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Old 04 August 2012, 14:53   #261
FrodeSolheim
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Quote:
Originally Posted by krutknut View Post
I've got the following running now:
Amiga SYS 4 installation (E-UAE package) with OS 3.9
A good old WB 1.3
Classic WB 3.9
Amiga Forever 2012 configuration
AROS

So, I must say I'm thoroughly impressed :-)

AGAIN - Great work Frode and thank's for sharing[/SIZE][/COLOR]
(There are probably a lot of people to add to that thanks, you know who you are, and the thank's includes you as well. I just do not have the complete list)
Thanks for testing and letting us know it works , often one get's more feedback when stuff don't work There are indeed a lot of people to thank, especially Toni Wilen and the earlier authors and maintainers of UAE, but it's true that it is hard to explicitly thank everyone

Quote:
Originally Posted by Dic_Ray View Post
How did you manage to run these distributions.

Till now with FS-UAE, I can run games, bad am absolutely confused to create a new config. Why there are two settings dialogs, one in the main window under Settings -> Custom Settings and the the other button "More configuration options" (icon with three lines) and there "Custom options".

What's the difference between Custom Settings und Custom Options?
How I can create and save a new configuration inside FS-UAE Launcher?

Please give me a step-by-step guide.
I understand your confusion, the custom settings dialogs are just stop-gap measures because the launcher GUI is not complete yet. They will not be needed when/if the launcher supports all options. The split between "Custom settings" and "Custom [configuration] options" is somewhat arbitrary, since you can put FS-UAE options directly into both, but:
  • Custom settings - these will be saved and used (as default values) always, even when you load another configuration, so it is suitable for host options such as video settings (or for instance theme, if you always want to have a theme enabled). Of course, fullscreen and theme settings should get their own GUI selectors, but until then it is possible to put the options in "Custom settings".
  • Custom [configuration] options - these are options belonging to the currently loaded configuration only, and will disappear when you load another configuration. But configuration options from config files for which there is no GUI yet will be shown (and editable) here.
The launcher does not let you save a configuration yet -but .fs-uae configuration files in FS-UAE/Configurations are picked up by the launcher (when running the Scan function) and shown in the configuration list.

The reason you need to create a configuration file (OR put some options into "custom options") in order to run AROS is that there is no GUI to let you override memory settings yet (nor can you enable the UAE graphics card), but you can add hard drives and override the kickstart+extended ROM in the GUI.

So to set this up using the launcher, you can setup hard drives and kickstarts in the GUI, and (to use krutknut's example), put this into custom options (don't use custom settings, because you do not want these options to always apply) :
Code:
uae_gfxcard_size = 64
chip_memory = 2048
fast_memory = 4096
zorro_iii_memory = 131072
bsdsocket_library = 1
(Unfortunately, since you cannot save yet, the options will get lost when you change configuration, which is why it is currently useful to manually create configuration files for such setups).

Quote:
Originally Posted by Bladeforce View Post
Wow chill guys, this about an emulator not the end of the world

Now how can I run Windows 8 in FS-UAE? Please help!! (Just trying to lighten the atmosphere here)

Great emulator FrodeSolheim and many thanks to Toni Wilen too, fantastic work!
Try this:
Code:
amiga_model = x86_64
hard_drive_0 = path/to/windows8.hdf
cdrom_image_0 = path/to/windows_8_install.iso
zorro_iii_memory = 1048576
No, seriously, thank you
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Old 04 August 2012, 15:10   #262
krutknut
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Quote:
Originally Posted by Bladeforce View Post
Wow chill guys, this about an emulator not the end of the world

Now how can I run Windows 8 in FS-UAE? Please help!! (Just trying to lighten the atmosphere here)

Great emulator FrodeSolheim and many thanks to Toni Wilen too, fantastic work!
You are right. I'm sorry

Anyway, to be more helpful, I tested what Frode just wrote, to scan the configurations for the distributions in the Launcher, and then run them in the Launcher.

But the Launcher does not read my custom Rom settings from the fs-uae files, so it does not work for me. (I downloaded the latest development version of the Launcher (1.3.23).)
(unless I set them again in the Launcher each time I run.)
For Aros Vision the two lines that don't get included are:
kickstart_file = /Volumes/FsUAE/aros-rom.bin
kickstart_ext_file = /Volumes/FsUAE/aros-ext.bin

Last edited by krutknut; 04 August 2012 at 15:25.
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Old 04 August 2012, 15:14   #263
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Thank you soo much again Frode. For the moment, you give me a way to create a running AmiKit setup under Mac OS X. I look forward to see the launcher with all options.

A further question. How can I go a step back in the F12 menu. Till now I always press F12 again to see the main screen again, but I guess there is a more elegant way, isn't it?

Btw. do you coorperate with Toni Willen? His WinUAE backbone and your inapp configuration screen an game controller settings would be great together. I guess you and Toni could profit from each other.
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Old 04 August 2012, 15:32   #264
FrodeSolheim
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Version 1.3.23:
  • New shortcut for quit: F12+q or F11+q.
  • New shortcut for zoom: F12+z or F11+z.
  • New shortcut for zoom border: F12+b or F11+b.
  • New shortcut for grab input (toggle): F12+g or F11+g.
  • New shortcut for fullscreen/window toggle: F12+f or F11+f.
  • New shortcut for screenshot: F12+s or F11+s.
  • Menu mode is now triggered on F12 (or F11) _release_ if key is used alone.
  • F11 does no longer control the zoom function directly.
  • Floppy drives are no longer write-protected when loading compressed ADFs.
  • New option writable_floppy_images, set to “1″ to write data back to original disk files (when possible) instead of overlay files.
  • Option “input_grab” renamed to “initial_input_grab”.
  • New option “automatic_input_grab” to control whether input is automatically grabbed on mouse click or not.
  • (Launcher) Fixed saving custom settings when closing dialog on Windows.
  • (Launcher) Fixed case in names of scanned .fs-uae configurations on Windows.
  • (Launcher) Updated translations: it [Speedvicio].
http://fengestad.no/wp/fs-uae/download-beta

Quote:
Originally Posted by krutknut View Post
[...] the Launcher does not read my custom Rom settings from the fs-uae files, so it does not work for me.
(unless I set them again in the Launcher each time I run.)
For Aros Vision the two lines that don't get included are:
kickstart_file = /Volumes/FsUAE/aros-rom.bin
kickstart_ext_file = /Volumes/FsUAE/aros-ext.bin
You are right, the launcher does not handle these options correctly - I will improve this for the next version!

Quote:
Originally Posted by Dic_Ray View Post
Thank you soo much again Frode. For the moment, you give me a way to create a running AmiKit setup under Mac OS X. I look forward to see the launcher with all options.
I'm slowly adding features to the launcher over time, but I'll try to prioritize memory settings and some other useful features

Quote:
Originally Posted by Dic_Ray View Post
A further question. How can I go a step back in the F12 menu. Till now I always press F12 again to see the main screen again, but I guess there is a more elegant way, isn't it?
Yes, use the backspace key ;-)

Quote:
Originally Posted by Dic_Ray View Post
Btw. do you coorperate with Toni Willen? His WinUAE backbone and your inapp configuration screen an game controller settings would be great together. I guess you and Toni could profit from each other.
There is no formal cooperation - but I do incorporate Toni's (non-Windows-specific) WinUAE updates into FS-UAE and send occasional patches to Toni to make it easier to keep the projects in sync. So the actual emulation code is quite closely synced, and emulation accuracy improvements and bug-fixes made by Toni will make its way into FS-UAE
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Old 04 August 2012, 16:26   #265
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Quote:
Originally Posted by FrodeSolheim View Post
Version 1.3.23:
[LIST]
...[*]New option writable_floppy_images, set to “1″ to write data back to original disk files (when possible) instead of overlay files.
...
I love you
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Old 04 August 2012, 16:43   #266
krutknut
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I've now also tested AmiKit and Amiga-in-a-box. Both running fine

@Dic_Ray: AmiKit boots from the Launcher. (I am sorry that I was rude to you earlier today.) God luck with your new Amikit setup!
I had some problems installing it through FS-UAE though, so I used WinUAE for the installation.



Attached Thumbnails
Click image for larger version

Name:	FinderScreenSnapz001.png
Views:	740
Size:	212.9 KB
ID:	32281   Click image for larger version

Name:	FS-UAEScreenSnapz001.png
Views:	767
Size:	469.0 KB
ID:	32282  

Last edited by krutknut; 04 August 2012 at 23:16.
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Old 04 August 2012, 16:44   #267
FrodeSolheim
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Quote:
Originally Posted by Foul View Post
I love you
I should probably let you know that I am happily married

But please test the new feature before doing something important with it, and also note that:
* If a floppy overlay image already exists for a specific disk image, it will still be used even with this new option -so you must delete any conflicting overlay images for data to be written to ADFs.
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Old 04 August 2012, 16:47   #268
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i just tested with my test.adf disk .. all seems to work correctly..

each modification is saved direct in the original floppy file.. exactly like in real, no more overlay for me

Perfect !
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Old 05 August 2012, 20:04   #269
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how to configure my PS3 joystick as CD32 pad ??

joystick_port_1 = CD32 ?

found :

joystick_port_1 = SONY PLAYSTATION(R)3 CONTROLLER
joystick_port_1_mode = cd32 gamepad

Last edited by Foul; 05 August 2012 at 20:11.
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Old 05 August 2012, 20:28   #270
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I can not find the new shortcuts very convenient, F11 for different zoom level was easier to use instead of F11+z or F12+z

One key is better than 2
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Old 05 August 2012, 20:41   #271
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New keyboard shortcuts

I do appreciate the new shortcuts. Now, I can take a screenshot from my Mac. That was not possible before since I do not have a "Print Screen" key on my Mac keyboard.

While some of the shortcuts are now longer (2 keys instead of one), they're actually easier for me to remember.


Bob C
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Old 05 August 2012, 20:51   #272
FrodeSolheim
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Quote:
Originally Posted by Foul View Post
I can not find the new shortcuts very convenient, F11 for different zoom level was easier to use instead of F11+z or F12+z

One key is better than 2
Quote:
Originally Posted by bcripon View Post
I do appreciate the new shortcuts. Now, I can take a screenshot from my Mac. That was not possible before since I do not have a "Print Screen" key on my Mac keyboard.

While some of the shortcuts are now longer (2 keys instead of one), they're actually easier for me to remember.

Bob C
The main reason for the shortcut change were:
* To make it possible to execute shortcuts without any modifier keys being forwarded to the Amiga (which was the case with many of the old shortcuts, and not really a good idea as Toni pointed out ).
* Make it possible to have more shortcuts (and also make them a bit easier to remember)
* Fix screenshot on Mac

F11 and F12 are a couple of the very few keys which are not already mapped against Amiga keys (right control is used for fire..), so I initially thought to keep F12 for menu toggle, and F11+key for shortcuts. But then I thought using F12 for modifier is probably a bit easier since it is at the end of the row and thus easier to find quickly, and i ended up with both F11 og F12 being the shortcut "modifier key"

But it is really not that useful to have both as the modifier key, unless one of them is trapped by the system (in which case the other will work). So I could revert F11 back to zoom function as before and use F12 only as shortcut modifier...
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Old 05 August 2012, 20:54   #273
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time for a new poll !
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Old 05 August 2012, 21:45   #274
prowler
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Quote:
Originally Posted by krutknut View Post
Some images!










AGAIN - Great work Frode and thank's for sharing
(There are probably a lot of people to add to that thanks, you know who you are, and the thank's includes you as well. I just do not have the complete list)
Hey krutknut,

The link to your first (AROS) screenshot in that post was broken when you again uploaded that image as an attachment to a subsequent post, since the second attachment overwrote the first in your Control Panel.

I have restored the screenshot by inserting an amended link to refer to the replacement attachment.

In future, if you wish to insert a screenshot based on an attachment to an earlier post, right-click on that screenshot, choose 'properties' and you will be given the URL of the picture. Then copy and paste that URL into your new post as an image.

Last edited by prowler; 05 August 2012 at 22:27.
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Old 06 August 2012, 00:05   #275
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just tested Ultimate Body Blows CD32 but got one prob :

with:

Code:
[config]

amiga_model = CD32

Kickstart_file = Kickstart v3.1 rev 40.60 (1993)(Commodore)(CD32).rom
kickstart_ext_file = CD32 Extended-ROM rev 40.60 (1993)(Commodore)(CD32).rom

cdrom_drive_0 = ultimate body blows (1994)(team 17)(m4)(track 01 of 10)[!][cdd3321].iso
Game start but no CDDA tracks sounds.

with :

Code:
[config]

amiga_model = CD32

Kickstart_file = Kickstart v3.1 rev 40.60 (1993)(Commodore)(CD32).rom
kickstart_ext_file = CD32 Extended-ROM rev 40.60 (1993)(Commodore)(CD32).rom

cdrom_drive_0 = ultimate body blows (1994)(team 17)(m4)[!][cdd3321].cue
Emulation don't start at all...
Attached Files
File Type: zip FS-UAE.log.zip (12.2 KB, 106 views)
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Old 06 August 2012, 00:19   #276
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Quote:
Originally Posted by Foul View Post
just tested Ultimate Body Blows CD32 but got one prob :

with:

Code:
[config]

amiga_model = CD32

Kickstart_file = Kickstart v3.1 rev 40.60 (1993)(Commodore)(CD32).rom
kickstart_ext_file = CD32 Extended-ROM rev 40.60 (1993)(Commodore)(CD32).rom

cdrom_drive_0 = ultimate body blows (1994)(team 17)(m4)(track 01 of 10)[!][cdd3321].iso
Game start but no CDDA tracks sounds.

with :

Code:
[config]

amiga_model = CD32

Kickstart_file = Kickstart v3.1 rev 40.60 (1993)(Commodore)(CD32).rom
kickstart_ext_file = CD32 Extended-ROM rev 40.60 (1993)(Commodore)(CD32).rom

cdrom_drive_0 = ultimate body blows (1994)(team 17)(m4)[!][cdd3321].cue
Emulation don't start at all...
Hi, your problem (from the log file) is related to file name case:
Code:
CUE TOC: '/home/foul/FS-UAE/CD-ROMs/ultimate body blows (1994)(team 17)(m4)[!][cdd3321].cue'
 1:       0 00:02:00 DATA     4          0          0 [FILE ERROR]
 - Ultimate Body Blows (1994)(Team 17)(M4)(Track 01 of 10)[!][CDD3321].iso
 2:     150 00:04:00 CDA      0     352800          0 [FILE ERROR]
 - Ultimate Body Blows (1994)(Team 17)(M4)(Track 02 of 10)[!][CDD3321].wav
 3:     150 00:04:00 CDA      0          0          0 [FILE ERROR]
 - Ultimate Body Blows (1994)(Team 17)(M4)(Track 03 of 10)[!][CDD3321].wav
 4:     150 00:04:00 CDA      0          0          0 [FILE ERROR]
 - Ultimate Body Blows (1994)(Team 17)(M4)(Track 04 of 10)[!][CDD3321].wav
 5:     150 00:04:00 CDA      0          0          0 [FILE ERROR]
 - Ultimate Body Blows (1994)(Team 17)(M4)(Track 05 of 10)[!][CDD3321].wav
 6:     150 00:04:00 CDA      0          0          0 [FILE ERROR]
 - Ultimate Body Blows (1994)(Team 17)(M4)(Track 06 of 10)[!][CDD3321].wav
 7:     150 00:04:00 CDA      0          0          0 [FILE ERROR]
 - Ultimate Body Blows (1994)(Team 17)(M4)(Track 07 of 10)[!][CDD3321].wav
 8:     150 00:04:00 CDA      0          0          0 [FILE ERROR]
 - Ultimate Body Blows (1994)(Team 17)(M4)(Track 08 of 10)[!][CDD3321].wav
 9:     150 00:04:00 CDA      0          0          0 [FILE ERROR]
 - Ultimate Body Blows (1994)(Team 17)(M4)(Track 09 of 10)[!][CDD3321].wav
10:     150 00:04:00 CDA      0          0          0 [FILE ERROR]
 - Ultimate Body Blows (1994)(Team 17)(M4)(Track 10 of 10)[!][CDD3321].wav
        150 00:04:00
The iso file should be called "Ultimate Body Blows (1994)(Team 17)(M4)(Track 01 of 10)[!][CDD3321].iso" not "ultimate body blows (1994)(team 17)(m4)(track 01 of 10)[!][cdd3321].iso" -same for the audio tracks. Remember that Linux file systems are generally case sensitive
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Old 06 August 2012, 00:25   #277
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Was so simple... corrected cue file and working

Thx !

ps: do you really sleep sometimes ??
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Old 07 August 2012, 15:53   #278
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Quote:
Originally Posted by nexusle View Post
In this thing wirh AROS I'm interested. Can you put a clean installed AROS for 68k on HDF together and provide it for download? Maybe I can host it on my webspace to share it and make it downloadable through FS-UAE?
I am the maintainer/creator of "Aros Vision" so a short comment. I have not created a HDF up to now because it is now more convenient for me to change/update but if needed I will look at this in future.

Right now I am working on a new version that will include Opus Magellan as Desktop-Replacement and Optimizations in Scalos (and of course update of all system files and a number of additions). I hope I can upload it next week. If there are wishes I am always open .

I tested a lot of games with the Kickstart Replacement ROMs. I estimate that about 40-50 % of the games work at the moment. I will publish my tests in future.
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Old 09 August 2012, 00:17   #279
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bug ?

uae_show_leds=true not working if zoom is not full

not full implemented i think, all the led are not working... nothing imporant.

(and uae_show_leds_rtg=true not working at all , but i know you know )

Last edited by Foul; 09 August 2012 at 00:24.
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Old 09 August 2012, 00:24   #280
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Quote:
Originally Posted by Foul View Post
bug ? uae_show_leds=true not working if not in Fullscreen mode

(and uae_show_leds_rtg=true not working at all , but i know you know )
Neither are bugs The options are not supported, but "uae_show_leds" accidentally works if the entire Amiga frame is shown because the leds are drawn onto the (bottom right of the) Amiga frame buffer by UAE core code. If I implement something similar for FS-UAE, the leds will be drawn independently by OpenGL on top of the display so they'll work properly in all scaling modes. (Though it is already possible to make blinking floppy leds through themes).
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