21 August 2009, 23:27 | #61 |
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Yeah, I'm afraid some of the ADFs out there simply do not work, or some others have had their IFFs modified (homemade German translation, ads for local BBS, etc), so it's hard to find a proper version out there.
I fixed some of the names from the ADF, and re-uploaded that image in the zone. Should be fully functional now. |
21 August 2009, 23:31 | #62 |
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Ok, i've deleted the other ADF from the zone, saves confusion.
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21 August 2009, 23:34 | #63 |
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And for those that wanted to know, 'SKR_COLD' is compressed with Bytekiller 1.3, virtually any multi depacking utility like XLD and DLD will depack it with ease.
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21 August 2009, 23:39 | #64 |
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Thanks! Exactly what I've been wanting to know.
And there's now only one fixed ADF in the zone. |
22 August 2009, 00:36 | #65 | |
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Quote:
EVERYONES A WINNER! Other than modifying the code file, i've not added anything else, so basically the filename is the only indication of the difference between this version and the older versions. |
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22 August 2009, 09:57 | #66 |
Phone Homer
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Strange about those PIC files - Also When davideo uploaded his version they were missing -Strange but all sorted now.
Ill have a look at depacking the file anyway for future referance. Thanks agian Guys - Great to have a fix after all this time Wunderbar!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Last edited by Retro1234; 22 August 2009 at 10:23. Reason: wunderbar |
22 August 2009, 11:02 | #67 | |
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Quote:
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22 August 2009, 13:13 | #68 |
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Just want to thank Aperture, although I applied the fix, it was his knowlege that enabled me to apply the patch to the correct part of the game, so although the file says fixed by me, it wouldn't have been possible without Apertures guidance.
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22 August 2009, 19:40 | #69 |
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Any time . I just happen to be way too acquainted with that game right now...
If there's anything else I can help with, let me know. And since it looks like there are still a few people interested, I just uploaded the complete exterior map from the game in the zone. |
22 August 2009, 20:01 | #70 | |
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Quote:
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22 August 2009, 20:19 | #71 | ||
Phone Homer
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Just decompressed SKR_COLD and compared with COLDITZ_Demo they are same.
Quote:
Quote:
I had already writen the IPF back to disk with PowerCopy. |
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22 August 2009, 21:11 | #72 | |
Zone Friend
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Quote:
If so, it might benefit others a lot; but I have no Amiga setup here at the moment because my Miggy is stored away a few 100 miles from here |
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22 August 2009, 21:36 | #73 | |
Cheesy crust
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Thumbs up for everyone involved in fixing the game. |
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23 August 2009, 00:31 | #74 |
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I just wrote a small Windows command line program to export graphics out of the datafiles. This was written prior to the game engine to make sure that the analysis of the data files was correct.
It's in the zone right now, under the name tiff-colditz, and the archive should contain all the necessary data files as well. Just run tiff-colditz from a command prompt with either -s (for sprites), -i (for inside rooms) or -o (outside map) and it should create the relevant bunch of tiffs for you. The multiple outside maps that get created are due to the handling of the removable walls, i.e. the sections of walls that are revealed/hidden according to the prisoner's position on the map. Also, none of the maps created will have any overlay like room furniture or tunnel covers. |
23 August 2009, 00:42 | #75 |
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I know SPS like to keep stuff original, but it literally is just one word of data that needs modifying to enable the original to be 100%
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23 August 2009, 01:05 | #76 |
Amiga Tomcat
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I've at long last got round to trying this on my 4000D with the fixed WHDload install from the Zone.
I can't fricking pick anything up Has anybody else tried this on a 4000D? Dave G |
23 August 2009, 01:28 | #77 | |
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Quote:
It could be a specific A4000 bug, has your Buster chip been revised, as the original chip gets bus errors for seemingly ridiculous reasons. |
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23 August 2009, 09:36 | #78 | |
Phone Homer
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Quote:
Maybe after all this time you forgoten the controls - Use the cursor keys to control your items, Up key to pick up. Last edited by Retro1234; 23 August 2009 at 09:42. |
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27 August 2009, 00:59 | #79 |
Junior Member
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Hello Port H !!!
Its nice to have another Luso user around EAB. |
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