13 April 2019, 18:22 | #1 |
Banana
Join Date: Jul 2016
Location: Darmstadt
Posts: 1,214
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Blitter line-drawing mode?
I will be wanting to draw lots of patterned lines and the blitter can apparently do this with a special mode. I've taken the example from here: http://amigadev.elowar.com/read/ADCD.../node02DF.html
and tried to turn it into a statement. I just get a black screen (with some fiddling I got a white line but not where I expected). I suspect I'm not setting up a register properly but the details are beyond me. Anyone got any ideas? Code:
;d0=x1 d1=y1 d2=x2 d3=y2 d4=width #CUSTOM=$DFF000 #DMACONR=$02+#CUSTOM #BLTCON0=$40+#CUSTOM #BLTCON1=$42+#CUSTOM #BLTAFWM=$44+#CUSTOM #BLTCPT=$48+#CUSTOM #BLTAPT=$50+#CUSTOM #BLTDPT=$54+#CUSTOM #BLTSIZE=$58+#CUSTOM #BLTCMOD=$60+#CUSTOM #BLTBMOD=$62+#CUSTOM #BLTAMOD=$64+#CUSTOM #BLTDMOD=$66+#CUSTOM #BLTCDAT=$70+#CUSTOM #BLTBDAT=$72+#CUSTOM #BLTADAT=$74+#CUSTOM #DMAB_BLTDONE=14 #OCTANT8=24 #OCTANT7=4 #OCTANT6=12 #OCTANT5=28 #OCTANT4=20 #OCTANT3=8 #OCTANT2=0 #OCTANT1=16 #LINEMODE=1 #SIGNFLAG=$40 Statement drawLineBlitter{x1.w, y1.w, x2.w, y2.w, width.w} simpleline: move.l a1,a0 ; put bitplane addr in a0 sub.w d0,d2 ; calculate dx bmi xneg ; if negative, octant is one of [3,4,5,6] sub.w d1,d3 ; calculate dy '' is one of [1,2,7,8] bmi yneg ; if negative, octant is one of [7,8] cmp.w d3,d2 ; cmp |dx|,|dy| '' is one of [1,2] bmi ygtx ; if y>x, octant is 2 moveq.l #OCTANT1+LINEMODE,d5 ; otherwise octant is 1 bra lineagain ; go to the common section ygtx: exg d2,d3 ; X must be greater than Y moveq.l #OCTANT2+LINEMODE,d5 ; we are in octant 2 bra lineagain ; and common again. yneg: neg.w d3 ; calculate abs(dy) cmp.w d3,d2 ; cmp |dx|,|dy|, octant is [7,8] bmi ynygtx ; if y>x, octant is 7 moveq.l #OCTANT8+LINEMODE,d5 ; otherwise octant is 8 bra lineagain ynygtx: exg d2,d3 ; X must be greater than Y moveq.l #OCTANT7+LINEMODE,d5 ; we are in octant 7 bra lineagain xneg: neg.w d2 ; dx was negative! octant is [3,4,5,6] sub.w d1,d3 ; we calculate dy bmi xyneg ; if negative, octant is one of [5,6] cmp.w d3,d2 ; otherwise it's one of [3,4] bmi xnygtx ; if y>x, octant is 3 moveq.l #OCTANT4+LINEMODE,d5 ; otherwise it's 4 bra lineagain xnygtx: exg d2,d3 ; X must be greater than Y moveq.l #OCTANT3+LINEMODE,d5 ; we are in octant 3 bra lineagain xyneg: neg.w d3 ; y was negative, in one of [5,6] cmp.w d3,d2 ; is y>x? bmi xynygtx ; if so, octant is 6 moveq.l #OCTANT5+LINEMODE,d5 ; otherwise, octant is 5 bra lineagain xynygtx: exg d2,d3 ; X must be greater than Y moveq.l #OCTANT6+LINEMODE,d5 ; we are in octant 6 lineagain: mulu.w d4,d1 ; Calculate y1 * width ror.l #4,d0 ; move upper four bits into hi word add.w d0,d0 ; multiply by 2 add.l d1,a0 ; ptr += (x1 >> 3) add.w d0,a0 ; ptr += y1 * width swap d0 ; get the four bits of x1 or.w #$BFA,d0 ; or with USEA, USEC, USED, F=A+C lsl.w #2,d3 ; Y = 4 * Y add.w d2,d2 ; X = 2 * X move.w d2,d1 ; set up size word lsl.w #5,d1 ; shift five left add.w #$42,d1 ; and add 1 to height, 2 to width btst #DMAB_BLTDONE-8,DMACONR ; safety check waitblit: btst #DMAB_BLTDONE-8,DMACONR ; wait for blitter bne waitblit move.w d3,BLTBMOD ; B mod = 4 * Y sub.w d2,d3 ext.l d3 move.l d3,BLTAPT ; A ptr = 4 * Y - 2 * X bpl lineover ; if negative, or.w #SIGNFLAG,d5 ; set sign bit in con1 lineover: move.w d0,BLTCON0 ; write control registers move.w d5,BLTCON1 move.w d4,BLTCMOD ; C mod = bitplane width move.w d4,BLTDMOD ; D mod = bitplane width sub.w d2,d3 move.w d3,BLTAMOD ; A mod = 4 * Y - 4 * X move.w #$8000,BLTADAT ; A data = 0x8000 moveq.l #-1,d5 ; Set masks to all ones move.l d5,BLTAFWM ; we can hit both masks at once move.l a0,BLTCPT ; Pointer to first pixel to set move.l a0,BLTDPT move.w d1,BLTSIZE ; Start blit AsmExit ; and return, blit still in progress. End Statement ;; GO BLITZ MODE BLITZ InitPalette 0,32 PalRGB 0,0,0,0,0 PalRGB 0,1,15,15,15 BitMap 0,320,256,1 InitCopList 0, $1 Use BitMap 0 BitMapOutput 0 CreateDisplay 0 DisplayPalette 0,0 DisplayBitmap 0,0 *b.bitmap = Addr BitMap(0) GetReg d0, *b\_data[0] move.l d0,a1 ;put the bit plane address into a1 for later drawLineBlitter{10,10,100,100,1} doWait.b = True Repeat VWait If Joyb(0) > 0 Then doWait = False Until NOT doWait End End |
13 April 2019, 20:02 | #2 | |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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Quote:
Width isn't the width of the line, it is the width of the screen you have open. so if you have a 1 bitplane screen with a 320x200 resolution then your width should equal 40. (320/8 = 40). |
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13 April 2019, 21:37 | #3 | |
Banana
Join Date: Jul 2016
Location: Darmstadt
Posts: 1,214
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Ha! Thanks for that. It looks like I should RTFM more closely!
Quote:
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