21 December 2006, 14:16 | #41 | |
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I don`t think that NAMCO will hand out any licenses to a group of bedroom coders. |
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21 December 2006, 15:26 | #42 |
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neither do i. nor would they give permission to use their intellectual property unlicensed (anyway, imagine the cost of such a license), which is why all the authors of games that beg borrow and steal ideas do what they do.
Anyway its PocMon not Pacman |
21 December 2006, 15:29 | #43 |
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thanks for keeping the thread "up there" though. Good publicity
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21 December 2006, 16:21 | #44 | |
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http://www.minionsoft.com/ (Pac-man) http://www.gamesbyscott.com/games.htm (Pac Munch) http://www.geocities.com/zvikaisrael...sic_games.html (Super Pac) http://www.kryten2x4b.pwp.blueyonder.co.uk/games.htm (Chompa) http://www.ebaumsworld.com/pacman.html (Pacman - Flash Game) http://www.archadegames.com/apps.php?z=0&startrec=4 (Pac Clone) http://www.bitsplitter.de/contentedi...=ShowPage&id=6 (Squirm) http://www.emix8.org/static.php?page=zuluman (Zuluman) http://www.sigala.it/sandro/software.php (FX-Zacman) http://www.mandrixx.net/java-games.php (Paqman - Java) I'll add some more later. There's plenty more where those came from. |
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21 December 2006, 18:11 | #45 |
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LMAO. Touche. Shame they are all sh*t though and none let you play as the ghost or have 4 player support or lasers or secrets or bonus rounds etc etc etc etc. Still, nice to compare ours to If you must insist people should play boring old pacman just point them to Mame. Oh, and 4 player network play ? Coming soon Online highscores. Kids mode, Ace mode. Secret levels, more bonus rounds, and more bonuses are planned.
I'm curious PJ, have you played our demo ? Actually Minion and Kryten both hang out at another forum i visit regularly, so no offence to those guys. They have both made competent pacman clones, but compared to ours i do find them boring. In fact, i've never been much of a fan of pacman. 2 clones i can think of that i have liked are Mad Mix on the Speccy and Mean Arenas on the Amiga. Never did much like the original arcade version. Keep the links coming, its good to see what we are up against |
21 December 2006, 19:48 | #46 | |
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Yes, I've played the demo, and it's pretty rubbish for 6 months of work to be honest. Especially since there was two of you working on it. This conversation reminds me-- Is Marz still around? Last edited by P-J; 21 December 2006 at 19:56. |
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21 December 2006, 20:30 | #47 | |
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22 December 2006, 01:24 | #48 |
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I just tell it like i think it. I have faith in our product being THE pocmon game to own. We made it because we wanted to, we knew there was competition out there already (we played many of them) and we endeavoured to make ours the best. Working from the basis that Deluxe Pacman was extremely popular we used it, upgraded it and expanded it. Once we add the remaining things we've planned i think it will be the best available.
If i don't have faith in our product there'd be no point making it. But hey, you're right and everyone that has bought it so far or ever loved the Amiga version is totally wrong |
22 December 2006, 08:33 | #49 |
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Well I liked Deluxe Pacman and I'm sure this is good too.
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22 December 2006, 09:49 | #50 |
Longplayer
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I havent tried pocman yet, but deluxe packman on amiga was was a fine game and the only non commercial/retail packman i could play for any lengh of time. I prefured the music in an old coverdisk(think it was amigaaction with sink or swim demo) version though compared to last release
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22 December 2006, 13:07 | #51 |
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Just a quick note to anyone interested. v1.02 demo and full versions are now out.
Upon installing the demo i now see that the data is duplicated in the usermusic folder. This is a bug in the installer script and doesn't actually mean there are 2 versions of all those files in the download. This will likely be fixed this evening AND released if we get one of the other planned new bits done. Have fun. |
15 January 2007, 23:37 | #52 |
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Another update for those interested. As you can see by the list below its quite a large one and we have loads more planned too.
http://www.warblade.as/pocmon v1.03 beta Released 14.01.07 **************************** Added - Save points at levels 25, 50 and 75 Added - Version number added to "about" screen Added - Usermusic folder plus small text file now created on install Added - Arrows on HOF screens Added - New icons for text files and internet links Added - Total levels played counter now counts "other" level types Added - Replaced some level tile graphics Added - Some new vocals Added - PgUp and PgDn now alter sfx volume ingame Added - END key now mutes all game sound ingame Added - Endgame hints system Added - Transparency to tilesets and nice backdrops to levels Added - New 3 way option for backdrops. Off, Static or Moving Fixed - Small bug on stars when using zoom mode Fixed - Score shown when killing a ghost with Laser or Gun Fixed - Number of digits for level number in hall of fame Fixed - In team mode the bonus for each ghost when blue is now correct Fixed - If a level doesn't have fruits or bonuses then those sounds won't play Fixed - Quitting game with a shield on leaves shield sound playing over titles Fixed - Zoom text bug (PTK bug found and worked around) Fixed - Now should stop all sounds on game exit Fixed - Some texts missing due to it being drawn in the wrong colour Fixed - Ghosts not flashing from blue to normal colour (hopefully) Fixed - Mouse placement on first "how to play" screen Fixed - 1 million bonus at end of level Fixed - Some people got stuck on the HOF screen Fixed - Bonus round counter counting down when paused Fixed - Music now pauses when using escape ingame to pause Fixed - Screenshot folder now created in game folder and files saved as jpg Fixed - Dead players got bonus round in team games Fixed - Data folder was duplicated in install script Fixed - Level counter disappearing Fixed - Ghosts cannot go home when blue Fixed - Ghosts don't leave home if killed in home Fixed - Properly removed laser from demo and fixed random bonus selection Fixed - Correct speeds for all players in multiplayer modes Fixed - Flare colours on green and purple ghosts going home Fixed - Level 36 in easy and normal modes Changed - Scoring on bonus rounds adjusted so they are worth playing Changed - Edited a few tiles, adjusted colours on some Changed - Some levels adjusted slightly for better layout Changed - Ability to use usermusic removed from demo Changed - Max Speedup value, rate of increase and rate of decrease Changed - Max slowdown value, rate of decrease and rate of increase Changed - Size of font used for level number Changed - Order of bonus rounds. Harder ones placed later v1.04 beta COMING SOON ********************** Added - 10 New secret levels. Can you find them Added - Profile system !! Added - And more !! Fixed - Scoreboard now DOES show the correct level number Fixed - Fruits missing from level 95 Have fun. |
13 February 2007, 22:32 | #53 | |
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Well done Hitm4n and Edgar for another fine release. Bought the full game (and warblade) and can't wait for the next update... |
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13 February 2007, 22:49 | #54 |
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Thanks Dux, glad you like it.
Eds currently attempting to port it to Mac and its kinda running but without sound for now and with madly messed up timings but i think its in safe hands. Hopefully the 1.06 version will be done soon after the port. |
09 May 2011, 19:41 | #55 |
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[ Show youtube player ]
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11 May 2011, 00:58 | #56 |
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still looks nice, but 20 bucks (taken from the link in the original post) isn't a competitive price anymore nowadays.
Meh, there are only three real pacman games; the arcade original, ms pacman on the atari 2600 and pac-mania on the Amiga. |
11 May 2011, 14:21 | #57 |
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It hasn't been updated in a while (last 17th Feb 2009) although still nice to play. Agree that it's priced a little too high nowadays.. I kinda fallen back into the original on the Amiga tbh!
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19 June 2013, 20:59 | #58 |
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Hey hey... Wow, this is an oldie. Just read through this thread as i'm trying to find another... Got kinda heated in here didn't it. lol.
No, the game isn't updated now, the website is old. There comes a time when sales start to wither, the game had tons of updates and we got it pretty much as far as we could and support just has to end. We have done many other games since. We could maybe look at getting it on the mac appstore or drop the price right down to $1.99 or something and keep flogging it, but really we've moved on... |
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