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Old 30 April 2016, 23:02   #101
dlfrsilver
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Well Tyball, the AGA version of SSF2T is the nearest version graphically speaking to the CPS2 version. The snes while having smaller graphics as well as the megadrive doesn't match the amiga in term of graphics for this conversion

So it's normal some people want to play it
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Old 01 May 2016, 01:37   #102
DamienD
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Quote:
Originally Posted by Tyball View Post
Why would you want to play sf2 which is clearly inferior to other ports on an emulated amiga? Why not just emulate a snes or mega drive?
Yeah I hear ya; I'm an arcade junkie and nothing beats the original coin-op versions; MAMEUI is my best friend

...but I also love the Amiga and so added this (along with all the other Street Fighter series) so would like to be able to play them in the best way possible
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Old 01 May 2016, 03:19   #103
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the worse about the bugs (like the guile sonic boom sprite for example), the full animation is in the AGA version. Maybe it could be patched..... ?

i think the biggest thing would be to remove the timer system tied to the video refresh rate.....
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Old 27 May 2019, 17:54   #104
Rochabian
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Perhaps Earok has a solution for this ?
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