12 December 2017, 20:55 | #201 | |
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Attach winuaelog.txt. I only tested it by forcing 16-bit internal texture and it did work. Screen mode is always 32-bit in D3D11. |
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13 December 2017, 07:07 | #202 |
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Toni, here is the logfile u wanted.
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13 December 2017, 09:19 | #203 | |
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Apparently 16-bit formats were completely removed from DX11 and partially restored in DX 11.1.
Quote:
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13 December 2017, 12:47 | #204 | |
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Quote:
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13 December 2017, 13:19 | #205 |
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Ok, so 16-bit textures/full DXGI 1.2 is Windows 8+ only. I guess I need to add fall back to DX9 if 16-bit is needed. (Fortunately it isn't really been needed for long time, except when hardware does not have 32-bit support or has slow 32-bit support)
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13 December 2017, 20:17 | #206 |
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Hmm. I got new problem now. Upgraded to Windows 10, and now it rolls back to d3d9 again in latest beta 12.
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13 December 2017, 20:25 | #207 |
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14 December 2017, 08:03 | #208 |
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Here u got the logfile Toni.
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14 December 2017, 08:35 | #209 | |
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Did you use some kind of remote connection? It looks like I should enumerate screen modes only if fullscreen mode is requested to prevent this side-effect. |
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14 December 2017, 09:05 | #210 | |
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Nah, no remote connection here, i only start up a command promt and use like "winuae.exe -log" |
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14 December 2017, 17:57 | #211 |
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Include also winuaebootlog.txt, thanks. (It includes display mode enumeration list that does not use D3D)
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14 December 2017, 18:59 | #212 | |
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Hope it's ok anyway and maybee some other got the same problem in the future. |
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16 December 2017, 19:47 | #213 |
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http://www.winuae.net/files/b/winuae_3600b13.7z
http://www.winuae.net/files/b/winuae64_3600b13.7z Beta 13: - Memory cycle exact CPU speed slider scale fixed. (0 is max) - D3D11: monitor bezel overlays supported. - D3D11: RGB mask wrong colors fixed. (RGB<>BGR) - D3D11: fall back to D3D9 if 16-bit mode is selected but it is not supported. 16-bit is not required format in D3D11. - D3D11: minimum supported hardware level is now 9.1 (was 10.0). - Added Evesham Micros Reference SCSI controller emulation. - Kupke Golem HD3000 autoboot disabled option did nothing. - It was not possible to override Z2 RAM board autoconfig data if board had built-in manufacturer/product ID defaults (for example any Z2 HD controller with Z2 RAM) Evesham Micros Reference: - Basic 5380 based PIO controller. - Fake DMA, byte wide data port. - Driver has filesystem relocator but it seems to be broken, for example PFS3 crashes because all relocations point to invalid addresses. - "Evesham.device (Kemputa1/Evesham drive 13Mar93)", "(c)1993 Kemputa Systems,Pen-y-Gwaith,Ysbyty Ystwyth,Ystrad Meurig,Dyfed. UK" - It has strange fast RAM configuration, RAM can be disabled with a jumper but it only clears autoconfig "add to free list" bit. If you want to replicate this (board's custom memory test utility only runs in this mode), tick RAM panel edit autoconfig data and clear bit 5 of first byte (for example E4 -> C4) WARNING: Partial but non-working D3D11 mode custom shader support is included. It will either cause errors during .fx parsing or shows blank screens. Don't try to use any .fx files yet. Last edited by Toni Wilen; 16 December 2017 at 19:53. |
17 December 2017, 10:39 | #214 |
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Hey Toni, I think something have broken with display handling, last working beta is b10.
All my configs are set to low latency 50/60 & no buffering. When I load the configs into the latest betas, it reverts settings to legacy vsync & double buffering. If I change the settings back and launch emulation - these changes are ignored and launches legacy/double buffer mode anyway.. I can only change buffer and vsync mode successfully after emulation has started, and saving a new config still reverts any settings to legacy/double buffer. Attached log of trying to launch with low latency & no buffer. |
17 December 2017, 10:50 | #215 |
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Since Beta 11 there are sound output issues with my particular setup (A4000 + Toccata) in D3D 11 mode.
When using EaglePlayer or DeliPlayer I always disable JIT: Code:
uae-configuration cpu_speed real cachesize 0 cpu_throttle 2000.0 |
17 December 2017, 11:25 | #216 | ||
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Quote:
Quote:
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17 December 2017, 12:01 | #217 | |
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All power saving settings (on the host, mainly Intel Graphics Power Plan) are configured as "Maximum performance". |
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17 December 2017, 12:03 | #218 |
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Attached 2 configs
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17 December 2017, 12:07 | #219 |
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Also, if load b11 / b12 / b13, select a quickstart config, change to low latency with no buffering, it still reverts to legacy / double buffer after launch.
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17 December 2017, 12:19 | #220 | ||
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If you manually load the config, does GUI show correct vsync and buffer info? Quote:
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