02 October 2016, 01:04 | #181 |
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RetroKomp is pretty cool, indeed. But its deadline is over and Powerglove is not finished, yet. Hm...
Also, originally, Powerglove has been build for a competition. And it reached the 3rd place: http://www.rgcd.co.uk/2014/01/2013-c...idge-game.html (scroll down a bit to read the reviews) |
02 October 2016, 16:46 | #182 |
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For RetroKomp your game may not be finished.
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20 November 2016, 12:13 | #183 |
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Status update... 50% of all known bugs are fixed. Meanwhile, I've included three tiny effects: a) when shooting, there's a small burst at the powerglove b) when the hero hits his head, he sees some stars c) charged shots give a kickback |
20 November 2016, 12:25 | #184 |
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...have been waiting patiently for an update; looking good as always Lazycow and nice additions that add more character
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20 November 2016, 20:21 | #185 |
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Lazycow you gigantic tease
Can't wait to play this. |
20 November 2016, 20:48 | #186 |
Inviyya Dude!
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20 November 2016, 20:53 | #187 |
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Those details indeed looks nice ^^
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27 November 2016, 15:55 | #188 |
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Status update: 20 known bugs, countdown...
Added the subtitle "reloaded" to the game, because the graphics, music and additional gameplay elements give it a nice boost. This is a comparision between the C64 graphics and the Amiga graphics: 1 additional level, more background blocks, additional graphic effects and the boss enemies... Here's a first test of the "Powerglove classic mode" Yeay, that intruduced lots of additional bugs! Also: New background graphics for the tech-theme, twinkling robots, new dead-anim. Progress... progress... |
27 November 2016, 18:22 | #189 |
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Looks great!! I look forward to trying it out
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27 November 2016, 21:36 | #190 |
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Awesome work ^^
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27 November 2016, 23:11 | #191 |
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Yup, I don't want to sound like a broken record but this looks friggin' amazing and can't wait to try it out
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30 November 2016, 07:51 | #192 |
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a real pleasure to follow the development of this game.
I have the impression to be in a kitchen and to attend the preparation of wonderful meal |
09 December 2016, 10:10 | #193 |
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Status update: 10 known bugs, countdown...
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09 December 2016, 10:18 | #194 |
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14 December 2016, 10:58 | #195 |
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programist bugs are like animals, they are able to multiply
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10 January 2017, 18:17 | #196 |
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Hey there Lazycow,
Not that I'm trying to rush you what-so-ever; it's done when it's done ...just can't wait to give this a bash; don't remember when I've last been so excited about a new Amiga game Many bugs left to squish; could you provide a very rough ETA? |
10 January 2017, 19:20 | #197 |
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Ok, status update: All major bugs are fixed and I am currently doing testgames for some final finetuning.
Unfortunately, I cannot say when (or even if) it will be released by RGCD, because RGCD is busy. Regardless if I will have to look for another way to publish it or not, it will be delayed. |
10 January 2017, 19:43 | #198 | ||
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Quote:
Quote:
RGCD would be absolutely crazy not to find the time to back this I'm sure it will be very popular amongst the Amiga community ...please just have a digital download available for those that don't want a box / manual etc. |
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10 January 2017, 20:00 | #199 |
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I'm very sure RGCD wants to release Powerglove, but RGCD is also very busy. Time will tell...
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11 January 2017, 13:46 | #200 |
Inviyya Dude!
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Looking forward to the game. Hopefully it gets released soonish.
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