27 August 2007, 21:49 | #21 | |
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Quote:
Second, reason for black screen is most likely the usual "do not use rgb overlays"-setting in misc panel. (and using 9x/me compatibility mode is pointless, it has nothing to do with real 9x/me) |
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27 August 2007, 23:09 | #22 | ||
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Quote:
Quote:
Of course, 9x/me compatibility mode has nothing to do with real 9x/me, but it made diference to winuae. |
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28 August 2007, 07:49 | #23 | |
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Quote:
and I also said: "Warning: 9x/ME compatibility complaints will be either moved or deleted from this thread"... |
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29 August 2007, 11:40 | #24 |
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hi again
Hello !
Sorry about my poor bug report earlier.I tried to load a game called 'Agony', the 3 disks release that was cracked from crystal,iam running a x64 version of windows ,but winuae can run the game as i succesfully run it with the 1.4.3 release.I got two crashes and i attach the dumps in this message.I was using the 1200 config with the extra 4 Mb Ram and the compatibility at the middle,with 3 disk drives.I used the 1.3 Kickstart as a replacement of 3.1 ,the game didnt crash neither winuae ,but didnt load also. |
29 August 2007, 19:37 | #25 |
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29 August 2007, 19:41 | #26 | |
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Looks like I get broken color-raster, here, too, if I use cycle-exact. It bleeds into border. But everything fine without cycle exact. Dunno how long this has been the case, might have always been the case. Wanna test some more... |
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29 August 2007, 21:52 | #27 |
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Agony worked for me no probs.....
A500,ECS chipset,0.5 meg chip/0.5 fast,1 floppy drive only, 1.3 rom a500 compatible checked. Works a treat. |
29 August 2007, 22:06 | #28 | ||
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Quote:
68020+ is optimized for speed, not compatibility. Quote:
Quickstart most compatible setting (the only supported cycle-exact configuration) |
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30 August 2007, 18:59 | #29 |
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Ah, ok, I didn't use Quickstart, but used my own A500 cycle-exact config. Was probably just my config then... sorry for making you test that game again.
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30 August 2007, 19:04 | #30 | |
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That kind of problem "shouldn't" happen even with "wrong" configuration.. |
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02 September 2007, 12:49 | #31 |
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http://www.winuae.net/files/b/winuae_1440b2.zip
Beta 2: - 4-channel stereo mixing fixed (broke in b1) - Pro-Wizard updated (1.62) - directory filesystem ACTION_INHIBIT fixed (didn't really do much and if it rarely did, result was infinite loop) - directory filesystem ACTION_EXAMINE_ALL implemented (more optimal but also more complex way to read directory listing). Bugs possible, please test it by running all kinds of new utilities. eac_MatchString confirmed working, eac_MatchFunc not tested (no test program found) Full logging currently enabled. - some removable directory drive fixes - Harddrives GUI can be used to eject and insert directory harddrives on the fly (device name ignored) |
02 September 2007, 13:09 | #32 |
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Beta 2 still shows 'Beta 1' in the window title. Nothing big, just cosmetic.
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02 September 2007, 14:26 | #33 |
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Bsdsocket is not initialized correctly after a reset (Ctrl-Win-Win or F12 -> Reset). I get error 38, Socket operation on non-socket from every program which tries to access bsdsocket.library (smbfs, IBrowse). This is broken since 1.4.2, works ok on 1.4.1 and earlier.
Also a Ctrl-Win-Win reset clears the memory (OS3.9's ROM update is loaded again). This does not happen on a real Amiga. And there is another problem, a deadlock between WinUAE and the Windows firewall. I currently use Ashampoo Firewall Free. When WinUAE uses bsdsocket.library for the first time, the firewall tries to pop up and ask if it should allow the access. However, the firewall window does not appear before WinUAE looses the focus. And WinUAE does not give away the focus before TCP/IP has responded. => deadlock In windowed mode I can run TaskManager and kill WinUAE. But in fullscreen mode the only escape is the shut-down button on the tower case. Very annoying. |
02 September 2007, 17:30 | #34 |
Moon 1969 = amiga 1985
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thank you for the four channels but i can t test for the moment i m in spain.
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02 September 2007, 18:47 | #35 |
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Thanks for updates Thought cd32 save states where fixed at first but then the levels stopped loading again D: Tried playing without states and games are fine then ¬_¬
Last edited by RickyC; 03 September 2007 at 00:20. |
02 September 2007, 19:02 | #36 |
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03 September 2007, 00:14 | #37 |
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I found also that v1440b1 crashed upon launching it, resets the pc. The only error i have found, is from the windows event logs. Telling me Disk2 has bad blocks - Ftdisk error. Earlier WinUAE version works fine without any errors. Disk passes all health checks 100% no errors or bad blocks.
Windows XP1 Intel 2.8gb Will try the new beta v1440b2 soon to test if still a problem. |
03 September 2007, 08:00 | #38 | |
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Also, as usual: I don't care if your PC crashes completely, it has broken driver or hardware (and even less if it is not fully updated Windows) |
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03 September 2007, 11:38 | #39 | |||
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03 September 2007, 20:42 | #40 | |
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First run of WinUAE is fine all works, it happens after i quit WinUAE. If i don't quit WinUAE but do a soft reboot all is fine and continues to work. After hard quit of WinUAE and then relaunch it, it's then the pc immediately reboots. No cd or dvd yet on this pc. Neither is there any selected on WinUAE. I use for now 2 harddrives which are windows folders, with Amiga os and all other Amiga things in them. Both configured in WinUAE as: DH0 Workbench Folder selected is also called Workbench DH1 Work Folder selected is also called Work Running a standard A1200AGA workbench os. 'Workbench About' versions: 40.68 39.29 DirectX and others drivers recent. No problems with other pc apps or earlier WinUAE versions, apart from the latest two beta versions. All hardware are in A1 working order and verified where possible. |
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