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Old 16 March 2013, 23:10   #161
CFOU!
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Quote:
Originally Posted by Irek´72 View Post
Today I installed the version of Denis with your installer on my Amiga.
ok it's version 3 (better)

right


can you test with joined slave (no fast slave)

if you are again access fault it's will be at $85A1A

if it's crash can you send report file again with nofast slave?

Last edited by CFOU!; 17 March 2013 at 01:32.
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Old 16 March 2013, 23:25   #162
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can you test it too*.

nofast
+ 1 fix

Last edited by CFOU!; 17 March 2013 at 01:32.
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Old 16 March 2013, 23:40   #163
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OK I'll try it, but it may take a little while. I forgot to say that I tried the game from the Level 1....
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Old 16 March 2013, 23:57   #164
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Quote:
Originally Posted by Irek´72 View Post
OK I'll try it, but it may take a little while. I forgot to say that I tried the game from the Level 1....

NO PROBLEM

thanks for your test

i'am just retrying to play with little fix and fastmem

no crash here playing 5 first levels on 68030+mmu
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Old 17 March 2013, 00:09   #165
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if both previous slave works fines

can you try this:
same than last patch but extended memory in fast memory not at $80000

Last edited by CFOU!; 17 March 2013 at 01:32.
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Old 17 March 2013, 00:50   #166
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finally i have reproduct your crash, its caused by access at adress before fastmem base...

no crash with fast at $80000 because of course no access fault at memory before $80000


so you can stop to test i wil investigate again
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Old 17 March 2013, 01:16   #167
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OK, I have tested the two slaves and it work well here.
I must say that the second version was a bit better than the first-> I had small problems with the screen display but I finished the game in both cases.

EDIT: I just see you found the error, thank you!
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Old 17 March 2013, 01:56   #168
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Quote:
Originally Posted by Irek´72 View Post
OK, I have tested the two slaves and it work well here.
I must say that the second version was a bit better than the first-> I had small problems with the screen display but I finished the game in both cases.

EDIT: I just see you found the error, thank you!
ok

can you try this version (fast+new fix)?

i hope that will fixe this access fault (it's original access fault)

i have played 2 times just at level 4 without access fault
Attached Files
File Type: slave Ghosts'n'Goblins.slave (38.9 KB, 98 views)
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Old 17 March 2013, 11:38   #169
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The last version works well here on my 040 CPU, many thanks!
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Old 17 March 2013, 13:20   #170
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The last version works well here on my 040 CPU, many thanks!
great
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Old 17 March 2013, 15:53   #171
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I tried the final version of the slave, and it has the same problems on a plain 68000 as initial versions had: it hangs on the piracy screen.
You made a version with this issue fixed wich I tried and confirmed working, but I think the fix never made into public slave.
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Old 17 March 2013, 16:18   #172
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Quote:
Originally Posted by Gaula92 View Post
I tried the final version of the slave, and it has the same problems on a plain 68000 as initial versions had: it hangs on the piracy screen.
You made a version with this issue fixed wich I tried and confirmed working, but I think the fix never made into public slave.
its possible game need a little patch for monitor better support but 68000 don"t like this

just remove it

can you try v1.1 joined version?
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File Type: slave Ghosts'n'Goblins.slave (38.9 KB, 104 views)

Last edited by CFOU!; 17 March 2013 at 16:39.
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Old 17 March 2013, 18:30   #173
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This version works, CFOU!
However, let's say I want do activate shot-in-jump and skip the trainer at the same time: what parameters should I pass? If I try both CUSTOM1=32 and CUSTOM1=128, I get a parameter error, since I can't give two values to the same parameter (I use AmigaDOS without Workbench at all).
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Old 17 March 2013, 19:14   #174
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Quote:
Originally Posted by Gaula92 View Post
This version works, CFOU!
However, let's say I want do activate shot-in-jump and skip the trainer at the same time: what parameters should I pass? If I try both CUSTOM1=32 and CUSTOM1=128, I get a parameter error, since I can't give two values to the same parameter (I use AmigaDOS without Workbench at all).
you can use
CUSTOM1=160
for (32+128)
or
CUSTOM1=%10100000

indeed 32 is bit 5 and 128 is bit 7

by example if you wnat add original cheat you must active bit 0

CUSTOM1=%10100001

ps:
i will wait to release patch update (perhaps another bug report will come)
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Old 17 March 2013, 20:03   #175
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Quote:
Originally Posted by CFOU! View Post
you can use
CUSTOM1=160
for (32+128)
or
CUSTOM1=%10100000

indeed 32 is bit 5 and 128 is bit 7

by example if you wnat add original cheat you must active bit 0

CUSTOM1=%10100001

ps:
i will wait to release patch update (perhaps another bug report will come)
Did the trick, thanks!
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Old 05 April 2013, 19:29   #176
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This is working fine with my CD32 pad Thanks again for this install of a nice conversion
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Old 13 April 2013, 02:06   #177
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If you continuously Jump with the Dpad in any direction Up,Left,Right you can fire at the same time but if I use the Blue button to jump Red button/fire becomes inactive?
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Old 10 April 2017, 02:29   #178
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Some times don't shoot.
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