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Old 03 December 2017, 15:50   #21
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Monsters overview

Canīt wait to fight against them!
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Old 04 December 2017, 00:50   #22
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First Dev. Video online:
[ Show youtube player ]
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Old 04 December 2017, 15:30   #23
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Featured
http://www.indieretronews.com/2017/1...eators-of.html
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Old 04 December 2017, 16:37   #24
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Quote:
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First Dev. Video online:
[ Show youtube player ]
Corking! Totally looking forward to this now!
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Old 04 December 2017, 18:18   #25
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Thanks a lot.
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Old 06 December 2017, 00:36   #26
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First enemy test:
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Some SFX are placeholders...
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Old 09 December 2017, 18:12   #27
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80 pre-orders so far!
THX so far but please donīt stop and help backing the development!
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Old 10 December 2017, 00:18   #28
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New Video: Traps Test
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Old 10 December 2017, 00:55   #29
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Looks good
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Old 10 December 2017, 16:49   #30
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Never played RPG's, but i am slowly changing my mind and going to have a go at them.
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Old 10 December 2017, 17:21   #31
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Never played RPG's, but i am slowly changing my mind and going to have a go at them.

RPG will be a quite small part in this one. More action, this time!
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Old 14 December 2017, 22:52   #32
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First Level Music:

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Old 15 December 2017, 00:24   #33
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Looks very good. i'm very interested in this game.
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Old 15 December 2017, 01:30   #34
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I love the graphics, lots of work put into them.
I just as always thinks it's a shame you insist on sticking to Backbone. There's so much potential to be untapped if you considered even something like Blitz Basic! I remember you saying you prefer being a "lone wolf" at this, but maybe one day you reconsider and can work with someone doing Blitz or straight up AMOS
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Old 15 December 2017, 01:47   #35
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Coming along very nicely and loving the artwork.
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Old 15 December 2017, 09:38   #36
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How about switching from backbone into redpill? I'm sure that change will boost gameplay.
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Old Today, 09:03   #37
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Quote:
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Coming along very nicely and loving the artwork.
Quote:
Originally Posted by kikems View Post
Looks very good. i'm very interested in this game.
Thanks so much, guys!


Quote:
Originally Posted by Gzegzolka View Post
How about switching from backbone into redpill? I'm sure that change will boost gameplay.
Redpill is still slow and far from complete.
I hope that the final product will be great. If so, Iīll switch!


Quote:
Originally Posted by Akira View Post
I love the graphics, lots of work put into them.
I just as always thinks it's a shame you insist on sticking to Backbone. There's so much potential to be untapped if you considered even something like Blitz Basic! I remember you saying you prefer being a "lone wolf" at this, but maybe one day you reconsider and can work with someone doing Blitz or straight up AMOS

Thanks!

Iīm not a "lone wolf" per se, but no coder wanted to collaborate on "Tales of Gorluth". I guess it was too big and time consuming...
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Old Today, 18:56   #38
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no coder wanted to collaborate on "Tales of Gorluth". I guess it was too big and time consuming...
That makes me very sad
But maybe you can try again! Don't give up.
We need more collaboration. There's some really good talent and willingness in here.

Anyway, keep up the good work either way.
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