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Old 28 October 2018, 01:15   #61
BippyM
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I'll do some testing mate...
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Old 06 October 2019, 09:28   #62
turrican3
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Hi jotd,
did you noticed that fire and brimestone has a music but freeze the game when it plays it.
Launch the game and press f8, the game freeze and the music begins but what is interesting is when you press f8 again the music is fading slowly out and during this time , you can play the game, having the sfx + music fading out (the full music). this is strange, if you have the time to look at it ??
There is perhaps a way to activate the music and playing in the same time.
The music seems to be in memory,the game freeze when press f8, but not totally, the weapon on the bottom left still display is animation.
It's a little bit like a pause music. Strange to have a pause music when the game doesn't have music !!!
Activating this music during the game (it's already in memory), the sfx and music doesn't use the same voices, perhaps it could be easier than doing a full cdda version ??? Just asking about your thought ??
ps: i looked about the manual of the game but didn't find it.
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Old 14 February 2020, 23:38   #63
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Hi jotd, I wanted to replay this superb strategic game, my first contact with the Amiga and it was a shock ! , Megalomania, but I didn't remember that there were only sfx or music, we cannot have twice, I saw that the last WHDLoadGCI version take advantage of the extra memory but still no music, I would be so great to transform the superb music of Richard Joseph (rip) cause it create a unique atmosphere to this game.
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Old 15 February 2020, 03:36   #64
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err true but a CD32 version would make little sense as you need to save your games in Megalomania right?
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Old 15 February 2020, 19:23   #65
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@jotd , no you have a code after finishing a island level.
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Old 15 February 2020, 19:25   #66
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that could be interesting then. But a lot of work anyway.
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