14 January 2019, 14:56 | #181 | |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
|
Quote:
This is one of the reasons why I like arcade ports... you have a set out objective and game design already there where the scope can't creep. Best to stick to a design that you want and work to it... easier said than done I know. Your game looks great! Geezer |
|
14 January 2019, 20:20 | #182 |
Registered User
Join Date: May 2003
Location: mercury
Posts: 577
|
Steril, I feel very identified with what you say.
Never satisfied, .. and is very hard to make a 'little' game, I always want to add something which makes a better overall sensation to the game. Also, make a devblog is not easy, because there are lots of paths and different options to solve things and be creative. Testing those options is very deep and fullfilling for one self. |
19 January 2019, 16:29 | #183 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
|
@MCgeezer and JudasEZT: thanks for your kind words...
@Everybody: being kind of inspired by that parallax thread here on EAB, I added another layer of parallax to my game.. Watch here... [ Show youtube player ] |
19 January 2019, 16:42 | #184 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,007
|
Wow! Brilliant, mate!!
|
19 January 2019, 17:33 | #185 | |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
|
Quote:
The game is looking sweet! |
|
19 January 2019, 18:18 | #186 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
|
|
19 January 2019, 19:43 | #187 |
Moderator
Join Date: Jan 2002
Location: Chicago, IL
Posts: 3,375
|
Cool game!
|
19 January 2019, 19:57 | #188 |
Registered User
Join Date: Dec 2016
Location: Italy
Posts: 729
|
Always better !
|
19 January 2019, 20:24 | #189 |
Registered User
Join Date: May 2017
Location: AmigaLand
Posts: 459
|
Holy shit ! 3 parallaxs with 12 bobs in 4 bpls. Crazy good.
|
19 January 2019, 22:27 | #190 |
Registered User
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,410
|
I love the design of that boss/barrier thing at the end too. And the extra parallax is good stuff.
This is beginning to look like something rather special, keep it up! |
20 January 2019, 11:39 | #191 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
|
Thanks for your kind words, Roondar...
Me first time testing Inviyya on real AGA hardware: [ Show youtube player ] apart from some glitches in the sprites for logo and score the game seems to work.. Happy moment.. |
20 January 2019, 13:05 | #192 |
pixels
Join Date: May 2014
Location: Australia
Age: 52
Posts: 476
|
Has a great Amiga feel about the game also, keep up the good work.
|
20 January 2019, 13:43 | #193 |
Registered User
Join Date: May 2003
Location: mercury
Posts: 577
|
Seems like an arcade machine. Very smooth and consistent.
|
20 January 2019, 14:04 | #194 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
|
|
20 January 2019, 14:17 | #195 | |
Registered User
Join Date: May 2017
Location: Munich/Bavaria
Posts: 2,294
|
Quote:
this is really cool! It looks great - almost everything in this game... but I somehow do not get these rather large green (top) and grey (bottom) tiles in this level. Are they just a placeholders, or ist this the intended design? (Sorry for my ignorance ...) |
|
20 January 2019, 18:18 | #196 | |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
|
Quote:
That could be the culprit. Thanks, Stingray... |
|
20 January 2019, 18:28 | #197 |
Registered User
Join Date: May 2017
Location: Munich/Bavaria
Posts: 2,294
|
|
20 January 2019, 18:57 | #198 | |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
|
Quote:
And, like almost anything in this game, everything is still in flux and might be changed... |
|
20 January 2019, 19:12 | #199 |
Registered User
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,645
|
Awesome looking game.
Keep up the great work! 3 Parallax looks great... maybe only the third parallax layer (the far one) looks a bit strange, because it's moving at the exact same speed as spaceship. Is it possible to slow down a little that last layer? I might be wrong, thou. |
20 January 2019, 20:33 | #200 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
|
No, you are right. This needs a bit more work though. Will probably add this next week.
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Inviyya - Development Thread (Space Shooter) | Tigerskunk | project.Amiga Game Factory | 79 | 12 March 2020 10:10 |
Unfinished shoot 'em up | dreamkatcha | Retrogaming General Discussion | 26 | 11 December 2016 18:24 |
Skeet Shoot | mai | HOL data problems | 6 | 03 July 2013 00:52 |
[Found: Shoot Out] Looking for an Amiga PD shoot em up | ROYALPAVILLION | Looking for a game name ? | 3 | 04 July 2010 14:29 |
Name for a Space shoot'em up? | retrogamer | Looking for a game name ? | 6 | 13 April 2007 03:32 |
|
|