06 May 2017, 01:15 | #281 | |
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But pay for software? That's another story.. Maybe I'm wrong but It's the "hardware can't be copied but software can" mentality at work here.. still here.. after all these years.. |
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06 May 2017, 01:28 | #282 | |
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Or is it that there isn't much in the way of software that people actually want to buy? For example, the thread's subject, this "update" of 3.1, is not really worth the hassle, is it? There is a chicken and egg situation and to me further hardware development is quite pointless when we don't have enough software developers making good games and programs for what we -already have-. "But if you don't buy the software, there's no encouragement!", and this could be true. But personally I don't feel inclined to buy just any garbage that happens to run on an Amiga. I don't even think that is the solution. |
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06 May 2017, 04:00 | #283 |
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Re: NeoGeo and all
The homebrew scene on Amiga is not big enough to be sustainable. By incorporating multiple 68000 based systems in the SAGA core this gets bypassed. Make sense? Re:68080 efficiency Opcode fusion allows combination of two opcodes to execute as one in the same pipeline. Opcode bonding allows dependent pairs of opcodes to be executed in parallel by breaking the dependent chain. |
06 May 2017, 04:35 | #284 |
m68k all the way
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AmigaOS was dead as soon as C= declared bankruptcy as far I'm concerned.
Last edited by B14ck W01f; 06 May 2017 at 04:52. |
06 May 2017, 07:59 | #285 | ||
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It is also unknown to which countries Vampires are mainly going, but e.g. in my home country import taxes are high and shipping costs + import taxes brought up V600 price from 250 to whopping 350 euros for me (yes, it hurt badly, indeed). V500 would've been almost 400 euros! Most of the Europe is similar. So average cost for the end user per Vampire would be, what, let's say 340 euros assuming half goes to Norther America so no taxes? So after those 2400 Vampires has been shipped, then people have spent 816 000 euros, which can be considered to be already quite close to one million euros. Which was my point exactly, people have been and are willing to spend million euros for Vampire hardware only. Oh but wait, they have been shipping Vampires since the beginning 2016. Of course at first they were cheap and production was low, but they went to full mass production at the end of last year and it's now May already. Don't know how many they have shipped already, 1000 or so? Oh wow, that would bring total amount of money people have spent or planned to spent already to one million euros and more. Of course this is pure speculating since we do not know real numbers, but I think approximations above are on the right decade. Quote:
Last edited by jarp; 06 May 2017 at 08:20. |
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06 May 2017, 10:42 | #286 |
mä vaan
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Vampire would cost about 370€ here in Finland. 2200 is number of those how expressed interest, not of those who ordered it. I expressed interest, but decided not to order it. I know several who made same decision.
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06 May 2017, 13:01 | #287 | |
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There is no financial incentive for commercial Amiga software, and there never again will be. It's pretty simple: Quality software takes a tremendous amount of time to produce, and financial rewards are not guaranteed even assuming release on a mainstream device. Thus, if someone puts "quality" time into something for niche machines, he is actually not sane to expect rewards even slightly commensurate with his input. No surprise then that most new Amiga software is low-quality and not worth paying for. |
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06 May 2017, 13:08 | #288 | |
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06 May 2017, 13:11 | #289 |
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But you do it for the love, Olaf. You're not paying your daily bread that way. Unless I'm wildly, wildly mistaken.
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06 May 2017, 15:22 | #290 | |
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You cannot make a living writing Amiga software, but you can still make something that counts, for others and for yourself. The Amiga to me has always been the tool to enable and empower the user and developer both. It still manages to accomplish this, and the culture which grew around this kind of attitude (bickering and trolling aside) has not faded away. |
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06 May 2017, 15:28 | #291 |
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Just to be clear, I'm not saying it is negative that one cannot make any real money with Amiga software. On the contrary, that's just fine if we treat this like what it is: a hobbyist platform. Besides, one cannot make money from most software.
It's good that you do it for the love Olaf, and three cheers to you for that. Last edited by wXR; 07 May 2017 at 03:35. |
06 May 2017, 16:22 | #292 | |
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06 May 2017, 16:49 | #293 |
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@matthey
"Their hardware sales are likely several million euros" - do you have any actual evidence or proof that any of these machines have sold more than 50-100 units? And about the NES Classic: That's a novelty item cashing in on the nostalgia factor of a home gaming console that sold over 60M units. Amiga never had anything remotely comparable to those numbers, nor would it lend itself to that kind of product in any case. A cheap, shrunk-down Amiga might appeal to you and me, but it isn't going to move serious numbers under any circumstance. I am definitely saying never. |
06 May 2017, 18:35 | #294 | ||
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Our perspectives are certainly different. You are willing to bet on a sure loser (no return if you are successful) which creates chaos while hoping for organization out of the chaos (freeing the AmigaOS into the wilds). Were you involved in the Occupy Wall Street movement by any chance? I would take a long shot at a risky investment which could create a sustainable market with cash flow while restoring the Amiga. Of course I had conditions which must be met to reduce uncertainty. Uncertainty is one of the biggest hurdles in investment and the current Amiga situation has too many lose ends to be investable but things change and never is a very long time. |
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06 May 2017, 20:08 | #295 |
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If there was some kind of Vampire-eqsue multi core M68k derivative with enhanced video and sound (SAGA?) on a dev board for a reasonable price, it could be quite popular. Competing with the raspberry pi might be a stretch, but a single board, multimedia computer with a vast catalogue of games yet capable of modern computing tasks... It's not out of the question.
For it to really be a success though it would need the backing of a company with the rights to the relevant IP. Cloanto, Team Apollo, Hyperion, iComp together in a harmonious tetrarchy. I shall not be holding my breath. |
06 May 2017, 20:23 | #296 |
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Keep in mind that Team Apollo is working on AROS 68k in case it became necessary to avoid iComp and Hyperion to use the open source CybergraphX 3 API included with AROS.
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06 May 2017, 21:55 | #297 |
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[QUOTE=Samurai_Crow;1156308]Re: NeoGeo and all
The homebrew scene on Amiga is not big enough to be sustainable. By incorporating multiple 68000 based systems in the SAGA core this gets bypassed. Make sense? /QUOTE] Nope. Sounds like; because we can't do one thing right enough to make money from it, we go fling some poo to the ceiling fan and see what sticks. If there are companies making money from PPC systems, what is definitely a smaller market, then a 68k system that says it's on par and far cheaper than the PPC systems should be able to make money from it. We see companies spending money on making specific connectors that are no longer made, on software that serves a special goal, on development for new hardware and making a living from it. How can a team of enthusiastic people that are all the rage, not make enough money from this scene. I would guess iComp sells less accelerators as the Apollo team has in the last six months. Just adding more systems so those communities probably won't buy into a Vampire, is a waste of resources. I don't believe (but that's just based on another guess) that a pure NeoGeo fan is interested in an accelerator card for an Amiga to play his games. A stand alone product, I would understand, but a Swiss Army knife that would force people in buying an Amiga while they probably don't see any added value in it? No, I don't see it. But then again, if the Apollo team wants it for their own reasons, good luck. Another reason for me that this won't be a saviour product for this community. |
06 May 2017, 21:56 | #298 | |||
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Don't take it personal, sorry if you feel offended, is a critique to the whole of the Amiga community which, you have to admit, leans on zealotry more than often. The A1200 case was another good example, first time they bombed, second time it worked, and then another one came that was probably better and it bombed... it's just hard to tell. Quote:
Look at the C64, Spectrum or MSX scenes. Plenty of regular, good quality development going on. Everyone driven by passion, with solid peripherals bringing computers to a certain level of modernity, yet a very precise, standard, fixed base platform, which the Amiga lacks. A C64 is a C64, but what is an Amiga? It's been discussed a million times in these boards and others. This is yet another one of the problems haunting this platform forever. I think you are very confused in thinking the only reason a developer or group of only work if there's enough monetary incentive involved. After learning about your background, I am not surprised you think that way, but I invite you to spend some time in another computer platform's scene with a more active community to see what happens (and before people say "nut those 8-bit machines are easier to develop for", there are also very active scenes in things like the X680x0 scene in Japan) And none of it has to do with open sourcing either. |
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06 May 2017, 22:26 | #299 |
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You guys have a weird definition of being unable to do one thing right.
The performance of SAGA will benefit from having raided the expired patent bin. |
07 May 2017, 03:19 | #300 | |
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In any case, I spend plenty of time with other platforms and I know what you mean. However, the difference between the Amiga scene and all others is that Amiga has sizeable population that still believes in some kind of commercial revival. Other platform hobbyists are just doing it for fun, and consequently they don't take intellectual property very seriously. While you may believe that "none of it" has anything to do with open source, in fact the spirit in those scenes is precisely the same: People feeling free (without fear) to guide their own hobbyist platform's future. They generally don't have legal trolls shadowing over them saying "no". In some cases, such as the Atari (16/32-bit) and Acorn scenes, the platform is heavily driven by open source development with proper licenses, further ennobling that spirit. Last edited by wXR; 07 May 2017 at 03:34. |
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