19 October 2015, 10:57 | #81 |
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19 October 2015, 11:25 | #82 |
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another thing i like about the old computers is that you can just look at a screenshot and tell what computer or console it was from. the limitations gave everything an identifiable style. with modern hardware games look the same on everything.
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19 October 2015, 15:09 | #83 | |
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19 October 2015, 17:15 | #84 | |||
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19 October 2015, 19:08 | #85 |
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it's not just that. it's because now that every computer and console is capable of rendering as many texture mapped and fully shaded triangles as there are pixels on the screen, at 60fps in 24-bit truecolour 1080p, there is really nothing visual to distinguish between the output of an XBox One from a PS4 or a PC. Any game that is produced for the different machines can use exactly the same assets and look identical on all of them.
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19 October 2015, 19:58 | #86 | |
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So the limitations are not quite gone yet. And its very obvious that the WiiU doesnt have the power to run something like "The Order 1886". But sure, I get what you mean. We will probably see another generation of 4k capable consoles before we go down the cloud streaming path... That generation will probably remove the last distinguishable limits among them. However, its simply the natural evolution towards real time photo realism. It is natural to aim for that. Polycount + adaptive tesselation will be "good enough" within a console generation or so"... Right now we still need to fake lightning for true realism.. but progress is being made for real time solutions and next console gen will come close to "pre-rendeted" stuff of today. But we still need at least 4k before we stop distracting our eyes with low resolution. As for VR, not even 8k res is enough. So the hunt for more bandwith will continue beyond the next generation. When we get there, the console brands will have less meaning than today. But Im guessing this is more than simply one generation away. However.. If we fast forward 20 years and then look back at all this.. it will all fit together nicely. The hardcore Atari 2600 fans probably thought that the 16-bit consoles and computers "all look the same" but when things are put into proper perspective it all adds up... The Amiga had several styles early on, including 2d platformers, 2.5D RPGs and 3d polygons... Lets simply enjoy the various styles posibble by the different hardware over the years and obsess less with whst particular style should be associated with a proper retro-amiga :-) |
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19 October 2015, 20:13 | #87 | |
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But what i mean is the certain "look" that each computer used to have, that was the result of the hardware limitations, that gave each its own character, which you don't get now. Maybe the XBox One sometimes drops a few frames here and there if there's too much detail, but nobody would see that and think "ah, good old XBone graphics," it's simply an inadequacy. That's partly why people still like to do retro-games, and retro-art as well, i suppose, because it has a character, or some whimsically atmospheric quality that's hard to explain. The hardware itself brings something unique to the result, whereas with the more advanced hardware the limitations don't have anything positive to add anymore. The same goes for sound as for graphics. But not so much for programming, i suppose, since Turing Completeness already happened a long time ago! |
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19 October 2015, 20:14 | #88 | ||
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19 October 2015, 20:39 | #89 |
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Yes i know that. I deliberately made Puzcat to look like an 8 bit game on the Amiga even though i didn't have to. But all this kind of misses the point. The fact that you could "see" the hardware limitations, it used to actually add something, whereas now if ever you see them, it takes something away. As well, there was something special about the fact that the look and feel was due to the hardware and not just the artist, that you could actually appreciate that there was a hardware there, rendering the graphics, rather than your screen appearing to function as a kind of magic window into an alternate reality. Being able to "see" and "hear" the hardware, i kind of miss that.
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19 October 2015, 21:52 | #90 |
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@Mrs Beanbag
Not too dissimilar from the "modern cars got too much electronics" debate, am with you there though |
19 October 2015, 22:04 | #91 | |
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