, but I was wondering.

I already tried NOCACHE, but this doesn't change anything.

Thx for a great game!!
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Old 30 December 2013, 15:07   #127
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I can't remember if it's correct the in-game music has some interrupts while jumping with putty. It seems like the sfx of the jump has preference above some in-game music.

Is this normal? It's not disturbing, but I was wondering.
Yeah I think this is normal. Some sound effects over-ride the in-game music. The same thing happens in Aladdin, which (I believe) uses the same game engine.
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Old 30 December 2013, 15:42   #128
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I saw the 3ds version on the page and looks good. It's certainly the next 3ds game i will get. Also they say it will come with more secret levels and with a level editor/downloadable extras.
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Old 30 December 2013, 16:33   #129
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Quote:
Originally Posted by Riempie View Post
Yesterday, finally had some time to play the game (whdload) at my brother's house. He has an AT A1200, classic wb, with aca 030 28mhz 64 mb ram. It works great.

Today I tried it on my AT A1200, classic wb, witch aca 030 56 mhz 64 mb ram. After a first 'hang' at the logo screen, the game works fine after a reboot.

I can't remember if it's correct the in-game music has some interrupts while jumping with putty. It seems like the sfx of the jump has preference above some in-game music.

Is this normal? It's not disturbing, but I was wondering.

I already tried NOCACHE, but this doesn't change anything.

Thx for a great game!!
yes in the Amiga is normal for any game that sound fx interrupts music
the amiga have only 4 audio channels, that's not ideal to mix lot of sfx+music
Putty squad SNES version has even more sound fx than the Amiga version and such soundFX not interrupts music because the SNES have 8 audio channels
however the SNES version lacks Jason Page music which makes the Amiga version fantastic
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Old 01 January 2014, 00:46   #130
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http://www.pouet.net/prod.php?which=62312

If anyone fancies going onto pouet to vote for the secret cracktro on Putty Squad ( has anyone using the disk version even found how to trigger it yet??? ) that would be nice
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Old 01 January 2014, 03:23   #131
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Has anyone done up some floppy disk labels we can print out for our Putty Squad disks?
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Old 01 January 2014, 13:52   #132
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Has anyone done up some floppy disk labels we can print out for our Putty Squad disks?
Standard Avery label size of 70mm x 52mm

Avery Product Number: L7666-25 - Software Code: L7666

Last edited by shuttlepilot; 03 September 2020 at 21:32.
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Old 01 January 2014, 14:21   #133
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That's fantastic. Has anyone done any box art that would be printable on a big box?

I still need to take those screen shots promised for the colour manual.
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Old 01 January 2014, 15:50   #134
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just use the PS4 box art and change the logo!
http://gamesbooth.blogspot.co.uk/201...-comeback.html
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Old 01 January 2014, 16:10   #135
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That's fantastic. Has anyone done any box art that would be printable on a big box?

I still need to take those screen shots promised for the colour manual.
Something like this?

Last edited by shuttlepilot; 03 September 2020 at 21:32.
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Old 02 January 2014, 06:36   #136
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alex76gr uploaded longplay [ Show youtube player ]
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Old 02 January 2014, 09:29   #137
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Originally Posted by shuttlepilot View Post
Something like this?
Nice, with a back (Amiga Screen shots) & side we could make up folding boxes, although probably a bit of a copyright breech! Ok for personal use only?

Until Penfold gets hold of one and sticks it on eBay for £1000, ULTRA RARE LOLz
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Old 02 January 2014, 09:42   #138
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alex76gr uploaded longplay [ Show youtube player ]
Wow, what a marathon effort! Even with savestates, for a 3 hour game that is impressive...
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Old 02 January 2014, 09:53   #139
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WOW Indeed
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Old 02 January 2014, 10:14   #140
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Wow... longplay already? Impressive. Not to sure what's happening at the end though.

... and according to the guys description he loved the graphics but not the gameplay so much.

Last edited by trydowave; 02 January 2014 at 11:26.
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