11 January 2015, 15:46 | #21 | |
Cd32+Fdd User (CFU)
Join Date: Dec 2011
Location: Japan
Posts: 133
|
Quote:
I misunderstood something. I'm sorry to give a false post. PS. I could complete this game,too. Thank you. |
|
11 January 2015, 16:37 | #22 | ||
Puttymoon inhabitant
|
Quote:
Quote:
|
||
11 January 2015, 21:28 | #23 |
Registered User
Join Date: May 2010
Location: London, UK
Posts: 268
|
Looks like you've built a good engine here. I won't mention the collision detection (oops too late) but otherwise it plays very well. Cheers for providing it
Just one suggestion. If you have empty slots in your backpack can you make Maxwell pick stuff up without having to then move the selector to en empty spot or exit? It would make for a smoother experience. Ie, pressing down automatically plops the item straight into your pack and you can continue on your way without pausing to faff a little. |
11 January 2015, 21:34 | #24 |
Puttymoon inhabitant
|
I think it is a good suggestion.
|
11 January 2015, 23:27 | #25 |
Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,167
|
Thanks everyone for playing this. I'm pleased a lot of people have enjoyed our work and it has definitely brought to light some things to sort out so thanks to those who have taken the time (here and elsewhere) providing their feedback, it has genuinely been very useful.
Gzegzolka - the extra health/lives feature I did consider, but I felt for this level, it was too small to really justify it and it isn't hugely difficult. However you may well see this happen in the future when the game is bigger. Spud's suggestion is a very good one indeed - as you say, it stops faffing around and doesn't disrupt the flow. Consider that on the 'to do' list, thank you The biggest issue by far seems to be the collision, which is causing some frustration. I've used Blitz's collision commands but they do seem a bit stingy so I might need to work on using my own collision routines to make it more accurate. And finally, if someone has had the problem of the game starting without allowing you to collect items or talk to people and you're not using a CD32 pad, can you please let me know (if using WinUAE) what you were using in joystick port 2 so I can try and recreate it? It would make it easier for me to try and fix it. Thanks everyone |
11 January 2015, 23:45 | #26 |
AMOS Extensions Developer
Join Date: Jun 2007
Location: near Cambridge, UK
Age: 44
Posts: 1,924
|
It's good to see another Amiga game (demo!) available. I will download it tonight and hopefully play it tomorrow (I have the week off work).
|
12 January 2015, 12:09 | #27 |
Autistic 'n IRN!
Join Date: Jul 2012
Location: -
Posts: 2,978
|
http://www.indieretronews.com/2015/0...e-mystery.html
Done! Sorry it's late but we've been so so busy |
12 January 2015, 12:52 | #28 | |
Puttymoon inhabitant
|
Quote:
|
|
12 January 2015, 12:55 | #29 |
Autistic 'n IRN!
Join Date: Jul 2012
Location: -
Posts: 2,978
|
heh
|
12 January 2015, 13:23 | #30 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
|
|
12 January 2015, 13:37 | #31 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,813
|
Great stuff guys. .. Love the tshirt
|
12 January 2015, 19:44 | #32 |
Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,167
|
Now that would be a cool t-shirt to have
Maybe time to start a range of merchandise |
12 January 2015, 21:44 | #33 |
AMOS Extensions Developer
Join Date: Jun 2007
Location: near Cambridge, UK
Age: 44
Posts: 1,924
|
Shouldn't you wait until the game reaches cult status until you start creating merchandise?
(I love the t-shirt though) |
13 January 2015, 01:11 | #34 | |
Registered User
Join Date: Sep 2008
Location: Gainesville U.S.A.
Posts: 771
|
Quote:
|
|
13 January 2015, 11:56 | #35 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
|
Comments on ppa.pl are mostly positive (which is rare there) http://www.ppa.pl/forum/komentarze/3...ery#komentarze
|
13 January 2015, 12:37 | #36 |
Puttymoon inhabitant
|
Controls problem seems to appear for most players when you run the game for the very first time. It is probably caused by one library. So if this occurs, abort the game and run it again. It should work fine since.
|
14 January 2015, 00:22 | #37 |
Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,167
|
Yes, probably the same bug that caused problems with the Virocop WHD install that I read in another thread (well, that Predseda pointed me to).
But I've got around this as I've added an option on the title screen to choose between normal joystick control and the CD32 pad. And - as Ironclaw correctly pointed out in his video (thanks for being eagle-eyed!) - the collision issue was because I hadn't resized the ladybird sprites correctly, so there were loads of invisible pixels on them that registered a collision. This enemy was added quite late in place of a green one the same shape which I did resize so that was introduced almost at the end. Anyway, now fixed So hopefully v1.1 will be on the site sooner rather than later, I've uploaded it for it to be placed on the site and will let you know when it has. |
14 January 2015, 00:42 | #38 |
Registered User
Join Date: May 2010
Location: London, UK
Posts: 268
|
I look forward to getting the update. The collision on the ladybird was always stopping me from proceeding past a couple of tricky screens towards the end (maybe?) Where they were both unavoidable more or less.
|
14 January 2015, 09:24 | #39 | |
Zone Friend
Join Date: Jan 2006
Location: Aussie
Posts: 1,144
|
Quote:
|
|
14 January 2015, 11:45 | #40 |
Registered User
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,858
|
What's new in 1.1?
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Missing game | utri007 | HOL suggestions and feedback | 1 | 30 June 2012 12:31 |
[Found: Quadralien] Mystery top-down space/station game. | Kludgy | Looking for a game name ? | 12 | 20 February 2010 20:10 |
[Found: Theme Park Mystery] Futuristic game with subway train | kiyosaru | Looking for a game name ? | 1 | 25 December 2009 22:18 |
murder mystery adventure pd game | Johnyt | Looking for a game name ? | 1 | 12 April 2009 18:55 |
|
|