18 April 2019, 16:03 | #941 |
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Yes! Congrates Mcgeezer, brilliant effort on Rygar, better than arcade. Have a well deserved rest with family. Thankyou for the copper also
Congrates to all other entries in comp. We amigans really appreciate your efforts also. |
18 April 2019, 19:52 | #942 |
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Where can one download this fantastic conversion?
Thanks for all the work on this mcgeezer |
24 April 2019, 02:15 | #944 |
pixels
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Mcgeezer can you let me know where you posted request for new (bladerunner/themed background style) graphics for new levels, now that I'm back from Sri Lanka (Alive and have internet), I'd like to post/refer to it on some of the other Pixelart forums such as http://pixeljoint.com/forum/ and https://pixelation.org/index.php
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24 April 2019, 07:56 | #945 | |
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Quote:
http://eab.abime.net/showthread.php?t=96896 Just in case it matter... I can scroll the backgrounds independently so if needs be I can have any of the following. 3 two colour layers, or 2 layers - 1 with 2 colours and 1 with 4 colours (like the sunset), or 1 layer with 8 colours. I guess the first option limits pixel art though, but remember we can make extensive use of the copper. Geezer |
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24 April 2019, 08:48 | #946 |
pixels
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Thanks Mcgeezer, posted here:
https://pixelation.org/index.php?topic=31489.0 I'd love to help but my focus must be on Iridium at this time and the least I can do is try find some very talented pixel artists that might help |
25 April 2019, 23:13 | #947 |
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Update.... I hope everyone had a fantastic Easter (I know I did, the weather was amazing ).
They say a picture speaks a thousand words so a video I guess will speak... or whatever... Here's a latest video update but I'm actually talking about the bug fixes and stuff. If you prefer them like this then I'll continue on. I'm trying to build a bit of confidence anyway to start doing tutorial videos so this is kinda me just starting off. [ Show youtube player ] Enjoy! Geezer |
25 April 2019, 23:29 | #948 |
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Nice progress Gman
Cool to see the "jump on top of enemy, flip off" implemented |
25 April 2019, 23:47 | #949 |
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When i see your video i'm impressed. What a good work especially for a programmer alone.
This reminds me of the recent adaptation of Super Mario Bros on C64 What joy and personal accomplishment it must be to see all this take shape Congratulation again |
26 April 2019, 00:57 | #950 |
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02 May 2019, 23:40 | #951 |
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I thought I'd do a bit of creative colouring in and work on the copper gradients.
Now and again I get a bit of shit (mainly from the PPA) about the game not looking AGA. I should call this a shit deflector update. [ Show youtube player ] |
02 May 2019, 23:59 | #952 |
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Nice, smooth gradients. Something even the Arcade didn't have
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03 May 2019, 00:00 | #953 |
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I like it as it is, just like I write on PPA I will write it again here. I think this is Your project and You are the one here to decide on what terms You will finish that game. There might be people who got different ideas how it should look and there are lot of people who like Your work already.
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03 May 2019, 00:13 | #954 |
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03 May 2019, 13:52 | #955 |
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Really nice gradients!
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09 May 2019, 23:26 | #956 |
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Here you go....
Some nice animated water falls... What I've done here... 1) lots of under the bonnet changes... enemy configuration per level is now not stored in the binary but is stored as a separate file that is loaded each round - this saves a lot of memory (eventually) as the game code is coming in at around 150Kb. I'll be able to fit the entire game on 1 disk, which is pretty incredible. 2) Managed to introduce an annoying bug due to #1 where Rygar sometimes will not revive after dying (something to do with interrupts. 3) Added loads of nice gradients on the rounds, I really love these especially as I'm taking advantage of those lovely 24 bit AGA palettes. 4) Lots of graphics fixes to do with scrolling... no more weird things coming in from left to right. 5) The vertical scene is now quite rock solid, you can die on the scene and will be respawn back to the bottom of the rope. This was very tricky to do, if you notice in the video there's a little climb up when Rygar grabs the rope. 6) Other fixes... mainly to sprites... ..... I'm getting there with the game... slowly but surely. I really need these 6 rounds perfect and bug free then I'll be comfortable doing the rest of the game. I can't give a release date yet as I have lots of holidays etc.... probably October now. [ Show youtube player ] |
09 May 2019, 23:49 | #957 |
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10 May 2019, 00:05 | #958 |
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This looks indeed very polished. Amazing work.
But one thing annoys me: The obstrusive extras stone crashing sound (Haha). Any chance we can get something less annoying, maybe not that high-pitched? I know, the original sound exactly like that but it doesn't make it any better. |
10 May 2019, 09:33 | #959 |
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@mcgeezer
That's just brilliant! One request: Would it be possible for some animation/colour cycling at the waters under the waterfalls or would that be too much? I think it's strange for it to be static while water is falling on. Maybe some slight anim of water particles at the collision point and some slow colour cycling as well. Again, nit picking here, I just feel it can be so great, it's very exciting to watch it taking form! Congratulations! |
10 May 2019, 10:09 | #960 | ||
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Quote:
Quote:
I don't mind people nitpicking at all, they're all valid points. |
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