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Old 15 July 2007, 10:54   #1
fc.studio
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Ghosts'n Goblins

I think this classic should have a WHDLoad install. I would much appreciate. Thanks.

Last edited by fc.studio; 15 July 2007 at 11:36.
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Old 15 July 2007, 10:59   #2
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yeah, looks OK too... I wonder if the scrolling/controls are OK too, those arcade conversions are often crappy...
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Old 15 July 2007, 11:01   #3
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I'm really surprised that this isn't installed already! I've done a couple of scene demos - would fellow WHDLoaders mind if I had a try at this?
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Old 15 July 2007, 11:04   #4
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Have a go just as a learning experience
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Old 15 July 2007, 11:09   #5
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According to the WHDLoad page Codetapper's already got it to 80% completed... so you won't have to wait too much longer I guess
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Old 15 July 2007, 11:21   #6
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heheh if CT has it 80% maybe it's a little biatch
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Old 15 July 2007, 12:00   #7
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It's a nightmare to install. The game slows down for no apparent reason. I might just release as is with source in case someone else wants to work out why it freezes on 020+
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Old 15 July 2007, 12:17   #8
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It works quite OK here for many years version0.5 . Haven't spotted slowdowns on my 060. All it needs is registered WHDload I think.
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Old 15 July 2007, 12:29   #9
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loool, well why not sharing yes codetapper with another whdload pal ? Maybe someone else would see what you maybe can't ?

there must be a reason, for sure that this game has slowdowns...
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Old 15 July 2007, 12:32   #10
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there's a jst version that worked for years very fine here:

http://jffabre.free.fr/amiga/jff_loaders/ggobhd.lzx

anyways the original arcade is lots better

play that game using mame


bye
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Old 15 July 2007, 12:39   #11
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Quote:
Originally Posted by laser View Post
there's a jst version that worked for years very fine here:

http://jffabre.free.fr/amiga/jff_loaders/ggobhd.lzx

anyways the original arcade is lots better

play that game using mame


bye
so I guess by that 'logic' theres simply no point to fixing anything on Amiga then?

Oh dear
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Old 15 July 2007, 12:49   #12
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Quote:
Originally Posted by dlfrsilver View Post
loool, well why not sharing yes codetapper with another whdload pal ? Maybe someone else would see what you maybe can't ?
there must be a reason, for sure that this game has slowdowns...
in the zone now
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Old 15 July 2007, 13:22   #13
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Quote:
Originally Posted by dlfrsilver View Post
loool, well why not sharing yes codetapper with another whdload pal ? Maybe someone else would see what you maybe can't ?

there must be a reason, for sure that this game has slowdowns...
I think what codetapper means is that there are pauses and slowdowns when there is virtually nothing on screen, i.e. it slowsdown when it shouldn't.
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Old 15 July 2007, 14:00   #14
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On my 68030 it's extremely frustrating as the game just freezes for around 0.5 of a second randomly - no pattern to it. I disabled the sound player thinking that might cause it and didn't seem to make any difference. The problem is there are so many places in the game where you have to wait for a platform to be in the exact spot, or the right time to climb a ladder or jump, and just as you are ready, the freeze happens and you're stuffed! The later levels where you have to time jumping the horizontal platforms for example are a nightmare!

As for the JST version, it's from a BETA version, not even the final release of the game.
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Old 15 July 2007, 15:08   #15
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maybe GNG must be dissassembled in order to see what instructions cause
this mess ? there must be a reason for these freezing things. Bad interrupts inside the code ?
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Old 15 July 2007, 15:53   #16
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Quote:
Originally Posted by dlfrsilver View Post
maybe GNG must be dissassembled in order to see what instructions cause
this mess ? there must be a reason for these freezing things. Bad interrupts inside the code ?
Of course there is a reason Dennis!
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Old 15 July 2007, 15:57   #17
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i have tested your install of ghost and goblins since wayne put it in the zone.

Ian, the game works flawlessly on my machine. I got no freeze at all, since i have tested the game right to the end. The freeze you are talking about are
in the original too. try with the sps release, they are here. it's a problem in the game mechanic, for example when i climb on a ladder, the sprite of arthur is like blocked on the top of the ladder.
it's not a freeze, it's a sort of game bug.
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Old 15 July 2007, 16:05   #18
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I can't see any freezes too. The game is not really smooth, but it seems that is working fine here on my 68030.
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Old 15 July 2007, 16:14   #19
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Yes i'm afraid it was a false impression on this game. I recognize that when you climb on a ladder it's pure shit because arthur stays stuck on the top of the ladder.
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Old 15 July 2007, 16:30   #20
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I played now the whole game too. Codetapper is right, there are 0.5 second freezes randomly. Noticed only 2-3 in the whole game, but it doesn't destroy the flow of the game. The rest of the slowdowns (jumps from high platforms etc.) are probably caused by unskilled Amiga programmers, imho.

The game is not very smooth, so you probably didn't notice the mini-freezes if you are in hot gaming action.

Last edited by Retro-Nerd; 15 July 2007 at 16:41.
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