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Old 12 January 2013, 19:50   #1
Telemachus
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Desert Strike control on WHDLOAD

I was playing Desert Strike WHDLoad with a CD32 Controller on my A1200

I noticed that the yellow button does not bring up the map screen like it does in Jungle Strike WHDLoad?

is this a bug?

You can't play the game without accessing the map screen.
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Old 12 January 2013, 23:51   #2
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F10 or 0 to access the map
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Old 13 January 2013, 16:55   #3
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Hallo I tried this today and yes the yellow button does not show the map like jungle strike.

Not good to play if you have no keyboard or amiga is near the tv.

I will try the JST version to see if that works.
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Old 14 January 2013, 19:04   #4
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The JST version
http://jffabre.free.fr/amiga/jff_loaders/dshd.readme

Doesn't work with the yellow button for the map screen either sadly.
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Old 15 January 2013, 12:17   #5
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Thanks for the replies.

mikey2002kent: What solderpcb said I've been playing my amiga in the living room under the tv, So I'm not near the keyboard.

I also looked at the JST version and i can confirm the yellow button does not work.

Maybe someone can have a look at the desertsrikehd.asm that is in the desert strike whdload archive to check if it is there or not?
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Old 16 January 2013, 16:31   #6
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I'd have a look if I could. I'd end up ruining the code.

But to answer your question Desert Strike never supported the CD32 controller so the yellow button that is used for the map in Jungle Strike wouldn't work here.

I'm sure I requested a similar feature many many years ago, but I think JOTD is super busy these days and has released the source so someone else can make that improvement.

I'm sure someone like Psygore can probably add such functionality with his eyes closed.

That would be your best option.
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Old 17 January 2013, 06:32   #7
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I have started adding CD32 support. Will post the new slave hopefully tomorrow.

Edit: Just have to add abort game check for the custom tooltype

Last edited by Abaddon; 18 January 2013 at 06:19.
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Old 18 January 2013, 22:26   #8
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Quote:
Originally Posted by Abaddon View Post
I have started adding CD32 support. Will post the new slave hopefully tomorrow.

Edit: Just have to add abort game check for the custom tooltype
Great Abaddon

Could you fix Pegasus if it isn't too much trouble?

http://www.lemonamiga.com/games/details.php?id=826
http://www.lemonamiga.com/games/docs_print.php?id=1199

Just the space key on second joystick button.
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Old 18 January 2013, 23:45   #9
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Originally Posted by SolderPCB View Post
Great Abaddon

Could you fix Pegasus if it isn't too much trouble?

http://www.lemonamiga.com/games/details.php?id=826
http://www.lemonamiga.com/games/docs_print.php?id=1199

Just the space key on second joystick button.
It's on my list
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Old 20 January 2013, 20:37   #10
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Quote:
Originally Posted by Abaddon View Post
I have started adding CD32 support. Will post the new slave hopefully tomorrow.

Edit: Just have to add abort game check for the custom tooltype
Fantastic Abaddon.
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Old 22 January 2013, 05:20   #11
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I thought this was going to be a simple task, but it turns out it was quite the pain. Lots of patching to get it working, mainly because of how the game was coded. I have not tested this on real hardware yet, but It seems to work fine on WinUAE.

Patched
-Main Menu
-Abort Game Menu
-Map Screen
-Main Game
-Transition Screen after main menu


Custom4=1 to enable - JOTD already included Custom4 and Custom5, but was not making use of them, so I used it.

Red - Fire
Yellow - Map screen
Play - Pause
Blue - Weapon select
Play+Forward+Reverse - Quit
Green+Forward+Reverse - Abort Game

Please test it out and let me know of any issues.
Attached Files
File Type: slave DesertStrike.slave (3.7 KB, 93 views)
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Old 22 January 2013, 10:42   #12
Retro-Nerd
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Many thanks for the CD32 patch, works perfectly after a short test on my real A1200. Any chances that you take a look here too?
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Old 22 January 2013, 11:08   #13
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Abbadon - would it be possible to do a similar thing for Pinball Dreams whdload? It is a favorite game for many many people and one can't play it without sitting next to keyboard (I know it is not really on-topic here, sorry for that).
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Old 22 January 2013, 11:18   #14
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Hehe, check my link above.
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Old 22 January 2013, 11:21   #15
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Hehe, check my link above.
LOL Hehe
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Old 22 January 2013, 15:14   #16
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I could try to include joypad mapping in SlamTilt, I would like to patch the OS functions too.
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Old 22 January 2013, 15:27   #17
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Hmmm... the version of Slam Tilt (and P.Fantasies) that i have works with cd32 pad... i can zone them if any1 wants...
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Old 22 January 2013, 16:02   #18
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Hmmm... the version of Slam Tilt (and P.Fantasies) that i have works with cd32 pad... i can zone them if any1 wants...
But you can't map the d-pad = left for the left paddle/flipper in Slam Tilt. A proper CD32 pad control patch would be better. Just like Pinball Illusions/Pinball Fantasies CD32.

Last edited by Retro-Nerd; 22 January 2013 at 16:08.
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Old 22 January 2013, 18:02   #19
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Thats true... just tried it...
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Old 22 January 2013, 20:05   #20
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I just tried Desert Strike on my A600 and your CD32 joypad patch works as intended, Good Job.

Regarding Slam Tilt this has been discussed many times before, There is even a CD32 patch on aminet which is almost complete

http://de3.aminet.net/game/patch/nts_slamtiltcd.readme

The only problem is the menu isn't patched.

There was also progress being made here too

http://eab.abime.net/showthread.php?...ll+dreams+cd32

It would be nice to see someone take that patch and finish it. Non WHDLoad and WHDLoad.
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