13 July 2008, 03:00 | #21 | ||
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13 July 2008, 03:05 | #22 |
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here ya go
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13 July 2008, 03:09 | #23 |
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Again thanks
Just found out that it wont work with games that have more than 9 disks, since the calculation of the number of disks relies on the fact the there is only one digit for the disk number Okay could someone be so kind to upload the WIP version somewhere and PM me the location? I would register if they would let me I really need to check what I do, but the script is fairly easy to understand so if I can get hold of the parameters entered in ECC I'm sure I can make a working script Last edited by TCD; 13 July 2008 at 03:15. |
13 July 2008, 10:44 | #24 | ||
emuControlCenter dev
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Only have time for one line or two :-)
emuControlCenter already extract automaticly the romA + romX game names to the ecc-script/eccScriptRom.dat, if a "more than one file" schema is found. This can be also used in eccScript! INFOS FROM CHANGELOG: Quote:
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13 July 2008, 10:49 | #25 |
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Hi Andreas,
the eccScript arguments are not yet passed to 'eccScriptRom.dat' right? Is there any way I could adjust the script to use the arguments? I know AutoIT very well and would be happy to help you and Phoenix with this |
13 July 2008, 10:55 | #26 |
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i use ECC and i love it!
thanks for the cool work! |
13 July 2008, 12:39 | #27 |
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Alright here it is
I modified the script so it actually uses the information entered in the Meta-Data within ECC. Just extract the attached files to your root directory of ECC with the path information of course. I have not yet checked the disk numbering issue, but since Andreas pointed out how to use the information I might do that aswell Last edited by TCD; 13 July 2008 at 12:50. |
13 July 2008, 13:15 | #28 |
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Excellent work TCD, that seems to do the trick!
Can you not get it to recognise filenames ending in Disk1 and DiskA as multidisk games though? |
13 July 2008, 13:25 | #29 | |
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The information is generated inside ECC if I'm correct, so could you upload one example of disks with that naming scheme to the zone? I will have a look then and tell you if it is possible to use the information. Have you figured out if you can manually 'merge' files to be used together? |
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13 July 2008, 13:31 | #30 |
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Ok I've put files with that naming scheme in the zone.
As for merging..i'm not sure what you mean? You can tell ecc which is disk 1 and which is disk 2 but it still won't insert disk2. |
13 July 2008, 13:35 | #31 |
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Alright I see that the information is already there but not used. I will look at it and hopefully have a solution in about an hour or so
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13 July 2008, 14:06 | #32 | ||||||
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Whats, if the game called "abb.rom" and the other is called "aba.rom". I really dont know, if this is a sequence or a complete other rom. Ok, for ab-a.rom and b.rom or ab-1.rom ab-2.rom i have the same problem :-) Let me see :-) In my opinion, something like (1of5) or (2/3) is a great syntax, but i know, that for gamebase only characters are added at the end :-) |
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13 July 2008, 14:27 | #33 |
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@Balgareth
Here you go Had to add a workaround to support zipped files, because the filenames passed to the config file are the unzipped ones Edit : It should now work with every naming convention as long as ECC passes the names to the interface @ecc I think my script is now pretty much complete. You can add entries to the 'winuae-template.ini' and add the parameters to the Meta-Data without changing the script. Only thing that should be changed in the interface is that the correct filename should be passed and not the unzipped one (see above ). |
13 July 2008, 14:48 | #34 | ||
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If a rom is packed, these 3 parameters are also filled. Can you use these?
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Btw. THE CONFIG IS TAKEN FROM GAMEBASE .... is there anything needed missing? use_gui=no kickstart_rom=v1.3 nr_floppies=3 floppy0type=0 floppy1type=0 floppy2type=0 floppy3type=-1 immediate_blits=false ntsc=false chipset=OCS collision_level=playfields fastmem_size=0 bogomem_size=2 chipmem_size=2 cpu_speed=real cpu_type=68000 cpu_compatible=false cpu_cycle_exact=false blitter_cycle_exact=false Also the question is, if some of these parameters can be removed! What values should be the default values statefile Another questions is "statefile" .... how winuae handle this? In gemus, this was added for every game, but i think, that was no good idea, because the savegames could be named like the game. woda.adf will be woda.uss in the same folder. Maybe this could be done by the script by default. Last edited by ecc; 13 July 2008 at 14:53. |
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13 July 2008, 14:54 | #35 | ||
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All parameters work, just try it! You can even add new ones to 'winuae-template.ini' and put them in the eccScript within ECC I use the 'Multi' section of 'eccScriptRom.dat' and there the 'real' name should be passed. I have added '.zip' files and the interface renamed them to '.adf'. That's the only thing left do for 'real' Amiga support within ECC Quote:
I don't know if the statefile is very useful though. But maybe Belgarath can say something about it |
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13 July 2008, 14:55 | #36 |
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@TCD that worked great, until I tried running a game with 4 disks then I got an error (see attachment).
@ecc re: the save types..well it's a disk based system so where's save to disk? |
13 July 2008, 14:58 | #37 | |
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Edit : It was a very stupid error Here's the fix : Edit2 : And the updated package, just for everyone as lazy as me Last edited by TCD; 13 July 2008 at 15:04. |
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13 July 2008, 15:08 | #38 |
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Oh and yes every config line is needed and as for the statefile, it was specifically added so that any winuae quicksave to slot 0 would automatically be loaded next time you start the game, it's a very handy feature.
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13 July 2008, 16:15 | #39 |
emuControlCenter dev
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Storage type:
"Media / Battery" e.g. Disk, Tape, Battery <- amiga here! "Password / Code", "Memory card", "Harddrive", It this ok? "Media / Battery" because the battery is the same as storing data on a disk. You have the stored data in both cases direct on the media. Maybe it is also possible to combine "Harddrive / Memory card" |
13 July 2008, 16:49 | #40 |
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Awesome work TCD. This really works!!!! Many thanks for this.
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