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Old 12 November 2017, 09:27   #101
Muadib
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Hey everyone!

You can now find the Viper mk2 objects/scenes on today's Aminet uploads.

I also completed the video, found here:
[ Show youtube player ]

or here:


Hope you like it!
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Old 12 November 2017, 12:05   #102
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@Emufan I saw just now your upload! Great work man, and I have to say, great timing! :-)
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Old 12 November 2017, 14:22   #103
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Originally Posted by Muadib View Post
Hey everyone!

You can now find the Viper mk2 objects/scenes on today's Aminet uploads.

I also completed the video, found here:
[ Show youtube player ]

or here:


Hope you like it!
Great job!

Sent from my Pixel 2 XL using Tapatalk
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Old 12 November 2017, 15:40   #104
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Hope you like it!
awesome, just great. also impressive soundtrack, well done, Mr. Gibbs
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@Emufan I saw just now your upload! Great work man, and I have to say, great timing! :-)
yeah, I finaly put together what is working. some more are in the works,
I think there will be an update, at least 0.2, someday
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Old 12 November 2017, 15:48   #105
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awesome, just great. also impressive soundtrack, well done, Mr. Gibbs

yeah, I finaly put together what is working. some more are in the works,
I think there will be an update, at least 0.2, someday
Thanks guys!

I actually contacted him for permission, he was curious about it! Epic!
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Old 12 November 2017, 16:12   #106
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Thanks guys!

I actually contacted him for permission, he was curious about it! Epic!
it really fits perfect, great result

thanks for releasing your scene files

#1) of course I had to load the scene and so I did a test render - the stage2 scene.
it does load, I can see the objects in layout.
but rendering (f9) I only see the bullet lights, but not the viper in the finial image.

reminds me on a problem with danceforms: loading a motion scene, insert my puppet,
but it did not render the puppet.

I think there was an option for objects, something like "do not render", but I cannot find it.

any idea?

#2) it is about the Light settings: "Ambient Intensity" and/or "Light Intensity" - both are at 0%
increase one of them or both, the objects will be visible.

#3) i did read the readme, now I understand it. using Sparks is another cool thing.

Last edited by emufan; 12 November 2017 at 22:08.
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Old 13 November 2017, 08:09   #107
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Finally my character animation proof-of-concept. If I can get LW to do facial, the rest is easy...

[ Show youtube player ]

Hope you like!
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Old 13 November 2017, 08:35   #108
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it really fits perfect, great result

thanks for releasing your scene files

#1) of course I had to load the scene and so I did a test render - the stage2 scene.
it does load, I can see the objects in layout.
but rendering (f9) I only see the bullet lights, but not the viper in the finial image.

reminds me on a problem with danceforms: loading a motion scene, insert my puppet,
but it did not render the puppet.

I think there was an option for objects, something like "do not render", but I cannot find it.

any idea?

#2) it is about the Light settings: "Ambient Intensity" and/or "Light Intensity" - both are at 0%
increase one of them or both, the objects will be visible.

#3) i did read the readme, now I understand it. using Sparks is another cool thing.
You 're welcome, always nice to share.

@emufan
#1 and #2) Scene 2 does two things:
a. Renders only the bullets
b. Renders BLACK where the bullets should NOT be visible, e.g. where the bullets fired are hidden by other objects in the scene

It all comes clear in scene 3 where the composition takes place. Try rendering a frame from each scene to see how this all works.

Regarding non-visible objects, are you referring to Object Dissolve property?

#3) Yeah! And I 've explored only the 'Nozzle' mode! It was a bit manual work to adjust them every keyframes in the scene, though...

@marchie This is so great! Do you do this on the Amiga? I 've never done character animation until now...
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Old 13 November 2017, 10:09   #109
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@marchie This is so great! Do you do this on the Amiga? I 've never done character animation until now...
Thanks dude! I do character animation for a living, but this is my first attempt on an Amiga. To my CG-obsessed way of thinking, it's been a blast!

Looking forward to completing the whole character (and the story!) now I know the hardest part can be done.

Really enjoying the technical advice and seeing everyone's work BTW, cheers.
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Old 13 November 2017, 10:49   #110
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Thanks dude! I do character animation for a living, but this is my first attempt on an Amiga. To my CG-obsessed way of thinking, it's been a blast!

Looking forward to completing the whole character (and the story!) now I know the hardest part can be done.

Really enjoying the technical advice and seeing everyone's work BTW, cheers.
I 'd love to learn your way of doing it on the Amiga, would you like to share sone directions/instructions/scenes in the future?
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Old 13 November 2017, 10:56   #111
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Hope you like!
cool
is it done with morphing or a bones setup?
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It all comes clear in scene 3 where the composition takes place.
I think I understood the steps, but will take a closer look again
Quote:
Regarding non-visible objects, are you referring to Object Dissolve property?
no. I cannot explain. I did convert some MoCAP files with danceform,
added frame null in the pose of my puppet object and did export the scene.

it does load as expected in lw5. now I replace the null object with my puppet,
but the puppet isnt visible, even while listed in scene tab and object properties.

the same thing does work, if i only use the example mocap files, which came with danceform.

I also have to redo this, this is a bit odd
Quote:
#3) Yeah! And I 've explored only the 'Nozzle' mode! It was a bit manual work to adjust them every keyframes in the scene, though...
I did some basic tutorials from the manual aswell, it is so non-intuitive.
and the results is not allways as expected.
but your example gives me hope

#1) attached my best example , some star-trail, donr with sparks.
but I cannot find the scene/setup anymore

#2) btw. did you test the DOF-Toy plugin? is it just a "toy" or is it usefull somehow?
Attached Images
 

Last edited by emufan; 13 November 2017 at 11:10.
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Old 13 November 2017, 11:07   #112
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cool

I think I understood the steps, but will take a closer look again

no. I cannot explain. I did convert some MoCAP files with danceform,
added frame null in the pose of my puppet object and did export the scene.

it does load as expected in lw5. now I replace the null object with my puppet,
but the puppet isnt visible, even while listed in scene tab and object properties.

the same thing does work, if i only use the example mocap files, which came with danceform.

I also have to redo this, this is a bit odd

I did some basic tutorials from the manual aswell, it is so non-intuitive.
and the results is not allways as expected.
but your example gives me hope

#1) btw. did you test the DOF-Toy plugin? is it just a "toy" or is it usefull somehow?
Strange... Perhaps something happens when the Replacement takes place, some deformation maybe... Try Double-siding a surface and see if it becomes visible in Layout.

As for Sparks, it's a pity it doesn't accoubt for the Global Coords but only for Local ones.

#1) Sorry, not yet. Will do that tonight, if I have time.
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Old 13 November 2017, 11:16   #113
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Strange... Perhaps something happens when the Replacement takes place, some deformation maybe... Try Double-siding a surface and see if it becomes visible in Layout.
maybe, It must be something trivial. will look at that issue.
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Old 13 November 2017, 11:48   #114
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cool
is it done with morphing or a bones setup?
Bones in LW 3.5. I had to use morphs to setup the mapping coords.
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Old 13 November 2017, 12:04   #115
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Bones in LW 3.5. I had to use morphs to setup the mapping coords.
Coooool! Is it a stock A2000 you did it with?
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Old 13 November 2017, 13:14   #116
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Bones in LW 3.5. I had to use morphs to setup the mapping coords.
crazy. it's not about tools only, its the user's skills

#1) here I have a working danceform -> lw5 amiga scene.
not that perfect, but cool for sure:
View My Video
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Old 13 November 2017, 13:16   #117
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crazy. it's not about tools only, its the user's skills

#1) here I have a working danceform -> lw5 amiga scene.
not that perfect, but cool for sure:
View My Video
Bum, it isnt mobile-friendly, I'll watch it when I get home..
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Old 13 November 2017, 13:20   #118
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Bum, it isnt mobile-friendly, I'll watch it when I get home..
I cannot find a working free/anonymous video hoster.
YT, vimeo you need an account - are there alternatives left?

#1) https://streamable.com/vzwq9
does this work?
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Old 13 November 2017, 13:51   #119
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I cannot find a working free/anonymous video hoster.
YT, vimeo you need an account - are there alternatives left?

#1) https://streamable.com/vzwq9
does this work?
Yeah it works! Cool!

Why not make an account without putting true names etc?
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Old 13 November 2017, 14:03   #120
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Yeah it works! Cool!
ok
it's one of the danceform examples.
just export this as a lightwave scene (keyframes only)
in lw you see the bones setup, only one object which you replace with your object.

it's adviced to have the same pose on the first frame of the MoCap file,
and the object you want use. but i still struggle here a bit, with puppet's arms in T-pose :/

in DanceForms you have to duplicate the first frame, so it will export to the lw scene.
they seem to count the frame numbers differently, DF starts with 1 , while LW with 0, IIRC.
Quote:
Why not make an account without putting true names etc?
as long as there is still a free alternative on the net, i dont

Last edited by emufan; 13 November 2017 at 14:10.
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