21 June 2010, 20:40 | #21 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,535
|
|
21 June 2010, 21:08 | #22 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,174
|
@Exl: Python + wxWidgets is cool, Python can be learned pretty quick but wx is maybe tougher. I can only do the basic things (well, for work, which means that I don't manipulate images, only grey combo boxes, edit fields and lists )
Since you master VB in the sense you have no problems making editors with it (Froggy+CC), stick with it! BTW I've seen Kroah's work (C# .net) on Cadaver level viewer and it certainly rocks! |
21 June 2010, 21:10 | #23 |
Ya' like it Retr0?
Join Date: Jul 2005
Location: United Kingdom
Age: 49
Posts: 9,768
|
this has piqued my interest =)
|
21 June 2010, 22:27 | #24 |
Registered User
Join Date: Jun 2008
Location: Netherlands
Posts: 122
|
Updated OT again with version 2.5.0.2. Thanks to some feedback, a few important bugs are squashed.
|
21 June 2010, 23:01 | #25 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,535
|
My very first try from scratch. Nothing fancy, but it works (thanks to a lot of help from Exl ) |
21 June 2010, 23:19 | #26 |
Registered User
Join Date: Jul 2008
Location: UK
Age: 42
Posts: 1,794
|
Installs properly now.
|
21 June 2010, 23:33 | #27 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,914
|
Really nice work! Nice and simple user interface. Ah the art of tool development, I'll probably never be bored with it
|
22 June 2010, 23:26 | #28 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,535
|
Well, just a small update on my part Started to work 'seriously' on a new level today and can only say that the editor works nicely for the basic tile/level layout Once that is done, I'll also start on making a FAQ for the editor. So if people wonder if they can use the editor, that's a definitive yes
|
23 June 2010, 01:04 | #29 |
Registered User
Join Date: Jul 2008
Location: UK
Age: 42
Posts: 1,794
|
I can't wait to play some of these custom levels.
|
23 June 2010, 01:12 | #30 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,535
|
Well, what about having a look yourself? It's not that hard and we are on IRC to help you
Edit : For a quick access to the IRC channel just click this - > http://wbe01.mibbit.com/?server=irc....nick=Visitor01 Last edited by TCD; 23 June 2010 at 15:47. |
23 June 2010, 13:48 | #31 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,773
|
Can I have unlimted Actors per level? How do I add extra Actors?
|
23 June 2010, 13:58 | #32 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,535
|
Not sure about 'unlimited', but you can have quite a few
To add a new actor first go to 'Level' -> 'Base actors...' and click on 'Add copy'. Now edit your new base class. Afterwards just go to the actor editing mode, press space to insert one and change it to the new base actor type |
23 June 2010, 14:03 | #33 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,773
|
Cheers -Yep that worked fine
|
23 June 2010, 14:11 | #34 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,535
|
For a quick access to the IRC channel just click this - > http://wbe01.mibbit.com/?server=irc....nick=Visitor01
Last edited by TCD; 23 June 2010 at 15:25. |
23 June 2010, 14:13 | #35 |
Junior Member
Join Date: Sep 2001
Location: No(R)Way
Age: 41
Posts: 3,188
|
What amazing work on this editor, skilled and polished stuff Exl !! Props !!
|
23 June 2010, 14:27 | #36 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
|
This is fantastic, and I cannot wait to see some of the levels..
Can the gfx be changed (palettes and tiles etc)? |
23 June 2010, 14:39 | #37 | ||
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,535
|
Quote:
Quote:
Right, basic layout of my level is done. 112x84 tiles. Now on to adding the fun stuff |
||
23 June 2010, 15:16 | #38 |
Still an Amiga user
Join Date: Nov 2006
Location: Kent
Age: 55
Posts: 2,715
|
I think Matt should interview one of the original Chaos Engine creators/coders and then ask them to build a new level for all us loyal Amiga Chaos Engine players on this excellent new editor!!!
|
23 June 2010, 23:30 | #39 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,535
|
Update on the fun stuff : It's fun indeed
Learning curve is quite steep and you can pull of quite nice stuff with it. I know that Exl is already annoyed by my fanboism, but damn this is really good stuff for someone that likes CE |
23 June 2010, 23:36 | #40 |
Still an Amiga user
Join Date: Nov 2006
Location: Kent
Age: 55
Posts: 2,715
|
It is great fun - my attempts are looking rather abstract though... I need to practice more... someone with a little more flare for art or design would love this...
Last edited by Peter; 25 June 2010 at 00:34. |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Kid Chaos | Retro1234 | project.Sprites | 2 | 16 July 2009 22:32 |
Total Chaos | pubzombie | support.Games | 1 | 15 February 2009 11:25 |
Chaos Engine 2 | SWOS | Retrogaming General Discussion | 32 | 14 November 2007 19:21 |
Total Chaos | benkid77 | support.WinUAE | 19 | 27 June 2005 04:49 |
Chaos Engine CD | Unregistered | request.Modules | 15 | 17 August 2002 18:58 |
|
|