13 April 2022, 07:43 | #161 |
old chunk of coal
Join Date: Nov 2011
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I guess it doesn't run on all configs at the same speed. Maybe the speed of the Fast RAM can make a difference? Patches like that probably won't help, as the game doesn't use CopyMem, not where it matters anyways.
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13 April 2022, 08:46 | #162 | |
old bearded fool
Join Date: Jan 2010
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Quote:
Code:
8.System:> bustest fast BusSpeedTest 0.19 (mlelstv) Buffer: 262144 Bytes, Alignment: 32768 ======================================================================== memtype addr op cycle calib bandwidth fast $002E0000 readw 573.5 ns normal 3.5 * 10^6 byte/s fast $002E0000 readl 573.7 ns normal 7.0 * 10^6 byte/s fast $002E0000 readm 395.2 ns normal 10.1 * 10^6 byte/s fast $002E0000 writew 358.5 ns normal 5.6 * 10^6 byte/s fast $002E0000 writel 359.0 ns normal 11.1 * 10^6 byte/s fast $002E0000 writem 323.7 ns normal 12.4 * 10^6 byte/s http://amiga.resource.cx/exp/marpet1208 |
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13 April 2022, 19:20 | #163 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
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I see, that's about half of what I get in WinUAE with the A1200 4MB Fast RAM config. Later I'll pop in my 4MB Fast RAM expansion to see what numbers I get on my actual machine. I can't remember the brand, but it's one of those basic ones that takes a single 72-pin SIMM module.
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13 April 2022, 21:58 | #164 | |
old bearded fool
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Quote:
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14 April 2022, 17:45 | #165 |
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14 April 2022, 21:10 | #166 |
This cat is no more
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I just tried those conversions on A1200/060 without RTG. It runs great and joypad control is awesome. The sound rocks. This work is amazing.
I completed DOOM back in the day, it was also great, but I used RTG at the time AFAIR. |
15 April 2022, 07:49 | #167 |
old chunk of coal
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Thanks I bet it runs like a dream on that setup. In the meantime I added RTG support, as some people ended up with RTG modes via mode promotion, and got broken graphics. This is not public yet as I plan to do some other changes before I make an update.
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15 April 2022, 21:06 | #168 |
mä vaan
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Is ECS version progressing?
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15 April 2022, 23:26 | #169 | |
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Quote:
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16 April 2022, 06:41 | #170 |
old chunk of coal
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11 May 2022, 22:20 | #171 |
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I’ve been playing this loads lately and it’s mega but I’ve noticed some odd behaviour - randomly the game keeps dropping back to the menu as if I’ve hit Escape. I’m not sure if that means I’ve got a faulty keyboard or it’s something in the code but it’s becoming a bit annoying now.
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12 May 2022, 05:58 | #172 |
old chunk of coal
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The best way to test this would be to unplug every peripheral from your machine that's not needed to run or control the game, and try if it still happens. If it does, then you can try to start a level, and unplug the keyboard as well, and let it run by itself for a while.
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14 May 2022, 20:57 | #173 |
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Thanks, BSzili. It would seem that my joystick might be malfunctioning and sending some sort of input because, with that unplugged, I experienced no instances of it dropping back to the menu. I plugged it back in and within a minute or two the menu popped up again so it seems to be the culprit. I've disabled the joystick it the Controls menu and left it plugged in and it seemed to be OK with no random menu pop ups.
Still loving this game. It plays so well. |
14 May 2022, 22:32 | #174 |
old chunk of coal
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I'm glad you managed to find it, these spurious inputs often come from joysticks. Sometimes lowlevel.library can get confused too, but it rarely happens unless there's some activity on the joystick port.
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22 May 2022, 21:28 | #175 |
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Do you think you could replace the Strafe button on the CD32 pad with the Automap shortcut (which is only accessible via F1 now)?
Strafe can already be done using the shoulder buttons and it's more convenient to use, imho of course. Thank you for this port, I'm having great fun with it (didn't have a PC when Wolf was a thing back then, so this is new-old for me) |
22 May 2022, 22:07 | #176 |
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same here. I enjoy very few games nowadays, but that one is something I wanted to play for ages.
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23 May 2022, 18:27 | #177 | |
old chunk of coal
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Quote:
The only solution I can think of is to create a whole new submenu for controllers, but that's just not something I'm ready to do for now. |
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14 June 2022, 13:51 | #178 | |
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Quote:
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14 June 2022, 22:15 | #179 |
old chunk of coal
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Possibly, but I'm not very familiar with WHDLoad. Since the game is system friendly, some of the generic slaves might be compatible.
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14 June 2022, 22:45 | #180 |
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