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Old 22 April 2008, 17:46   #61
bLAZER
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Blindfold, I check the mp3toys site, but and it seems that they put all the work on database/library functions, something which I will not.

manicx, I'm glad you use it

Currently I'm working on the GUI and gapless playback.
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Old 03 May 2008, 02:51   #62
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After massive work I now release a new version, 0.4:

New features:
  • New non-Windows-looking-GUI! (needs more work)
  • Gapless playback
"Enabled" will remove silence from beginning and end
"Accurate" will do it more precise, but takes longer to load (MP3) sound
"Preload next sound" will do just that (after 5 secs)
"Cutoff" is the "silence threshold". Higher value will remove more

For best results (when listening to a mixed CD for example) all three should be enabled
  • M3U-playlist support
  • New font for the timer
  • Pausebutton is "down" when paused
Bug fixes:
  • Shows ?:?? as remaining time for sounds of unknown length instead of 7158
  • Now using the speaker configuration set in sound settings in windows control panel, instead of always stereo
  • No longer crashes when choosing subsongs when no sound is loaded
  • Toggling elapsed/remaining time now only works with left mousebutton
  • Fixed bug in Game music Emu plugin, played second subsong when it should play first
And a lot of redesign of the code that doesn't show.

Get it here

Let me know of any bugs or wanted features etc.
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Old 04 May 2008, 00:40   #63
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5h00n4y, please let me know if the new version works with 5.1 speakers setup as you would expect.
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Old 04 May 2008, 01:27   #64
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Nope, unfortunately they don't.
Tried with a SID, a MOD and a MP3.
Only the front left and right channels play, rear left & right with center & subwoofer are silent
So, I kinda didn't want to cause any trouble and kept this to meself, since it looks like I'm the only one with 5.1 who tests it...
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Old 04 May 2008, 02:06   #65
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Hmm... that's odd... because I found a solution for just that... it should now use the sound setup in windows... crap that I can't test it myself though... a bit hard to debug.

Can you see in the logfile.html if there are any red lines - errors?
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Old 04 May 2008, 14:55   #66
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Quote:
Originally Posted by bLAZER View Post
Can you see in the logfile.html if there are any red lines - errors?
Yup, not a single red line - everything looks ok.
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Old 05 May 2008, 07:29   #67
Minuous
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Ok, here's a complete list of supported formats (for those lazy ones that don't download the app)
Hmm, no support for playing SMUS nor 8SVX, AFAICS. You're missing basic functionality, these should be implemented before exotic formats. These are widely used, fully documented formats, not sure why they aren't supported in V1.0.
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Old 05 May 2008, 10:56   #68
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Hmm, no support for playing SMUS nor 8SVX, AFAICS. You're missing basic functionality, these should be implemented before exotic formats. These are widely used, fully documented formats, not sure why they aren't supported in V1.0.
Perhaps precisely because they are widely used and fully documented. I've got dozens of programs that will load and play 8SVX. Why do I want yet another one?
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Old 05 May 2008, 12:26   #69
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Those two formats may be common for sound editors, but not many musicplayers play them out of the box AFAIK. And the current version is 0.4... I'll take a look at those though.
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Old 05 May 2008, 18:53   #70
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SMUS at Wikipedia:

"Apart from Aegis Sonix and Electronic Arts' Deluxe Music Construction Set almost no software uses this format."


So I wouldn't say that it's "widely used"
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Old 06 May 2008, 21:35   #71
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Some notes after very quick test:

- can confirm rear speakers not working (Vista x64 SP1, Auzentech X-Fi Prelude, no sound from rear speakers even if X-Fi CMSS-3D is enabled which normally does some kind of 2->5.1 conversion. I guess this means audio drivers gets full 5.1 sound with rear speakers filled with zero samples only?)
- GUI is HUGE. I like tiny GUIs in music players, only stop/pause/play+dragndrop support is needed
- Close button appears to be missing. Right click + quit is not good enough
- File is kept locked after stopping music (can't delete without closing the program)

More random notes later. If I am not too lazy
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Old 06 May 2008, 21:47   #72
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Thanks Tony, appreciate the notes.

- Ok, good to know. I'll have a look into this again.
- Hehe.. yeah the GUI is totally huge, I'll shrink it next version, and in the future I'll do some kind of skinning system (not a high priority now though)
- Close and minimize-buttons are now added
- I'll noticed this aswell, will have a look.

Keep the random notes coming!
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Old 06 May 2008, 22:10   #73
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Hmm... that's odd... because I found a solution for just that... it should now use the sound setup in windows... crap that I can't test it myself though... a bit hard to debug.

Can you see in the logfile.html if there are any red lines - errors?
You need software that can graphicaly show this to you. Possibly ac3 filter can show you this on its settings pages, or even use graph edit to check. Check out you soundcard tools, could be something there.
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Old 06 May 2008, 22:43   #74
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aha, good advice, I'll try that.
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Old 10 May 2008, 08:10   #75
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@Blazer please support RJP (Vectordean) format properly. Only Amiga DeliTracker supports it. Deli player claims it does but it doesn't (Chaos Engine in-game modules for instance)
And please provide the SOURCE. That's what's important in a new tracker, compared to other players. That's how your work is not lost.

Now that it's said, maybe it's more rewarding to write plugins for missing formats for WinAmp instead of reinventing the wheel. But if you provide an open-source player, that's even better.

@ironclaw are you sure winamp streams to mp3 without registration? I don't think so. Last time I tried to convert SNES modules to mp3 I had to register.

Last edited by jotd; 10 May 2008 at 08:36.
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Old 10 May 2008, 11:57   #76
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Open-sourcing it would make it possible to do an OSX port. As the Mac doesn't have any decent modplayers at all, this would be fantastic.
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Old 10 May 2008, 16:26   #77
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jotd, yeah I tried RJP (Richard Joseph) from Chos Engine in Deliplayer and XMPlay and it worked in neither. The thing is that unless there exist a library or UADE supports it I neither have the time or knowledge to make one myself.

ant512: I plan to release the source later, when it's a bit more mature.
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Old 11 May 2008, 02:10   #78
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Version 0.45 has been released. I spent a lot of time on rewriting the GUI code so now it's much easier to modify the GUI (which I probably will hundreds of times), and also 200 lines LESS code I haven't touched the playlist GUI yet.

New features:
  • Rewrote the GUI almost completely which meant a lot less code and easier to change it in the future. Now everything in the main window is customized.
  • Folders can be drag and dropped or added by command line with all files in them added
  • Balance slider
  • Highlight on LCD display
  • Minimize and quit buttons
  • About window
  • Tooltips

Bug fixes:
  • Current pitch wasn't remembered when changing sound
  • Played wrong sounds when "preload next song" was enabled in some cases
  • Sounds showed complete path in playlist instead of just filename when added from command line
  • Leading zero for minutes in timer
  • Right aligned timer
  • Changed font for timer since the last one wasn't mono spaced

Get it here
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Old 11 May 2008, 13:51   #79
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Thanks bLAZER. It's work fine
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Old 12 May 2008, 10:42   #80
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I'm not sure what you changed between 0.4 and 0.45 but all modules play at the wrong speed (tested on 2 different XP machines) setting pitch to 106% solves the problem.

Second problem, the modplug library doesn't seem to be working at all.
Quote:
Originally Posted by bLAZER View Post
jotd, yeah I tried RJP (Richard Joseph) from Chos Engine in Deliplayer and XMPlay and it worked in neither.
Actually it works in both once you realise that subsong 0 is a dummy tune which appears to stall the replayer, in Deliplayer if you enable Config -> Control Client -> Evaluation -> Create Sublists for Sub-Songs then the problem goes away.

In XMPlay/DeliX simply skip to subsong 1 by right-clicking the Next Track button, note that DeliX still has major bugs, I currently do not recommend it.
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Originally Posted by bLAZER View Post
The thing is that unless there exist a library or UADE supports it I neither have the time or knowledge to make one myself.
Hopefully you are serious about UADE support as this would elevate MultiPlayer from being just another music player to something altogether more useful. I'm not trying to be deliberately insulting or belittle your work but without a point of difference there isn't a compelling reason to use it.
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