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Old 19 January 2019, 20:57   #41
BULI
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Now it look much better :-)


Quote:
Originally Posted by Cowcat View Post
There are two vars inside my wolfconfig:

Code:
r_lowMemTextureSize 256
r_lowMemTextureThreshold 40.0
Technically Threshold by default should be 15.0 as it is on original source.

I tested a little changing Size to 128 and Threshold 15.0 (scaled down): Experiment with those values to see if the failing textures can be rendered ok or if it does something with memory use.
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Old 21 January 2019, 21:21   #42
BULI
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I tried many options/commands, but still not enough memory for sound in game (sound and music in main menu works fine).

BTW- Thank Cowcat

Quote:
Originally Posted by Cowcat View Post
There are two vars inside my wolfconfig:

Code:
r_lowMemTextureSize 256
r_lowMemTextureThreshold 40.0
Technically Threshold by default should be 15.0 as it is on original source.

I tested a little changing Size to 128 and Threshold 15.0 (scaled down): Experiment with those values to see if the failing textures can be rendered ok or if it does something with memory use.
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Old 21 January 2019, 21:32   #43
BULI
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About speed on Sonnet 400 Mhz (G3). My results was in Dynamic Light Mode, when I switch to Vertex a have on some scenes about 2-3 FPS more

Quote:
Originally Posted by nexus View Post
those scores are good considering minimum is G3/G4@500MHz so says the requirements

Final system requirements for Return to Castle Wolfenstein call for Mac OS 9.2 or later, or Mac OS X 10.1 or later; a Power Mac G3/G4, flat-panel iMac; or PowerBook G4 (Gigabit Ethernet) or later; 500MHz or faster processor; 128MB RAM; and ATI Radeon, nVidia GeForce2 MX or later 3D graphics acceleration card
eg took a 733MHz pentium 3 on XBOX to play this game with a geforce 3

though you should at least shoot it too 500MHz that should be a perfectly safe overclock
might gain you a extra 1-3FPS smoothness comes from minimizing the frame dips which that overclock can help with

also is this 1mb or 512kb cache?
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Old 24 January 2019, 04:21   #44
grelbfarlk
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Keep in mind it's still early in releases, the difference in performance between Q3 original release and last versions was something like 33% improvement. No pressure on you Cowcat or that even this could be expected with this program, but that would really make the difference between the relatively low framerates we have now to nice smooth if not particularly fast gameplay.
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Old 24 January 2019, 12:47   #45
Cowcat
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Some examples on my system:

Q3 first level arena around 70 fps to 90 fps depending where you point to.
RTCW first level castle-dungeon around 37-40/50 to (close to corners) 70-80 or more.

SG is another different story like 20fps (or less in open areas) to 50-60 in rooms.

RTCW playability I don't know: RTCW is from 2001 and SG 1.1 from 2012.

Some latest little touches to RTCW using Q3 Amiga version moddings, increased 3 frames to an actual saved match/timedemo.

The only 2 things that bother me are: The problems with the restart with the render (using the fast vertexarrays route) and the crash with movie playing.
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Old 02 February 2019, 00:18   #46
BULI
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BTW.

I see, that in RTCW mouse scrolling (change weapons) works, but in Q3 doesn't :-(
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Old 02 February 2019, 10:24   #47
Cowcat
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@BULI
Go to menu settings and change what is needed in Q3: Is the same Amiga source for all mods.
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Old 11 February 2019, 19:27   #48
BULI
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Wheel/ scroll has different name/mapping in Amiga but yes, it works in Q3 too- very useful



Quote:
Originally Posted by Cowcat View Post
@BULI
Go to menu settings and change what is needed in Q3: Is the same Amiga source for all mods.
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Old 13 March 2019, 21:32   #49
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@Cowcat


Any chance for new version of RTCW with low memory requirement (to play with sound or better textures on the Sonnet)?
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Old 13 March 2019, 21:48   #50
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@BULI

I'm afraid but nothing new in the memory department, but there are always undisclosed versions for almost all the ports I've done.
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Old 06 April 2019, 22:17   #51
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Updated to r2.
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Old 10 April 2019, 18:35   #52
BULI
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Great- thanks

Quote:
Originally Posted by Cowcat View Post
Updated to r2.
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Old 12 April 2019, 19:05   #53
trixster
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What changes are in the wolfconfig.test? using it with r2 the game does not load for me, complains that it cannot open the ui. with the old config it loads ok.

The error is:

Sys_error: VM_Create on UI failed.

It then quits back to workbench
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Old 12 April 2019, 23:37   #54
Cowcat
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@trixter

No idea. Is the config I use copied there just in case. Don't bother then.

I believe that all configurations needed to be like flares off, wolffog off, sound mem low, etc, are already set up in the new exec, so no wolfconfig.cfg should be needed (it creates a new one) and new parameters appear on menu that with the old release don't.
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Old 22 August 2019, 20:46   #55
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New version here: https://github.com/Cowcat5150/iortcw/releases
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Old 26 August 2019, 00:00   #56
BULI
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On start, on new version, while loading level, game was freezing :-(

The problem made turned on parameter: r_closeworkbench

So, I delete old config file, and that it was good choice.
Now, everything works fine, and the most important- great movie-intro on start game works too (just like video in background in load/save menu)- wonderful.
Big THANX for you Cowcat



Quote:
Originally Posted by Cowcat View Post
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Old 27 August 2019, 22:33   #57
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@BULI Yep. Newer full releases tend to change some parameters on the fly but I didn't experience full crashes with that.

Uploaded a new "4" release: Some old forgotten test did hurt performance. That's for principal exe and not a full compile, but who knows if it changes wolfconfig.cfg again.
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Old 04 September 2019, 21:44   #58
BULI
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R_4 works fine.
I don't see difference compare to version r_3.
When I deleted config I had little troubles, but with config from r_3 version, everything works OK.





Quote:
Originally Posted by Cowcat View Post
@BULI Yep. Newer full releases tend to change some parameters on the fly but I didn't experience full crashes with that.

Uploaded a new "4" release: Some old forgotten test did hurt performance. That's for principal exe and not a full compile, but who knows if it changes wolfconfig.cfg again.
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Old 05 September 2019, 09:15   #59
Cowcat
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Quote:
I don't see difference compare to version r_3.
It depends where you are in the game or level. I use to test performance just when jumping down to the catacombs: Fighting the squeletons was a tad slower, specially when rotating around them, shooting, etc. Was ok and smooth in between versions but not for the previous r3. Could be my imagination but a testing matrix multiplication was still enabled and going back to the original turned out to be better (at least for me).

By the way, the white textures bug still exist or not?
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Old 05 September 2019, 13:23   #60
BULI
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Quote:
Originally Posted by Cowcat View Post
By the way, the white textures bug still exist or not?
Since r_3 I don't have problem with white textures bug, but since version r_3 I have Ragnarok. Before when I had problems, I had Sonnet, and less memory, and poor config (like quality textures) in WRTC.

..but still exist bug with horizontal lines in some places/textures.
Anybody have this problem too?
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