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Old 31 March 2022, 16:37   #261
torturedutopian
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Just out of curiosity, I get a slightly different result when using the same shaders combination (and I think the same shader settings) in RA. Looks a tiny bit better in RA. Any possible reason ? That's visible on the title of Project X ; looks slightly better / less blurry when using scalefx + crt-lottes in RetroArch.

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Old 20 April 2022, 11:11   #262
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Hi Guest. I came across this site (https://blog.johnnovak.net/2022/04/1...guests-shaders), which tries to explain how to make amiga emulation displays as authentic as possible, and mentions plenty of your work, including some shaders which aim to mimic the 1084S monitor.

I see these are made for WinUAE, and each time I use that emulator I get a huge headache (I just can't make integer scaling work, it always look wrong), are you planning to port these to either FS-UAE or Retroarch?
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Old 23 April 2022, 21:23   #263
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A very inspiring blog article indeed. The tweaking sure required a lot of work and it's not trivial to do the same like in WinUAE with fs-uae or retroarch.

Alas each emulator or frontend is a different shading story, i would currently also advise to use retroarch with crt-guest-advanced or hsm bezel and maybe megatron if you have a bright display for a nice crt effect.

With fs-uae you best option is to try and tweak the guest-sm shaders.

You can download the newest crt-guest-advanced here:

https://mega.nz/file/QtgylYwB#BwdlfA...CUO3bcU8bz-yWY

You can rename the folder and copy it to your desired location.

Otherwise i'm quite busy irl, many issues need my attention and i need to relax a bit too.
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Old 24 April 2022, 09:23   #264
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Maybe I should just learn to use winUAE properly . The last time I used it, I couldn't even find how to use shaders or force integer scaling. There's an option for it but it never worked as it should, as the image and scrolling were wrong and had lots of shimmering
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Old 25 April 2022, 12:44   #265
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Quote:
Originally Posted by guest.r View Post
A very inspiring blog article indeed. The tweaking sure required a lot of work and it's not trivial to do the same like in WinUAE with fs-uae or retroarch.

Alas each emulator or frontend is a different shading story, i would currently also advise to use retroarch with crt-guest-advanced or hsm bezel and maybe megatron if you have a bright display for a nice crt effect.

With fs-uae you best option is to try and tweak the guest-sm shaders.

You can download the newest crt-guest-advanced here:

https://mega.nz/file/QtgylYwB#BwdlfA...CUO3bcU8bz-yWY

You can rename the folder and copy it to your desired location.

Otherwise i'm quite busy irl, many issues need my attention and i need to relax a bit too.
I tried the HSM Bezel, and it's looking incredible. What was your inspiration for this Guest_Advanced shader?

It's been ages since I used the 1084S monitor, and I don't remember if it had any discernible scanlines. Last few times I used an Amiga I did with common TVs, and they had that hive-pattern which the easymode shader more closely resembles.
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Old 28 April 2022, 17:37   #266
guest.r
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My crt shading started on the EAB boards with very nice feedback of some members. Later @Dr. Venom joined and the first iteration of the advanced crt shader was created. Nice feedback and suggestions are very motivating and the crt-guest-advanced is in it's mature stage now.

With crt-guest-advanced you have plenty of mask options, you can also try some mask shifting for a 1084S look. Or slotmask + regular mask...

I didn't have the opportunity to use 1084S, but i guess it was a very popular and successful model.
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