English Amiga Board


Go Back   English Amiga Board > Other Projects > project.CARE

 
 
Thread Tools
Old 13 February 2019, 20:31   #101
AmigaHope
Registered User
 
Join Date: Sep 2006
Location: New Sandusky
Posts: 942
Quote:
Originally Posted by ChefDeadpool View Post
I would love to see any of the x68000 Record of Lodoss War titles on Amiga, but this is probably a pipe dream.
The funny thing is that games like those would be the easiest to get working. Tons of RPGs and such were developed for PC-98/X68000/FM-Towns using the exact same codebase and have entirely CPU-driven graphics and don't use the sprite engine/etc. of the X68000 at all. Usually the X68000 version would have more colors and that would be the only difference (using same FM synth code as PC-98, or MIDI).

In the end the patches to get these running on an Amiga would be extremely similar to say, Shapeshifter's virtualization to deal with graphical differences, storage access etc., and you'd need a software FM or software/hardware MIDI implementation for the sound. I have no idea what the CPU overhead for emulating those old FM synth chips is, but with sound disabled even a slow 68020 with an RTG card could probably run all base X68000 games of this type perfectly. Running on AGA would be a taller order due to C2P overhead so you'd need a faster CPU.
AmigaHope is offline  
Old 13 February 2019, 21:48   #102
jotd
This cat is no more
 
jotd's Avatar
 
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,160
one of the cool arcade ports which should be possible on AGA would be Galaga '88.
jotd is offline  
Old 21 August 2019, 21:46   #103
Retro1234
Phone Homer
 
Retro1234's Avatar
 
Join Date: Jun 2006
Location: 5150
Posts: 5,773
Is anything like your Ghouls N Ghosts for STE actually possible on the Amiga,?
Retro1234 is offline  
Old 08 November 2019, 15:31   #104
AmigaHope
Registered User
 
Join Date: Sep 2006
Location: New Sandusky
Posts: 942
Quote:
Originally Posted by Retro1234 View Post
Is anything like your Ghouls N Ghosts for STE actually possible on the Amiga,?
Literally anything the STE can do an ECS A500 can do, but it might require a slightly faster CPU + real fast RAM to do it (as opposed to trapdoor mem).

And in practice even a stock A500 can make up for its slightly slower speed and more contentious memory by using sprites and copperlists with some fancy code rewrites.
AmigaHope is offline  
Old 08 November 2019, 23:45   #105
Retro1234
Phone Homer
 
Retro1234's Avatar
 
Join Date: Jun 2006
Location: 5150
Posts: 5,773
I think thats one of the problems there wouldnt be any use of Sprites Etc its all done with CPU power.
Retro1234 is offline  
Old 13 November 2019, 21:21   #106
AmigaHope
Registered User
 
Join Date: Sep 2006
Location: New Sandusky
Posts: 942
Quote:
Originally Posted by Retro1234 View Post
I think thats one of the problems there wouldnt be any use of Sprites Etc its all done with CPU power.
What I meant is that you can make up for the slightly slower CPU by identifying bits of the code that could be handled by the custom chipset instead and rewriting for that. In the case of STE ports the blitter is already doing a lot of the work so it's not as easy to find candidates for rewriting like with a pure-CPU ST game, but if you can find them and free up enough CPU cycles then you are good.
AmigaHope is offline  
Old 14 November 2019, 23:22   #107
saimon69
J.M.D - Bedroom Musician
 
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,515
Quote:
Originally Posted by jotd View Post
one of the cool arcade ports which should be possible on AGA would be Galaga '88.
Cosmo Gang too would be nice (at the end was a galaga clone with the cosmo gang franchise characters)
EDIT: Correction - i confused this thread with the Next Game to port one, sorry

Last edited by saimon69; 15 November 2019 at 00:45.
saimon69 is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
porting vlc ? turrican3 request.Apps 4 25 June 2011 21:27
X68000 games with debug infos. hitchhikr project.CARE 9 28 January 2011 11:10
x68000 games download sites redblade Retrogaming General Discussion 27 09 November 2010 20:58
Help porting Mindscape's Legend Queller request.Other 6 30 October 2010 12:07
X68000 stainy Retrogaming General Discussion 5 07 October 2005 09:58

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 01:41.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.22284 seconds with 14 queries