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Old 01 October 2009, 03:06   #21
NovaCoder
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Ok, time for an update...yes this project is still alive

I had real trouble getting the music library working properly but I'm finally happy with it's quality.

The only thing I need to do now is convert the game's MIDI files to MUS at runtime.

If any competent C coders can help me out, please see this thread.

Last edited by NovaCoder; 01 October 2009 at 03:14.
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Old 01 October 2009, 21:46   #22
pbareges
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Quote:
Originally Posted by NovaCoder View Post
Ok, time for an update...yes this project is still alive

I had real trouble getting the music library working properly but I'm finally happy with it's quality.

The only thing I need to do now is convert the game's MIDI files to MUS at runtime.

If any competent C coders can help me out, please see this thread.
really good news !! fingers crossed

Last edited by pbareges; 01 October 2009 at 22:38.
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Old 17 October 2009, 06:38   #23
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Update:

Ok, I've now got the MIDI working properly

I'll do some last minute bug-fixes and upload it to Underground Arcade next week for beta testing by the hoards

I did a quick video of it running on my real 1200, the audio capture volume is really low and crappy sounding for some strange reason (worked fine last time I capture from my 1200).

[ Show youtube player ]
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Old 17 October 2009, 09:21   #24
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Thank you sooo much for this !!!!
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Old 17 October 2009, 15:57   #25
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your capture looks very promising... i can't waitto put my hands on it
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Old 18 October 2009, 00:42   #26
ungi
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Very interesting project... And Sam n Max, too? I am just playing the PC version. Maybe I should wait for the Amiga conversion...
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Old 18 October 2009, 00:53   #27
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Fantastic simply fantastic.

If only the will had been there to develop on the Amiga when these games were first available... An 030 A1200 was so under-stretched by so many released miggy gems....

Cant wait for the release Novacoder! Many thanks

Quote:
Originally Posted by NovaCoder View Post
Update:

Ok, I've now got the MIDI working properly

I'll do some last minute bug-fixes and upload it to Underground Arcade next week for beta testing by the hoards

I did a quick video of it running on my real 1200, the audio capture volume is really low and crappy sounding for some strange reason (worked fine last time I capture from my 1200).

[ Show youtube player ]
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Old 18 October 2009, 10:50   #28
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will the french version will be supported easily ?
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Old 18 October 2009, 13:26   #29
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Yes, it should work ok with any language version if you have the original game files.
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Old 18 October 2009, 21:10   #30
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Yawn Yawn !!!
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Old 27 October 2009, 16:04   #31
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hi there...

i just found that you added it under projects page (on underground arcade website)..do you intend to make it freely downloadable?

thx again
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Old 27 October 2009, 16:45   #32
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hi there...

i just found that you added it under projects page (on underground arcade website)..do you intend to make it freely downloadable?

thx again
Well spotted

When it looks like it's stable enough you can upload it to the DOTT site.

Last edited by NovaCoder; 12 November 2009 at 04:55.
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Old 27 October 2009, 17:01   #33
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Thumbs up

Quote:
Originally Posted by NovaCoder View Post
Well spotted

Yep you can now download the beta from here

When it looks like it's stable enough you can upload it to the DOTT site.
THANK YOU SO MUCH!!! i will report soon about it running on my vanilla miggy!!

thx again.
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Old 27 October 2009, 17:30   #34
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i got no sound at all with the french version. I'm using the amiga OS3.5 / A1200/030@50mhz
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Old 27 October 2009, 18:21   #35
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I get a hang at the first whirly spiral screen.
Snoopdos stops reporting when Midi_instruments is accessed.

This is using the 060 exe from underground arcade.
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Old 27 October 2009, 21:28   #36
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I get a hang at the first whirly spiral screen.
Snoopdos stops reporting when Midi_instruments is accessed.

This is using the 060 exe from underground arcade.
That's strange, what about the 020 version...does that run ok?

If that works ok, try using the DoomSound.library from the 020 install with the 060 exe.
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Old 27 October 2009, 21:34   #37
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i got no sound at all with the french version. I'm using the amiga OS3.5 / A1200/030@50mhz
Hiya,

But it runs ok apart from that? What about when you try with the files from the UK version?
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Old 27 October 2009, 22:17   #38
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it runs OK yes. I have to try the english version
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Old 27 October 2009, 22:38   #39
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Hi!

Works perfect in Winuae with 030 config.

Now I will try it on a real Amiga

MfG
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Old 27 October 2009, 23:42   #40
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Quote:
Originally Posted by NovaCoder View Post
That's strange, what about the 020 version...does that run ok?

If that works ok, try using the DoomSound.library from the 020 install with the 060 exe.
The 020 exe fails in the same way. Also happens if I use the 020 doomsound.library
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