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Old 14 April 2018, 23:30   #21
Photon
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Quote:
Originally Posted by borchen View Post
@mcgeezer

He does indeed, but the moving rasterbar in his tutorials does not go beyond the $ffdf point...
It's all about the learning curve, it must be free of bumps and steep upward slopes. The $ffdf wrap is covered much later in the scroller bounce part.

It's just... you wouldn't explain how to build a Copper List dynamically to someone who doesn't know how to create a variable in Assembler, and you wouldn't start explaining what a Copper List is until you've gotten the general idea of programming the chips, lists in memory, etc across.

Building a Copper list each frame dynamically is fine, but it won't remove the required understanding of how to conditionally insert the extra wait.

Some live with scanline stagger at the right edge of the screen, but I'm not going to teach that since it's clearly visible on any Amiga display. HPOS 07 is it.
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Old 16 April 2018, 12:19   #22
fstarred
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@borchen

Congratulations, your code is definitely more clear than mine

Thanks for your support !!!
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