23 May 2002, 09:41 | #1 |
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Jumping around in Dragon Ninja
Stupid question: How do I let my character jump to the left or to the right in Ocean's Dragon Ninja? I have tried some joystick/ firebutton combinations but with no luck.
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23 May 2002, 12:06 | #2 |
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I think your press the fire button and push the joystick upwards then you release the fire button and you jump high... as long as you are mid-air you can move either to the left or either to the right. You have to practice to get good in doing this if you don't like losing lives in stupid locations.
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23 May 2002, 13:09 | #3 |
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Merci
Thanks for the solution, Enigma. I will try it out tonight.
In level 2 of Dragon Ninja where the hero must fight his way on a truck it is necessary to jump over gaps – maybe I will get to the next level this time. |
23 May 2002, 16:49 | #4 |
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Anytime, but unfortunatelly I am not able to help at all times and it takes me too much to read all the new posts!
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23 May 2002, 16:58 | #5 |
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I *so wish* more Amiga games and joysticks used 2 buttons. Dragon Ninja jump over the gaps on the truck is a piece of piss on the arcade version - just one button press. This was tested by me on my original pcb btw
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23 May 2002, 19:37 | #6 |
Zone Friend
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And you think it's "fun" trying to do the moves on the 'miggy version of Dragon Ninja? Try the C64 version-even cracked & trained it's still a pain to play!
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24 May 2002, 05:14 | #7 |
Warhasneverbeensomuchfun
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I remember having lots of trouble when I 1st got Dragon Ninja for Amiga, because of this jumping problem. After sometime, I got the hang of it. If I remember correctly, you push UP, then you push LEFT or RIGHT right after. I think there's no need for the "Big Jump", as if I remember correctly, he will not do it if there's no other platform above.
It's no stupid question, by the way |
24 May 2002, 09:28 | #8 |
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Yep, tap up on the joystick, then immediately hold forward, this being the direction you're facing (left or right).
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24 May 2002, 18:18 | #9 | |
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Quote:
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24 May 2002, 19:14 | #10 |
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Be a rabbit
I remember very well this game on Atari ST, as often Ocean coin-up conversion provide good gfx but code was not as good as gfx. The game was so slow that it was easier to jump. When i saw the Amiga version i was simply amazed by his speed. Level 2 with the truck took ages on ST to end (think you only have few "wagons") whereas on Amiga it look likes a pure travel quickly turn into knightmare due to those jump.
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26 May 2002, 02:08 | #11 |
Warhasneverbeensomuchfun
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Truck level is level 2, right?
I never had trouble with level 2, but I remember having problem with level 3 because of the jump problem... Oh, I remembem being able to big jump in the truck level, when you fall from the truck, you can use big jump to get back to truck before your energy goes completely away... Or am I confusing this with the MSX version? Can't remember now.. |
03 December 2019, 17:28 | #12 | |
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Quote:
i'am working on whdload's patch update with easy jump via joystick/PAD second button... I hope, i could release it soon regards. |
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03 December 2019, 17:32 | #13 |
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Have you tried this compilation version? Acording to Denis it has a proper jump ingame.
http://hol.abime.net/3793 |
03 December 2019, 17:36 | #14 | |
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Quote:
actually beta patch use second button to jump but i must fix original jump i will add to Denis if the are another better version |
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03 December 2019, 17:40 | #15 |
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Wasn't the Les Justiciers version upped somewhere a while back or is my "ram" just playing tricks on me ?
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03 December 2019, 17:57 | #16 |
CaptainM68K-SPS France
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Ocean has updated Dragon Ninja due to the faulty jump on the original version.
The "Les justiciers" compilation is the only version with the jump enable. |
03 December 2019, 18:12 | #17 |
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03 December 2019, 18:43 | #18 |
CaptainM68K-SPS France
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03 December 2019, 19:39 | #19 |
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in fact is NTSC version named Bad Dudes which is fixed!!!
up+right+fire to jump i will replace by second button to jump and fix PAL version i verifyed 'Les justiciers' is same SPS n°98 (i have compared main code+chksum of disk images) Last edited by CFou!; 03 December 2019 at 19:53. |
04 December 2019, 00:26 | #20 |
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another version for test:
news: - option to slow down - Second button/CD32PAd - fix jump with PAL VERSION (using 2 buttons) VERSION 1.3: (03-dec-2019 bu CFou!) - Adapted for WHDLoad 17+ - CFou's colored icon included - Required memory adjusted to fix missing memory bug (issues #3348 & #4294) - Trainer enhanced: - CUSTOM1=1 tooltype to enable infinite lives CUSTOM1=2 tooltype to enable infinite time CUSTOM2=x (1-7) to definite start level - CUSTOM3=1 tooltype can be used to skip intro - CUSTOM3=2 Second button/CD32 Pad support for spinning kick (left/right) and fix jump of PAL version PAL ->you must press quickly second button + left joy (or right) NTSC->just press second button for spinning kick left or right - CUSTOM3=4 used to insert VBL wait (to slow down game speed) - source code included |
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