20 February 2024, 11:36 | #1 |
Global Caturator
Join Date: Aug 2004
Location: Porando
Age: 43
Posts: 6,107
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DUNE Remake version AGA
https://www.amigafrance.com/forums/t...e-version-aga/
Pretty nice graphics (slightly "AI-inspired" I'd say, which is not a bad thing) for a potential AGA version. Perhaps JOTD & StingRay could help with the project since they worked on the WHDLoad slave? |
20 February 2024, 12:12 | #2 |
Alien Breeder
Join Date: Dec 2007
Location: Szigetszentmiklos / Hungary
Age: 46
Posts: 1,096
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There are still some really good coders, I hope this will be put together in the near future.
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20 February 2024, 12:53 | #3 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,354
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It's certainly a very "do-able" project. Even just using the PC assets over the Amiga versions would be an upgrade. (And it would be much easier to legalise if all you needed was the PC disks / disc to install)
I wish him well with his ideas. |
20 February 2024, 13:19 | #4 | |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,648
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Quote:
As for the opening post: while the graphics he did are very nice, this is not the way *I* would like to play the game. The issue with most games that get such an optical upgrade is that the spirit of the original is lost. It's just not looking right anymore, especially since unnecessary changes to the characters and backgounds were made - like Paul's father now looking as young as he could actually be his brother. |
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20 February 2024, 13:28 | #5 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,354
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20 February 2024, 13:33 | #6 |
Registered User
Join Date: Feb 2008
Location: Northampton/UK
Posts: 525
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And Opendune takes something that runs on the A500, and makes require an 060.
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20 February 2024, 14:40 | #7 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,200
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A.I. does wonders here. I wonder how those images would look in lores though.
cfou! did a good job with EOB & EOB2. |
20 February 2024, 14:50 | #8 |
Registered User
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,648
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20 February 2024, 14:57 | #9 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,608
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I read they found a coder 'on the socials' (would have to search where). Looks interesting for sure
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20 February 2024, 15:10 | #10 |
Junior Member
Join Date: Sep 2001
Location: No(R)Way
Age: 41
Posts: 3,200
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Would love an updated aga version for sure, not sure about this AI art though..
Anyway is a reverse engineering project about the dos version: Cryo dune reverse engineering: https://github.com/OpenRakis/Cryogenic/ Dune data files description https://bigs.fr/dune_old/ Exploring the Dune files Part #1 - The HSQ File format https://zwomp.com/posts/2019/explori...q-file-format/ A C# library for unpacking the "HSQ" file format used by Cryo in games like Dune, KGB, Lost Eden ,etc. https://github.com/jeancallisti/hsqLib Cryo games for scummVM: https://github.com/sonicpp/dunerevival-code Last edited by kriz; 20 February 2024 at 15:21. |
20 February 2024, 15:25 | #11 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,354
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20 February 2024, 15:36 | #12 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,200
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20 February 2024, 15:50 | #13 |
Registered User
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,437
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Itisn't really an AGA version of the original Dune but a reinterpretation. There is apparently more characters, differents tactical fights more place to explore etc...
Great project. |
20 February 2024, 17:30 | #14 |
Registered User
Join Date: Jan 2024
Location: Canada
Posts: 27
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Really like the new graphics,looks great.
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20 February 2024, 17:59 | #15 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,529
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I offered my help if the missing songs from the CD will need to be ported in mod
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20 February 2024, 18:51 | #16 |
Registered User
Join Date: Nov 2019
Location: Croydon
Posts: 580
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absolutely hate all this AI hogwash, get a real artist to work in there because basically there is no new Dune here just someone made a few AI screenshots and thats it would be very sad that all graphics were just AI generated nonsense I don't come to the Amiga for this kind of computer generated crap I have plenty of modern computers where that garbage can be seen
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20 February 2024, 19:25 | #17 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,529
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-_-
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20 February 2024, 19:33 | #18 | |
CaptainM68K-SPS France
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Quote:
He used AI, but he is a very talented graphist. I had the pleasure to see some pictures, and tested them on my A1200, the rendering is awesome. PS : the game will use 2 palettes of 256 colors (512 total), 256 for the main screen and 256 for the HUD. |
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20 February 2024, 19:48 | #19 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,529
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Albeit right now i forgot how Dune HUD look like, i guess it could be easily done with less indexed colors, but that is me
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20 February 2024, 20:26 | #20 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,034
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Regarding the 'AI' talk, people should also consider that even if AI is used as a helper, the fact that an actual GFX artist is at the helm of this (which by the looks of it seems to absolutely know what he's doing) can really make the difference. The amount of work needed to keep the style and coloration consistent, convert, cleanup and retouch the assets, create UIs and in-game stuff (AI cannot make those), sort out palettes etc. would still require massive amount of manual work. The same goes for animation or recomposing stuff. All these need to be done manually and a lot of it from scratch.
I personally don't care where the source assets came from and whether AI is used (and to what extend). Parts of this could have been f.e. from a different Dune version for PCs for all I care. This seems to be a massively ambitious project and the result looks great! |
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