21 November 2019, 10:12 | #21 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,917
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21 November 2019, 12:50 | #22 |
Retro Gamer
Join Date: Jan 2005
Location: Underworld
Age: 51
Posts: 4,061
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One of my favorite MMO RPGs had very interesting bosses throughout game and even getting all end game gear bunch of earlier one were still challenge to fight solo. (some even in group )
Just way to many party wipe... and usually because some idiot did not follow mechanics in boss fight (usually multi-step mechanics, like - only magic skills used on boss etc.) |
22 November 2019, 22:32 | #23 | |||
Moderator
Join Date: Nov 2004
Location: Eksjö / Sweden
Posts: 5,604
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Quote:
Quote:
As a side note, there are a lot of nasty games out there (e.g. Rockstar Games) that require you to finish off enemies. Games getting you used to this, like it's nothing, is harming you psychologically and should always be 18+, because when you're adult you are free to do anything, including harming yourself psychologically... :/ Anyway, that ilk of games just want to offend and shock you for attention. There are identical games that don't force you to do this. Quote:
Competitive is the opposite of casual. Patience is a mindset that you can actually acquire - but it puts very high demand on the game idea having depth and spending time being appealing - without necessarily being casual. There are some games out there that are not casual and still require patience - I guess Elite would have been one of the first. ~ epilogue ~ The best chances for a hit that you enjoy plowing hours into (something that is actually considered value for money today) I think are found in the Survival/Crafting/Building, Simulation, and Strategy genres - but: they have to have depth that doesn't come from just a lot of content. It has to be in the gameplay. If that makes sense. Obviously you need the time to plow into them, so some games ever so alluring could be avoided because you know you'll never have the 100 hours to get ahead in them. But the good thing is, normally you can find out if any game is for you by searching for "gamename gameplay" on Youtube once the game is out, and you'll have the answer in seconds. By stark contrast, 99% of trailers say nothing about a game's gameplay these days, just a bunch of unrepresentative custom scenes and not somebody actually playing the damn thing. :P *cough* steps down from soapbox Last edited by Photon; 22 November 2019 at 22:45. |
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23 November 2019, 17:20 | #24 |
Registered User
Join Date: Feb 2012
Location: United Kingdom
Posts: 3,175
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Treasure Island Dizzy ... what a game. The intro music has been firmly embedded in my brain! Unfortunately, you're right it was hard to play this without any additional lives... I still have not completed this game because of that, but may be I should be able to with 'save states' now!
Games without saving were always a challenge because you had to complete the game 'in one sitting'. I never really understood this because if you did, the game becomes redundant very quickly lol. I remember recording over my original Monkey Island because I needed the disks and did not know how to play it... how I regret this now! (Although this did have a save option!) |
23 November 2019, 18:25 | #25 |
Insider
Join Date: Nov 2019
Location: Paris
Posts: 84
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I remember Blood Money and Lethal Xcess to be unplayable difficult. You will never reach the end without cheats.
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