09 November 2016, 12:20 | #41 | |
Inviyya Dude!
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It's the frame rate (many Amiga games also had very bad art, but that's another topic). I think it's a good development, that these days most coders aim for 50 frames and if necessary compromise on other areas for that. |
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09 November 2016, 16:31 | #42 | ||
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Turrican 2 does a great job of keeping up the 50 fps, even during the flying shmup stages. Although during the flying stages there are some compromises such as the player's blaster weapon at maximum power being able to shoot only 3 bullets instead of 5. And short slowdowns sometimes happen, but it's rare. But despite defending the 17 fps idea in my posts here, I agree that 50 fps should be at least the starting aim for any action game, as it looks much better than 25 fps or less. Even the Blitz Basic manual encourages coders to use all means necessary to keep their games at 50 fps, because it makes them look "professional". Although still it seems that in practice many professional games in the Amiga library ended up using 25 fps, or some 50/25 fps combination frame rate. I think that back then 25 fps was still considered smooth, but this changed in around 1990 when the Megadrive and later the SNES arrived, and most of their games ran at 50 fps. Quote:
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09 November 2016, 23:40 | #43 | |
Going nowhere
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As with Xenon 2, the ST was the limitations they designed their games around as its much harder to do Amiga lead first and then try and replicate on the ST. Get the game running half decently on the ST, and then if time, utilise the Amiga hardware to some degree, but Xenon 2 doesnt even utilise the Amiga hardware properly. Its why other than sound, the ST and Amiga versions are identical, its kinda sad really |
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10 November 2016, 01:11 | #44 |
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That makes Turrican even more impressive – Amiga lead but with a very decent ST conversion.
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14 November 2016, 11:09 | #45 |
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14 November 2016, 11:58 | #46 |
Inviyya Dude!
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If Wikipedia is right, Tiertex did only two game conversions for the Amiga, 720° and Rolling Thunder. Which are both bad, but isn't it a bit hyperbolic to say they are almost solely responsible for all the shitty ST conversions the Amiga got back in the day?
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14 November 2016, 12:21 | #47 |
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they did a lot more, including some huge titles like Strider, Mercs, UN Squadron, Street fighter, Rolling Thunder, Indiana Jones etc. If you play these games you would pray to have a Sega Master System instead. NES Rolling thunder is much better than the Amiga version.
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14 November 2016, 12:44 | #48 |
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Tiertex did the Master System versions of Strider as well, and they're equally horrible.
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14 November 2016, 16:01 | #49 |
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Tiertex did more than two, and the ST was the lead in all their conversions for 16bit
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14 November 2016, 17:00 | #50 |
CaptainM68K-SPS France
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14 November 2016, 17:45 | #51 |
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Looking at the youtube arcade version long play of rolling thunder, knowing the OCS hardware a little bit now, I'd say that game could have looked very much like the original on the Amigas hardware back then.
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14 November 2016, 17:46 | #52 |
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14 November 2016, 17:55 | #53 |
Inviyya Dude!
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Haha. Hey, you are still doing Rygar, Sandruzzo!
I have to say, I'd do it if I would be having any nostalgic ties to Rolling Thunder (like I have with playing Yie Ar Kung Fu in the arcade back in 1985), but since I have only ever seen the horrible Amiga version, I think that time on recreating the game would feel wasted wasted to me.. |
14 November 2016, 19:08 | #54 | |
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14 November 2016, 19:27 | #55 |
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This should convey my feelings on the matter
http://eab.abime.net/showpost.php?p=270010&postcount=2 http://eab.abime.net/showpost.php?p=270027&postcount=5 |
14 November 2016, 19:40 | #56 |
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14 November 2016, 19:46 | #57 |
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Better make a game like Ninja-Five-O from Gameboy Advance. Is a mix of Bionic Commando with Rolling Thunder/Shinobi.
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14 November 2016, 19:56 | #58 |
Inviyya Dude!
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Actually the only arcade conversion that I would like to recreate to have a better Amiga version is Pacmania. I know many people hold the Amiga version in high regards, but personally, I was so disappointed when I played it the first time back then.
But it's getting slightly off topic. |
14 November 2016, 19:59 | #59 |
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I think Amiga Pacmania is really good if not better than original. I was always disappointed with Pacman clones because of simplicity and full playfield revealed.
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14 November 2016, 20:05 | #60 |
Inviyya Dude!
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It looks so bland and devoid of colour compared to the arcade.
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