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Old 09 February 2019, 13:46   #201
Team_Hoi
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Hi,

I'm eager to find a way to upscale pixel art using the ScaleFX(-Hybrid) algorithm. Is there a way I can do this using FS-UAE or WinUAE?

Thanks!
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Old 10 February 2019, 19:04   #202
guest.r
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Hello there,

I guess there is no easy way to scale custom pixel art in files with FS-UAE or WinUAE. It could be possible to run a program in the emulator, an Amiga image viewer running at low resolution for example, load the pixel art there and then make screenshots.

The problem is i'm not so proficient with these programs and that they may require special image formats. If you are using directory hard drives for example you might want to copy pixel art there.

So in theory, there is a way...
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Old 10 February 2019, 19:54   #203
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Thanks. I'll try some things. :-)
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Old 28 March 2019, 11:40   #204
PerryRhodan
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These shaders make a world of difference. Thanks for all your hard work, guest.r. Much appreciated.
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Old 29 March 2019, 15:10   #205
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Any chance for them to work on macOS? Or we still have to wait for an update on FS-UAE itself?
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Old 03 April 2019, 19:57   #206
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I tried all of the shaders but i cant seem to find one that looks like CRT.D3D.fx in winuae. Is it possible to convert it to fsuae?
But without the "distortion"?
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Old 03 April 2019, 20:38   #207
nobody
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Isn't this the same with that shader (crt-cgwg)? I think they are the same (crt.d3d and crt-cgwg), maybe i am wrong
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File Type: zip CRT.zip (3.9 KB, 265 views)
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Old 03 April 2019, 23:04   #208
boondoggle
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Not really.. I attached screens of winuae crt and the fsuae crt you send me. It is quite difficult to get it to work properly in winuae, you have to disable and enable resolution autoswitch after a start.. sometimes.. i havent bothered to nag about it. This filter looks really close to what is achieved when using the crt royale kurozumi filter in RetroArch, which im really found of. But i guess that one too much to ask for?
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Click image for larger version

Name:	CRT.jpg
Views:	601
Size:	266.5 KB
ID:	62659   Click image for larger version

Name:	winuaecrt.jpg
Views:	396
Size:	275.5 KB
ID:	62660  
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Old 04 April 2019, 17:26   #209
guest.r
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Quote:
Originally Posted by boondoggle View Post
I tried all of the shaders but i cant seem to find one that looks like CRT.D3D.fx in winuae. Is it possible to convert it to fsuae?
But without the "distortion"?
Here is crt-geom, named after original without "distortion".
Has some new parameters that can be adjusted...
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File Type: zip crt-cgwg.zip (3.1 KB, 287 views)
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Old 05 April 2019, 19:55   #210
boondoggle
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It is a bit brighter but don´t fix the colours and smothing of the pixels like the winuae shader. Or did i miss some settings in FSUAE or in the converted shader?
I´ll attach the settings i use.
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Name:	CRT FS-UAE.jpg
Views:	346
Size:	297.3 KB
ID:	62686   Click image for larger version

Name:	WinUAE.jpg
Views:	305
Size:	165.1 KB
ID:	62687   Click image for larger version

Name:	setting1.PNG
Views:	302
Size:	45.4 KB
ID:	62688   Click image for larger version

Name:	setting2.PNG
Views:	269
Size:	36.3 KB
ID:	62689  
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Old 05 April 2019, 20:46   #211
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Seems your fs-uae settings are wrong (hires and not proper scaling).
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Old 05 April 2019, 22:17   #212
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If i don´t make it hires (even if its grayed out) it wont work properly. Atleast until a game loads up. It is very confusing. Attached is with lores and hires grayed out.
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Name:	HIRES.png
Views:	343
Size:	170.1 KB
ID:	62691   Click image for larger version

Name:	LORES.png
Views:	340
Size:	246.3 KB
ID:	62692  
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Old 05 April 2019, 22:18   #213
boondoggle
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Yeah i wondered about the scaling. What setting did i miss there?
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Old 05 April 2019, 22:50   #214
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I think it is scaling right but the screenshots won´t be representing what i see on screen due to stretching?
Anyway.. more important is the colors and the pixel rounding.. anyone that can mimic those? Guest.r?
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Old 07 April 2019, 15:38   #215
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I can help with colors, but pixel rounding eludes me a bit, since the same formula is used in both cases.
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File Type: zip crt-cgwg-pinky.zip (3.1 KB, 248 views)
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Old 08 April 2019, 22:25   #216
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Nice, thanx a lot! I think i found something interesting; In WinUAE/display setting i disabled resolution autoswitch and set resolution to hires normal and the line mode to double. That gives the same, for me wrong, look as in FS-UAE. However i cant seem to enable "single" mode in FS-UAE. Ideally I would like to have scanlines in non interlaced screenmodes only. I guess i should ask Frode about this?
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Old 09 April 2019, 20:22   #217
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Apparently you can put
line_doubling = 0
low_resolution = 1
in the advanced setting to get low resolution, which almost all games are anyway. But sure a resolution autoswitch would be better. Now FS-UAE looks really close to the original as well
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Old 29 April 2019, 10:36   #218
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Hi all, great progress with the shaders, but I also can't get them to work in MacOS.
If I have shader = crt-lottes.shader in the config then the shader is not found, but if I remove the .shader extension then it is found, but crashes.
I can't find any error message in the log file, in fact the area relating to the shader looks like it should work:
[SHADERS] Initialize
[SHADERS] Checking shader crt-lottes
[SHADERS] Checking shader /Users/wilf/Documents/FS-UAE/Data/Shaders/crt-lottes.shader
[SHADERS] GL_INFO_LENGTH was 0
[SHADERS] Compiled vertex shader successfully
[SHADERS] GL_INFO_LENGTH was 0
[SHADERS] Compiled fragment shader successfully
[SHADERS] linked shader program successfully
[SHADERS] Shader OK
[SHADERS] Done loading shader

I've tried multiple shaders with different games, but always the same result...
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Old 29 April 2019, 15:41   #219
TEOL
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None of the shaders out there replicate the real CRT McCoy yet so I've never been impressed by any.

TV Off Real Scanlines From Personal Black Tube Flat CRT.


https://drive.google.com/file/d/1AqK...w?usp=drivesdk

TV On Real AMIGA Scanlines From Somebody Else's CRT.


https://drive.google.com/file/d/0B3a...w?usp=drivesdk

Make an FS-UAE and MAME shaders out of these and I will be impressed then. Untill then not impressed with any so far not real enough.

Last edited by TEOL; 29 April 2019 at 15:50.
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Old 02 May 2019, 12:38   #220
Wilf
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I don't have a CRT anymore and don't intend to start collecting them any time soon and shaders are better than nothing. They don't need to be 100% accurate, just improve the image.

Still can't get any working in MacOS though, they work in bootcamp, but hate having to reboot all the time. First world problems...

EDIT:
The bundled CRT shader works with MacOS and I can edit this by downloading the file from the repository. So why would this shader work, but no others?

Last edited by Wilf; 04 May 2019 at 13:44.
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