English Amiga Board


Go Back   English Amiga Board > Other Projects > project.Amiga Game Factory

 
 
Thread Tools
Old 23 November 2016, 09:32   #1
nobody
Registered User
 
nobody's Avatar
 
Join Date: Dec 2013
Location: GR
Age: 46
Posts: 1,416
Which game to do next?

I have two sets of assets ready to use, most probably will use the Red Pill engine. Both are 16 colors but look more because of carefully chosen colors.
The space themed is using 8 colors (!) for sprites for more speed.
I already have a working project of the space themed running at good speed 68030/28 mhz (and 68020/14 if only 1-2 enemies active). And is more complete because i have almost all sprites done already.

So what is your opinion castle themed or space-metroid like themed?
Both games involve exploration, learn abilities to proceed, so will be metroidvania. All graphics were done in Grafx2 this time




Last edited by nobody; 09 December 2016 at 17:57.
nobody is offline  
Old 23 November 2016, 09:35   #2
ExiE
Registered User
 
Join Date: Apr 2016
Location: T/C
Posts: 199
Castle looks more appealing to me...
ExiE is offline  
Old 23 November 2016, 09:38   #3
Amigajay
Registered User
 
Join Date: Jan 2010
Location: >
Posts: 2,883
Both are cool looking, i like the Space.

Btw if you go with the space theme, would you make two versions, one for 030 and 020? Maybe reduce screen size may help with speed for 020 owners?
Amigajay is offline  
Old 23 November 2016, 09:45   #4
nobody
Registered User
 
nobody's Avatar
 
Join Date: Dec 2013
Location: GR
Age: 46
Posts: 1,416
Quote:
Originally Posted by Amigajay View Post
Both are cool looking, i like the Space.

Btw if you go with the space theme, would you make two versions, one for 030 and 020? Maybe reduce screen size may help with speed for 020 owners?
That has to be tested, if Zener makes a version that reduces screen size.
I absolutely love the space theme btw
nobody is offline  
Old 23 November 2016, 11:57   #5
WayneK
Registered User
 
Join Date: May 2004
Location: Somewhere secret
Age: 50
Posts: 365
Both are very nice indeed, you have skills! If I had to choose one, I would choose the space layout.

Looking forward to seeing these graphics put to good use in a playable game some time
WayneK is offline  
Old 23 November 2016, 12:01   #6
nobody
Registered User
 
nobody's Avatar
 
Join Date: Dec 2013
Location: GR
Age: 46
Posts: 1,416
Is already a running Red Pill project, the speed is much more smooth in reality

nobody is offline  
Old 23 November 2016, 12:02   #7
DamienD
Banned
 
DamienD's Avatar
 
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
Looking good nobody
DamienD is offline  
Old 23 November 2016, 12:23   #8
Lazycow
Registered User
 
Lazycow's Avatar
 
Join Date: Oct 2014
Location: Germany
Posts: 195
Nice style! I like both, except:
- castle theme is a bit too dark
- that orange outline of "the guy" in the cave theme
Lazycow is offline  
Old 23 November 2016, 12:33   #9
nobody
Registered User
 
nobody's Avatar
 
Join Date: Dec 2013
Location: GR
Age: 46
Posts: 1,416
the orange outline was an artistic choice to make our character to pop up more in front, make him stand out from other sprites and due to using only 8 colors for sprites!
nobody is offline  
Old 23 November 2016, 13:35   #10
Lemming880
Registered User
 
Join Date: Nov 2014
Location: Netherlands
Posts: 260
I'd go for space.
Lemming880 is offline  
Old 23 November 2016, 14:50   #11
Amiga1992
Registered User
 
Join Date: May 2001
Location: ?
Posts: 19,645
Space looks cool.
Get coder help.
Amiga1992 is offline  
Old 23 November 2016, 15:53   #12
s2325
Zone Friend
 
s2325's Avatar
 
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
Space is more like from MSX game while castle from Amiga, I like them both!
s2325 is offline  
Old 23 November 2016, 17:55   #13
Selur
Registered User
 
Selur's Avatar
 
Join Date: Oct 2006
Location: Poznan/Poland
Age: 47
Posts: 116
Graphics needs little polish but looks interesting, hope this will not be another backbone crapp
Selur is offline  
Old 24 November 2016, 00:06   #14
nobody
Registered User
 
nobody's Avatar
 
Join Date: Dec 2013
Location: GR
Age: 46
Posts: 1,416
No way, this editor is miles ahead of backbone. I am just waiting because maybe some things change in the near future so now i am still learning how to do the game mechanics i want in the editor.
nobody is offline  
Old 25 November 2016, 08:41   #15
nobody
Registered User
 
nobody's Avatar
 
Join Date: Dec 2013
Location: GR
Age: 46
Posts: 1,416
higher jump and double jump mechanics added

nobody is offline  
Old 25 November 2016, 09:47   #16
Amigajay
Registered User
 
Join Date: Jan 2010
Location: >
Posts: 2,883
Looking good Nobody!
How are you finding Red Pill, any major downfalls, limitations?
Amigajay is offline  
Old 25 November 2016, 09:55   #17
nobody
Registered User
 
nobody's Avatar
 
Join Date: Dec 2013
Location: GR
Age: 46
Posts: 1,416
Quote:
Originally Posted by Amigajay View Post
Looking good Nobody!
How are you finding Red Pill, any major downfalls, limitations?
Major downfalls no, but needs work on the map editor to be able to choose multiple tiles at once, improve the performance and fix some bugs e.g. i have one invinsible door for changing levels when you collide it and for some reason some times it scrolls here and there. But it axes, destroys and completely annihilates backbone and all previous editors i have seen on the Amiga.
nobody is offline  
Old 25 November 2016, 10:03   #18
Amigajay
Registered User
 
Join Date: Jan 2010
Location: >
Posts: 2,883
Yeah backbone was major bug-o-rama i had to give up on it, too frustrating, its time consuming making a game, let alone battling with the game maker all the time!
Amigajay is offline  
Old 25 November 2016, 10:07   #19
Gzegzolka
Registered User
 
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,858
Wow, it looks awesome keep up Your work, You are doing great!
Gzegzolka is offline  
Old 07 December 2016, 22:14   #20
nobody
Registered User
 
nobody's Avatar
 
Join Date: Dec 2013
Location: GR
Age: 46
Posts: 1,416
New mechanics added, new graphics sets. I felt the first character restricted what i wanted to do so i drawn a new one to see how it feels

nobody is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Back to windows when exiting a WHDload game launched via Game Center yoyokaya support.FS-UAE 8 26 February 2016 00:11
[Found: Rhythm King] Amiga Game ID (Music Management Game) Kickback Looking for a game name ? 8 27 June 2012 19:02
Game Testing required for CD32 public domain game compilation amigapd request.Other 14 15 March 2011 12:15
[Found: Turrican] There is this game I remember as a child, a Metroid type game. PiesAreBlueGuy Looking for a game name ? 15 18 September 2009 14:35
[Found: Biplane Duel] Plane Flying Game, 2D, Shoot each other (Compilation game?) EssKung Looking for a game name ? 7 18 May 2007 23:37

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 19:38.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 1.20337 seconds with 13 queries