15 July 2007, 10:54 | #1 |
Cat lover
Join Date: May 2004
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Ghosts'n Goblins
I think this classic should have a WHDLoad install. I would much appreciate. Thanks.
Last edited by fc.studio; 15 July 2007 at 11:36. |
15 July 2007, 10:59 | #2 |
.
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yeah, looks OK too... I wonder if the scrolling/controls are OK too, those arcade conversions are often crappy...
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15 July 2007, 11:01 | #3 |
move.w #$4489,$dff07e
Join Date: Sep 2005
Location: Norfolk, UK
Age: 42
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I'm really surprised that this isn't installed already! I've done a couple of scene demos - would fellow WHDLoaders mind if I had a try at this?
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15 July 2007, 11:04 | #4 |
Global Moderator
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Have a go just as a learning experience
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15 July 2007, 11:09 | #5 |
move.w #$4489,$dff07e
Join Date: Sep 2005
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According to the WHDLoad page Codetapper's already got it to 80% completed... so you won't have to wait too much longer I guess
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15 July 2007, 11:21 | #6 |
Global Moderator
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heheh if CT has it 80% maybe it's a little biatch
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15 July 2007, 12:00 | #7 |
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It's a nightmare to install. The game slows down for no apparent reason. I might just release as is with source in case someone else wants to work out why it freezes on 020+
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15 July 2007, 12:17 | #8 |
Registered User
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It works quite OK here for many years version0.5 . Haven't spotted slowdowns on my 060. All it needs is registered WHDload I think.
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15 July 2007, 12:29 | #9 |
CaptainM68K-SPS France
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loool, well why not sharing yes codetapper with another whdload pal ? Maybe someone else would see what you maybe can't ?
there must be a reason, for sure that this game has slowdowns... |
15 July 2007, 12:32 | #10 |
Banned
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there's a jst version that worked for years very fine here:
http://jffabre.free.fr/amiga/jff_loaders/ggobhd.lzx anyways the original arcade is lots better play that game using mame bye |
15 July 2007, 12:39 | #11 | |
Going nowhere
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Quote:
Oh dear |
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15 July 2007, 12:49 | #12 |
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15 July 2007, 13:22 | #13 |
Going nowhere
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I think what codetapper means is that there are pauses and slowdowns when there is virtually nothing on screen, i.e. it slowsdown when it shouldn't.
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15 July 2007, 14:00 | #14 |
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On my 68030 it's extremely frustrating as the game just freezes for around 0.5 of a second randomly - no pattern to it. I disabled the sound player thinking that might cause it and didn't seem to make any difference. The problem is there are so many places in the game where you have to wait for a platform to be in the exact spot, or the right time to climb a ladder or jump, and just as you are ready, the freeze happens and you're stuffed! The later levels where you have to time jumping the horizontal platforms for example are a nightmare!
As for the JST version, it's from a BETA version, not even the final release of the game. |
15 July 2007, 15:08 | #15 |
CaptainM68K-SPS France
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maybe GNG must be dissassembled in order to see what instructions cause
this mess ? there must be a reason for these freezing things. Bad interrupts inside the code ? |
15 July 2007, 15:53 | #16 |
Going nowhere
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15 July 2007, 15:57 | #17 |
CaptainM68K-SPS France
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i have tested your install of ghost and goblins since wayne put it in the zone.
Ian, the game works flawlessly on my machine. I got no freeze at all, since i have tested the game right to the end. The freeze you are talking about are in the original too. try with the sps release, they are here. it's a problem in the game mechanic, for example when i climb on a ladder, the sprite of arthur is like blocked on the top of the ladder. it's not a freeze, it's a sort of game bug. |
15 July 2007, 16:05 | #18 |
Missile Command Champion
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I can't see any freezes too. The game is not really smooth, but it seems that is working fine here on my 68030.
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15 July 2007, 16:14 | #19 |
CaptainM68K-SPS France
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Yes i'm afraid it was a false impression on this game. I recognize that when you climb on a ladder it's pure shit because arthur stays stuck on the top of the ladder.
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15 July 2007, 16:30 | #20 |
Missile Command Champion
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I played now the whole game too. Codetapper is right, there are 0.5 second freezes randomly. Noticed only 2-3 in the whole game, but it doesn't destroy the flow of the game. The rest of the slowdowns (jumps from high platforms etc.) are probably caused by unskilled Amiga programmers, imho.
The game is not very smooth, so you probably didn't notice the mini-freezes if you are in hot gaming action. Last edited by Retro-Nerd; 15 July 2007 at 16:41. |
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