07 March 2018, 01:42 | #41 |
Registered User
Join Date: Feb 2012
Location: #DrainTheSwamp
Posts: 4,545
|
|
14 March 2018, 21:27 | #42 |
Registered User
Join Date: Jul 2011
Location: UK
Posts: 341
|
End of level set 1, the first dreadnought
- New shield effects - New greeble ground detail and initial smoke effects - Tweaked explosions - Level layout nearly finished [ Show youtube player ] |
14 March 2018, 21:49 | #43 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,856
|
|
14 March 2018, 21:59 | #44 |
Registered User
Join Date: Jul 2011
Location: UK
Posts: 341
|
|
14 March 2018, 22:21 | #45 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
|
Looks very good this - excellent work.
If you get shot of the sound track and replace it with Carpenter Brut I might buy the game. |
08 April 2018, 21:18 | #46 |
Registered User
Join Date: Jul 2011
Location: UK
Posts: 341
|
A couple of screen shots taken of level 1 stage 2 using Invents awsome new tile set
I have added much more detail since these grabs were taken. New video in the next few days |
11 April 2018, 09:07 | #47 |
Registered User
Join Date: Jul 2011
Location: UK
Posts: 341
|
Latest build including:
- new background graphic layers - update logo shader effect - added background story as a vertical scroll text - new enemy sprites - reskinned level 1-1 & 1-2 - new desert tile-set - shock-waves added to explosions [ Show youtube player ] |
20 April 2018, 14:46 | #48 |
Registered User
Join Date: Jul 2011
Location: UK
Posts: 341
|
Range of in game clips showing different environment and weapon configurations.
This update includes: - Updated sprite sizes by around 20% - Player shots now hi-lights wall edges - Reskinned 3 stages to level 1 - Launcher graphic change - Critical overlay added to launcher First use of Lightworks video editor which seems pretty good. [ Show youtube player ] |
06 June 2018, 19:36 | #49 |
Registered User
Join Date: Jul 2011
Location: UK
Posts: 341
|
- New Frontend
- New In-game power up UI - New smoke - Updated explosions - Ground radar dish animation fixed - Money drop balanced (Level 1) - Levels tweaked - Many minor bugs squashed - etc [ Show youtube player ] |
07 June 2018, 14:16 | #50 |
Junior Member
Join Date: Sep 2001
Location: No(R)Way
Age: 41
Posts: 3,185
|
Very cool Bastich!!
|
07 June 2018, 17:15 | #51 |
Registered User
Join Date: Jul 2011
Location: UK
Posts: 341
|
|
11 June 2018, 14:21 | #52 |
Registered User
Join Date: Jul 2011
Location: UK
Posts: 341
|
Iridium - WIP multi part enemy ship
Made using 13 parts at 3 different parallax depths The same system is going to be used to produce smaller and much larger enemy ships Facebook Group: https://www.facebook.com/groups/Iridium/ [ Show youtube player ] |
13 June 2018, 12:01 | #53 |
Registered User
Join Date: Jul 2011
Location: UK
Posts: 341
|
Multi part enemy ships
This is the current end of level 1-1 enemy. This is made using 17 parts at 4 different parallax depths (joining sections). This system is going to be used to produce smaller and much larger enemy ships Facebook Group: https://www.facebook.com/groups/Iridium/ [ Show youtube player ] |
18 June 2018, 13:05 | #54 |
Registered User
Join Date: Jul 2011
Location: UK
Posts: 341
|
Latest multi clip video showing some of the new medium to large enemy ships
[ Show youtube player ] Last edited by Bastich; 18 June 2018 at 13:12. |
27 June 2018, 14:51 | #55 |
Registered User
Join Date: Jul 2011
Location: UK
Posts: 341
|
Testing the crashing and exploding of medium sized multi part ships
Still needs a few texture stages showing damage and a few other tweaks but overall I am quite pleased. [ Show youtube player ] |
18 September 2018, 13:43 | #56 |
Registered User
Join Date: Jul 2011
Location: UK
Posts: 341
|
Latest video showing highlights from level 1 and 2. A new large rotating enemy ship is previewed at the end of the video. Lots still to do, still enjoying the development
The Kickstarter and a playable demo is getting nearer [ Show youtube player ] |
09 October 2018, 17:11 | #57 |
Registered User
Join Date: Jul 2011
Location: UK
Posts: 341
|
Latest WIP video
Showing a new loading screen, destroyed frames for turrets and a big update to the screen edge radar. [ Show youtube player ] |
10 October 2018, 22:25 | #58 |
Registered User
Join Date: Sep 2006
Location: USA
Posts: 106
|
Wow- That looks awesome!
|
10 October 2018, 22:36 | #59 |
Registered User
Join Date: Jul 2011
Location: UK
Posts: 341
|
|
10 December 2018, 18:43 | #60 |
Registered User
Join Date: Jul 2011
Location: UK
Posts: 341
|
Latest Iridium WIP v0.42
- New / reworked upgrade system - Updated regenerative secondary fire (rockets) - New first pass Trista Bytes voice over - Engine effects - more minor tweaks [ Show youtube player ] |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
AlarCity: Development Thread | Tsak | Amiga scene | 431 | 16 April 2024 13:27 |
Scourge of the Underkind: Development thread | CaptainNow | Amiga scene | 824 | 15 January 2024 02:21 |
Climby Skies - development thread | alpine9000 | project.Amiga Game Factory | 63 | 09 October 2018 07:46 |
Tales of Gorluth II - Development thread | viddi | project.Amiga Game Factory | 51 | 07 September 2016 02:33 |
Tales of Gorluth - Development Thread | viddi | project.Amiga Game Factory | 156 | 17 September 2013 19:52 |
|
|