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Old 03 September 2017, 11:00   #1
Graham Humphrey
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EAB/Lemon Super League 2017: Round 11 - Golden Axe

EAB/Lemon Super League 2017: Round 11 - Golden Axe

Starts: 00:01 September 3 Finishes: 23:59 September 23

Rules

Post a picture of your score here with the score written underneath. Enter as often as you like. Only scores achieved during the round's time frame count.

No cheating of any kind (including score leeching) - this includes save states. No continues/passwords allowed. If you suspect anyone of cheating please let us know in private - anyone found guilty will be banned for the entire season.

Remember, anyone can join in at any time. Have fun and feel free to ask any questions you may have.

Downloads

- ADF
- WHDLoad-installed

Extras

- Full rules and FAQ (incorporating the Hall of Fame)
- Results and Standings
- Lemon thread
- Live League Ladder


Last edited by Graham Humphrey; 04 September 2017 at 08:18.
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Old 03 September 2017, 17:00   #2
lifeschool
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x10 strength feels a bit low. How about we have the final score as Strength Points x 1000 (eg. 34.3 = 34,300)? - in other words, just add two zero's to the strength score.

The highest score I have seen is 100.5, so that would be a 100,500 score.
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Old 03 September 2017, 18:33   #3
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Sounds good to me lifeschool
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Old 04 September 2017, 08:42   #4
Graham Humphrey
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Well, it doesn't make any difference which way we do it. There's no such thing as 'too low' as it's all relative and won't make any difference to the positioning and points awarded to the players. Multiplying by 10 is just as valid as multiplying by 1000. If anything the latter feels more gimmicky to me and just putting an extra couple of zeros on the end doesn't make it more impressive to me.
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Old 04 September 2017, 14:12   #5
JanciB
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31,1

First time, first score.
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Old 04 September 2017, 14:33   #6
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32,1

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Old 04 September 2017, 15:31   #7
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36.2 (No 2 player, i just pressed "Control" accidentally and started 2nd player at the end, 2P score is 0.0)

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Old 04 September 2017, 16:15   #8
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Graham, How about a rule for this. I've altered the rule on Lemon to read X10. We cant use .points, so it will have to be at least x10. I think 362 points for completing the whole game feels unrewarding, but as you say, the relative score is just the same. Of course a gimmick to attract folks to our classy compo is never any harm.

nobody: Still early days so plenty of time to get a better score, but I cant work out how your death totals at the top of the screenshot have any bearing, or even if we could use those to affect the score. Why does it say death 9? By choosing a 2 player game, you could effectively use player 2 is a punch bag, to distract the enemies, and defend it against attacks - which is not really in the spirit of the compo. Its easy to press ESC at any point, so even kill the second player at any point, but when I tried to kill the second player off in my test last week, the character got zero strength score. Not to mention you could use the 2nd players magic to defeat the final boss. Please help me out here.

Last edited by lifeschool; 04 September 2017 at 22:09.
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Old 04 September 2017, 16:22   #9
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Beat the game, but score is still below 40% because I was on my last life and last health bar:



Graham-style score: 393
lifeschool-style score: 39,300


For reference again here's how the score is calculated:

Quote:
Originally Posted by lifeschool
Golden Axe uses a unique "Strength" system rather than a traditional score. It's calculated as follows:

Strength = ((0.5 + 0.5L) * E * A) * M.

L is the current level you're on (1-5). E is for Enemy. Normal enemies count as 1, bosses are 2, and Death=adder is 8. A is for the attack you kill the enemy with. Banging the top of their head followed by a kick is 3, a normal kick or throw is 2, and anything else is 1. Finally, this is multiplied by M, your Magic Multiplier. At the end of the game, your Strength for all kills is aggregated and then divided by the number of times you died to calculate your final score.
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Old 04 September 2017, 17:24   #10
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Quote:
Originally Posted by lifeschool View Post

nobody: Still early days so plenty of time to get a better score, but I cant work out how your death totals at the top of the screenshot have any bearing, or even if we could use those to affect the score. Why does it say death 9? By choosing a 2 player game, you could effectively use player 2 is a punch bag, to distract the enemies, and defend it against attacks - which is not really in the spirit of the compo. Its easy to press ESC at any point, so even kill the second player at any point, but when I tried to kill the second player off in my test last week, the character got zero strength score. Not to mention you could use the 2nd players magic to defeat the final boss. Please help me out here.
I don't know why it says 9. I was using whdload and when i died on final boss it became very slow like 1 fps and i pressed all keys and 2p spawned. I just left 2P die (with speed 1 fps) to get the score.
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Old 04 September 2017, 23:55   #11
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I think x10 is probably the most obvious solution score-wise. We can always change it later if we really need to (e.g. if there is a way to tie-break if we really need it although looking at the game's rather unusual scoring methods we probably won't) as nobody needs to do anything to make that happen.

Will try and submit a score earlier this time. I've never played this before, or even actually ever see it moving, so it will be an experience for me if nothing else.
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Old 05 September 2017, 08:21   #12
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This game has some cracked ADF that don't do 100%. I used a skid row cracked ADF and I reached the final boss with one full life and full magic almost sure win and crashed lol. Now I use the latest whdload but didn't check the final boss. Better use the ADF provided here, I guess it is ok.
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Old 05 September 2017, 08:30   #13
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WHDload for this game is corrupt for 2 player game. Sometimes it is impossible to jump over the abbyss. Works fine in 1pl mode and also with cracks.
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Old 05 September 2017, 09:34   #14
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36.3

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Old 05 September 2017, 10:39   #15
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Quote:
Originally Posted by lifeschool View Post
Why does it say death 9?
Seems like every lost health bar is counted as 1 "death". I started the last level with full lives and health and ended the game with 1 life and 1 bar left, so that's 8 deaths.
Nobody's player 2 lost all three lives with full bars thus 9 deaths.
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Old 05 September 2017, 10:41   #16
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It means 9 deaths in last level. It's deaths per level. Death=every energy bar lost.
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Old 05 September 2017, 10:49   #17
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This is one of the most confusing scoring system I have ever seen.
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Old 05 September 2017, 11:14   #18
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Indeed. Next time I'll take another screenshot before it scrolls down - then it shows the different scores per stage.
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Old 05 September 2017, 16:25   #19
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Thanks guys. No need to provide extra stats, but may be interesting to see anyway. If all of the numbers were on the final screen then thats one thing, but as they rush by so quickly I dont think they could be reliably used in the scoring at all.

As for ties, I think I still have the image of not liking ties - but I was defending bugs in the our scoring system at the time of those remarks, which had a problem with ties. The system is now fixed so ties are no longer an issue. We have seen several games where we have had ties since, and to be honest I'd rather players get the same score for the same effort.
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Old 05 September 2017, 17:11   #20
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^ I agree, tied scores should always yield the same league points.







497

Although we have the formula the scoring system still remains a mystery to me.
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