09 April 2003, 00:41 | #1 |
95th User
Join Date: May 2001
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Age: 48
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Defender of the Crown
I have a problem with this game....
how the hell do you do the Jousting section, i cracked all the other sub-games, but to this day i CAN'T DO THE JOUSTING!!! ARGHHH!!! |
09 April 2003, 01:00 | #2 |
Give up the ghost
Join Date: Apr 2001
Location: U$A
Age: 33
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I agree. This was the only part of this game I never was able to succeed at. Some of my friends claim to have won jousts, but they were never able to do so while I watched them play (so I remain cynical). I was far more successful at playing chicken in ICFTD or pie fights in The Three Stooges...
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09 April 2003, 01:04 | #3 |
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Join Date: Mar 2002
Location: Kansas City, MO, USA
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There's a little black X on the knights shield you have to hit. It's hard to do because your pole keeps bouncing around, but the better your starting character's jousting skill, the less the pole bounces. If you win the joust, I think you get some land or something.
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09 April 2003, 01:21 | #4 | ||
95th User
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Quote:
Quote:
i've never seen anyone win th joust ever... |
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09 April 2003, 01:22 | #5 |
Pirate
Join Date: Jan 2002
Location: Denmark
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Taken from this solution
The Joust has two phases to it, much as an offensive seige does. Phase 1: The Lists When people think of "jousting", this is it. Two horses, thundering down on one another, with the riders trying to unhorse each other. This event takes on a first-person perspective, with you facing the enemy knight. At the start, the enemy will be a good distance away from you, but as he approaches, you'll see his body, lance, shield, and horse. The shield looks something like this. Se bottompage The goal is to aim your lance into the middle of the enemy's shield. This produces the best results, and more often unhorses the enemy than not. If you hit too far to the sides, or too high, you aren't likely to score a hard enough hit to knock the enemy off the horse. Keep your lance up, by the way. If you push it too far to the lower left, you can and will kill your opponents horse. This is considered the ultimate in bad form, and will result in you being stripped of your lands and titles, as well as being banned from all future tournaments. Every territory that you conquered reverts to an unclaimed state, for anyone to take over. Auxillary castles are vacated as well. If no clean hit is made by either side, the joust resumes until someone is finally knocked off their horse. This part of the joust exists solely to determine how much health you'll have for the next one. |
09 April 2003, 07:26 | #6 |
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Isn't there a way to make it harder for your opponent to hit your shield? He always seem to do that in the first bout.
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09 April 2003, 08:50 | #7 |
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Location: Germany
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Hey, Dizzy. Your jpg image has a very high compression rate...
But nice description... Thanks. |
09 April 2003, 10:03 | #8 |
Moderator
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JPEG sucks on black/white text images, even on very high compression.
Update: Censorship Last edited by fiath; 09 April 2003 at 17:26. |
09 April 2003, 15:05 | #9 | |
Pirate
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Quote:
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10 April 2003, 14:14 | #10 | |
Zone Friend
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Location: Brisbane/Australia
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Quote:
As for DOTC, I actually prefer the C64 version playability wise, the controls were more polished IMO, though I still suck at the jousting. Occasionally I'll survive for for a couple of rematches, (ie: both jousters remain on their mounts), but I usually it claims I hit the opponent's horse. |
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