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Old 17 July 2018, 17:13   #1
Neil79
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Wonder Girl in Monster Place - New Amiga game teaser by Moya



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It's the turn of the Amiga for new games, as we've just come across a post on Facebook of a new game developed by Moya and friend that features... Skeletons! Yes this new game that has only just been teased looks to be an action platformer with an inspiration to Ruff n Tumble and stars a character resembling Jill of the Jungle which pits you against multiple enemies including sword welding Skeleton foes.
http://www.indieretronews.com/2018/0...-on-moyas.html

- No name as of yet but will ask a mod to edit title when it appears
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Old 17 July 2018, 17:26   #2
Rebel-CD32
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There's still no title for the game but we're open to suggestions. The demo is in the Zone if anyone would like to try it out.
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Old 17 July 2018, 17:51   #3
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Looks very nice guys!
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Old 17 July 2018, 17:54   #4
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"Moya Adventures" sounds good to me. I remember that game was teased year or two ago by single screen shoot, receive some positive comments and nothing was hear about it again. It is good that it do not die I think those graphics looks great and I hope that one day we will have a chance to play finished version.
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Old 17 July 2018, 18:12   #5
Neil79
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Wonder Girl in Monster Place

? Sounds good

Mods can you edit the title to that please for the time being
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Old 17 July 2018, 18:17   #6
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Quote:
Originally Posted by Rebel-CD32 View Post
There's still no title for the game but we're open to suggestions. The demo is in the Zone if anyone would like to try it out.
...but, but the .ADF shows this



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Originally Posted by Neil79 View Post
Wonder Girl in Monster Place

? Sounds good

Mods can you edit the title to that please for the time being
Done!!!
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Old 17 July 2018, 18:29   #7
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Thank you Damien!
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Old 17 July 2018, 18:52   #8
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Cammy and the Scary Skellies!
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Old 17 July 2018, 20:42   #9
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Quote:
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Cammy and the Scary Skellies!
Yes, yes it's her, i recognize her !!

Ian:

I have removed the image from this post as it was obviously the spark of the major duchbaggery that kicked off. It wasn't really needed in the discussion anyway and I thought something like this would happen with the image as there are some massive idiots on the internet unfortunately, but thought we'd be OK after a couple of days had passed, sadly I was mistaken. Hopefully Cammy did not see this BS, but if you did please accept my appologies for not acting on my instinct to remove the image. No blame attached to you Lord Riton, I believe you posted innocently enough.

Last edited by Ian; 20 July 2018 at 15:01.
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Old 17 July 2018, 22:15   #10
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Anything rolling with Jill of the Jungle as a guiding influence has my stamp of approval.
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Old 17 July 2018, 22:32   #11
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I wish Backbone provides power up structure so she can get a special bonus, become the titular Cammy and kick the skeletons cocciges :P - well, i think that could be done if the game end up coded instead
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Old 18 July 2018, 01:49   #12
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Really cool looking!

A couple questions: Is this 16 or 32 colors? Who made the gfx? Who's involved in the project currently?
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Old 18 July 2018, 02:36   #13
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This looks amazing . I've also posted in Youtube.

[ Show youtube player ]
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Old 18 July 2018, 03:02   #14
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http://eab.abime.net/showpost.php?p=...&postcount=121
http://eab.abime.net/showpost.php?p=...&postcount=127

good luck for development
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Old 18 July 2018, 10:26   #15
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Quote:
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Really cool looking!

A couple questions: Is this 16 or 32 colors? Who made the gfx? Who's involved in the project currently?
Gfx is ripped from several games, apparently from Ruff n Tumble.
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Old 18 July 2018, 11:20   #16
Rebel-CD32
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The graphics are inspired by Ruff n Tumble, but they're not ripped. I pixelled them myself, they're an evolution of the graphics I made for my Backbone tutorial several years ago. Ruff's graphics are larger scale and 32 colours, the graphics in our game are in 16 colours.


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Old 18 July 2018, 11:30   #17
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looks cool, will it run on a vanilla a500 ???
why did you limit you to 16 colours ???
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Old 18 July 2018, 11:36   #18
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Yeah, slowly... The A500 version will have a smaller screen size than the demo, to help it move along at a playable speed.

We'd love to team up with a programmer at some point to make a game using the final graphics (these are far from final) but first we'd like to finish a complete game with Backbone, using all the features of the software, as an ultimate example game. Then I'll finish writing a full tutorial including the making of this game from start to finish.
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Old 18 July 2018, 14:02   #19
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I see some inspiration by Ruffn' Tumble but by no means any copying.

Would love to help you with the final game coding wise, I think we could get this up and running easily on an A500, even with some Sprite parallax background.
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Old 18 July 2018, 19:25   #20
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Quote:
Originally Posted by Rebel-CD32 View Post
The graphics are inspired by Ruff n Tumble, but they're not ripped. I pixelled them myself, they're an evolution of the graphics I made for my Backbone tutorial several years ago. Ruff's graphics are larger scale and 32 colours, the graphics in our game are in 16 colours.
In this case it is really good job!
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