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Old 09 February 2024, 23:45   #41
Prosonic
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maybe mr do would be a good option 9 levels without scrolling backgrounds
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Old 10 February 2024, 15:46   #42
Bren McGuire
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here you are telling a man that can operate a cutting-edge F-22 jet fighter to have a go and try using a propeller engine Cessna

just why?

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Why not try Blitz, you can use assembly but setting up screens etc would be quick.
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Old 10 February 2024, 16:01   #43
jotd
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here you are telling a man that can operate a cutting-edge F-22 jet fighter to have a go and try using a propeller engine Cessna

just why?


I'm reserving high level languages for serious work projects. I had an attempt doing a C++ game on the amiga and it was not really a success. It will be asm or nothing. Scorpion can do great things but probably impossible to transcode games like I'm doing. And I love baremetal programming even if some aspects of it eludes me (DIWSTART/DDFSTOP values...)

Now that my "long term" (just understood the question that someone posted a month ago meant...) project is done (yes it was Donkey Kong), I'm torn between resuming the RE of the game and doing that one
Click image for larger version

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(this is a mockup, but using ripped assets by tcdev, already converted to amiga bitmaps and MAME memory dump for sprites so it's half real! And the game has been fully reversed & commented like Donkey Kong)
EDIT: same mockup image now displaying on the real machine, well, WinUAE

side question: do you think sprite multiplexing could be used here as the enemies of the swarm share the exact same animation pattern at all times?

Last edited by jotd; 10 February 2024 at 17:46.
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Old 10 February 2024, 19:48   #44
saimon69
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That (galaga) is a BIG missing in the western 8 bit: msx have it, pc-xx, x68000 have it but not spectrum, c64, amstrad and so on and i not even know why

Last edited by saimon69; 10 February 2024 at 23:36.
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Old 10 February 2024, 21:35   #45
VincentGR
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CPC had Moon Patrol, very good.
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Old 10 February 2024, 22:41   #46
Samurai_Crow
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C64 had Moon Patrol also.
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Old 10 February 2024, 22:47   #47
VincentGR
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Sorry, typo.
CPC had Moon Buggy.
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Old 19 February 2024, 04:59   #48
Cimmerian
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Oh nice,Moon Patrol arcade port.

Last edited by Cimmerian; 19 February 2024 at 05:06.
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Old 19 February 2024, 08:07   #49
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It looks like a port of Super Jeep to me
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Old 19 February 2024, 10:12   #50
jotd
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Quote:
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It looks like a port of Super Jeep to me
I remember cracking & completing Super Jeep on my Oric Nothing like Moon Patrol (no slopes, limited obstacles & enemies) but overall good game with parallax background & 5 levels (uncommon on Oric). A "Superproduction" of the time by the prolific coder Carlo Perconti (who then probably did Moktar and Blues Brothers)

Moon Patrol is a different league. I'll post a new video in a few. I made the scolling & the wheels follow the terrain which is great because it means that the scrolling is properly aligned. It also doesn't "jump" which means that game logic is respected.

There are a lot of remaining issues but the intro is running nicely

I found a partially reversed Z80 code that completed my personal reverse effort. Not as complete as Donkey Kong, but helps.
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Old 19 February 2024, 10:19   #51
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I suppose that this is the one https://computerarcheology.com/Arcad...trol/Code.html
It may be worth asking the author if he did more.
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Old 19 February 2024, 17:22   #52
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Quote:
Originally Posted by jotd View Post

Moon Patrol is a different league. I'll post a new video in a few. I made the scolling & the wheels follow the terrain which is great because it means that the scrolling is properly aligned. It also doesn't "jump" which means that game logic is respected.
That's awesome,looking forward to video of progress.
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Old 19 February 2024, 20:47   #53
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Quote:
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I suppose that this is the one https://computerarcheology.com/Arcad...trol/Code.html
It may be worth asking the author if he did more.

Well, I'm too lazy for that. I'm grateful for what's already there.


new video of project:


[ Show youtube player ]
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Old 19 February 2024, 22:08   #54
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Quote:
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Well, I'm too lazy for that. I'm grateful for what's already there.


new video of project:


[ Show youtube player ]
Beautiful!!! good work!!!
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Old 20 February 2024, 08:06   #55
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Quote:
Originally Posted by jotd View Post
new video of project:
[ Show youtube player ]
Good !
Here a Romicon and OS3.5 icon for the future release.

Many thanks Jotd
Attached Files
File Type: lha MoonPatrol_icons.lha (8.3 KB, 28 views)

Last edited by DanyPPC; 20 February 2024 at 17:24.
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Old 20 February 2024, 10:16   #56
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great shock absorbers
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Old 20 February 2024, 10:32   #57
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debugged more last night and fixed some errors. Still some bugs, but appears less daunting that when I paused the project.

ATM I can even play ! I can jump the 2 first holes, then it crashes when rock is going to appear... Then there are the UFOs that probably won't work. But taking shape!
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Old 20 February 2024, 12:45   #58
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When you paused the project I had anticipated this to be on hold for months, now your back in the groove already!

Is this gonna be ready by next Tuesday then

In all serious, another great port to look forward to, utter classic of a game.
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Old 20 February 2024, 15:01   #59
jotd
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I hate starting something that I can't finish. Currently having 4 projects in parallel, but that's to avoid being bored. But Moon Patrol takes the lead again.
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Old 20 February 2024, 17:34   #60
Cimmerian
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Quote:
Originally Posted by jotd View Post
new video of project:

[ Show youtube player ]
Coming along nicely,looks great!
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