English Amiga Board


Go Back   English Amiga Board > Main > Retrogaming General Discussion

 
 
Thread Tools
Old 28 April 2020, 22:39   #1
saimon69
J.M.D - Bedroom Musician
 
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,530
Wonder Dog: an unfinished Rush job?

I do like to see longplays on youtube often and like in particular the games of Core, including the aforementioned Wonder Dog one, also because the darn cool Martin Iveson Soundtrack that with funky and fusion put itself above the usual demoscene style of music.

However the more i see the game the more i think that was planned to be better than it came out: in some levels like Bunny Hop Meadow you can see how the parallax background seemed supposedly to have more slices with different speed, and the weird dogville perspective make think that maybe a Lionheart fake perspective was supposed to happen there; plus the obvious music or sound effects part (patched if i remember by someone lately).

Is still a more than average platformer but i feel like if those touches were implemented it might have stand up a bit more than now.

so i wonder if those features were omitted due to cutting development, to a change of focus from Core management or just am having a wrong impression.

I know Dan is here and maybe can tell more of the backstory of it that I (not siure if was already posted) don't know about.
saimon69 is offline  
Old 28 April 2020, 22:49   #2
DanScott
Lemon. / Core Design
 
DanScott's Avatar
 
Join Date: Mar 2016
Location: Tier 5
Posts: 1,212
Your assumptions are half correct...

On the Mega-CD version, the background layer did have several speeds of parallax, but on Amiga this was not possible, as the "sprites" (bobs) were drawn to the background layer, so this would not have been easily possible.

Like Chuck Rock 2, this is a game that I would have loved to have done a specific AGA (A1200) port of... it quite probably could have retained a LOT of what made the Mega-CD version so appealing.. but never got a chance for that... Wonderdog was actually knocked out in around 2 to 3 months from start to finish, and the only reason it actually got made for the Amiga, was because I had promised the boss that I could get it out in that time-frame
DanScott is offline  
Old 28 April 2020, 22:50   #3
DanScott
Lemon. / Core Design
 
DanScott's Avatar
 
Join Date: Mar 2016
Location: Tier 5
Posts: 1,212
And yes, Martin's soundtrack is awesome.. wish I'd kept the 3 channel music + 1 channel sfx system from Chuck Rock 2 though
DanScott is offline  
Old 28 April 2020, 22:58   #4
saimon69
J.M.D - Bedroom Musician
 
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,530
According to a recent interview on The Retro Hour it was actually a two channel music, one channel of background noise (in the mod file) and then the last channel for SFX
saimon69 is offline  
Old 28 April 2020, 23:00   #5
saimon69
J.M.D - Bedroom Musician
 
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,530
if i watch the Mega CD longplay i realized Wonder Dog walks ABOVE the background elements while on amiga walks BEHIND those ^^
saimon69 is offline  
Old 28 April 2020, 23:40   #6
jotd
This cat is no more
 
jotd's Avatar
 
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,205
DanScott: just play the CD32 version with audio tracks that I made: it has music AND sfx on CD32 hardware that's the first CD32 audio game I converted (well I think you seen it). So justice is done for that game 20 years later.
jotd is offline  
Old 28 April 2020, 23:45   #7
Pyromania
Moderator
 
Pyromania's Avatar
 
Join Date: Jan 2002
Location: Chicago, IL
Posts: 3,375
@jotd,

Thanx, I'll check that version out too. Too bad it never got some AGA makeup for the A1200 & CD32.
Pyromania is offline  
Old 28 April 2020, 23:52   #8
kriz
Junior Member
 
kriz's Avatar
 
Join Date: Sep 2001
Location: No(R)Way
Age: 41
Posts: 3,200
JOTD: Is it this one ? ftp://ftp:any@grandis.nu/Commodore_A...d32.co.uk].zip
kriz is offline  
Old 28 April 2020, 23:55   #9
kriz
Junior Member
 
kriz's Avatar
 
Join Date: Sep 2001
Location: No(R)Way
Age: 41
Posts: 3,200
Also Is this hack by Earok: WonderDog SE 1.0ftp://ftp:any@grandis.nu/Commodore_A...k_by_Earok.lha (Cracked by Classic, trainer by MST. Palette and control hacks by Earok 2016.

Updated in 2018.)
kriz is offline  
Old 29 April 2020, 00:54   #10
jotd
This cat is no more
 
jotd's Avatar
 
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,205
Oh I forgot that Earok provided the alternate palette and the audio tracks for that one too
He contributed to several whdload slaves and even to cd32load (virtual keyboard). Helpful chap! (also write cool games, I guess that helps)

The control hack in that one is pretty trivial, though: just remove "up" signal, and replace it by second button signal. Earok did a very good job in Ruff N Tumble where there are ladders, so you have to be slightly more aware of the surroundings when you hack controls.
jotd is offline  
Old 29 April 2020, 21:22   #11
Cobe
Registered User
 
Join Date: Jan 2014
Location: Belgrade / Serbia
Age: 41
Posts: 1,004
Was that cd32&cdda version ever confirmed to work on real cd32?
Last time I tried it didn't. Was there some new version afterwards that I missed?
Cobe is offline  
Old 29 April 2020, 21:58   #12
jotd
This cat is no more
 
jotd's Avatar
 
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,205
I'm going to update with newest CD32load which has better features & more robust cd play and all. I'll burn a CD and will test. I see no reason why it wouldn't work, but at the time I created it my CD32 was not working so I never really tested that one (I tested all the other ones!)
jotd is offline  
Old 30 April 2020, 08:44   #13
jotd
This cat is no more
 
jotd's Avatar
 
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,205
burned a disc with latest CD32load v0.49 and it works perfectly on real hardware

http://eab.abime.net/showpost.php?p=1267924&postcount=1

press "blue" at startup to enable trainer (the screen will flash in blue).
press "red+blue+yellow+green" during game to skip levels
jotd is offline  
Old 30 April 2020, 10:51   #14
Cobe
Registered User
 
Join Date: Jan 2014
Location: Belgrade / Serbia
Age: 41
Posts: 1,004
Great!

I've added intro anim from megacd version so now we have complete cd32 version. Here's link:
https://drive.google.com/open?id=1uC...VCytrQjfnw0ZSP

Last edited by Cobe; 30 April 2020 at 17:56.
Cobe is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Gold Rush Collection BarryB HOL data problems 3 09 January 2018 00:48
Amiga 'rush jobs' DisposableHero Nostalgia & memories 7 28 December 2015 04:03
Star Rush/Starush: Can't even start apachacha support.WinUAE 33 15 January 2012 22:40
Gold Rush! Manual or Answers (Protection) mombasajoe request.Other 20 28 December 2009 05:30
Rush n attack amiga version genocho request.Old Rare Games 2 17 January 2008 02:46

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 03:16.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.46823 seconds with 15 queries