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Old 18 October 2006, 14:56   #1
Anubis
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WHDLoad & 40 processor - Problems?

I wonder if anyone who has 68040 accelerator/processor has expirance any problems with WHDLoad.

I like to hear all stories.
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Old 18 October 2006, 15:12   #2
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I had a 060, only had probs with some ANCIENT installs... maybe 5-6 games... nothing to worry about IMHO , and I think the same stands for 040 too
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Old 18 October 2006, 15:14   #3
kriz
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It works good, some games need to be tweaked with the tooltypes..
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Old 18 October 2006, 17:06   #4
DDNI
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on 040, all ok here too...
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Old 19 October 2006, 13:45   #5
Anubis
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Thanks girls!

You all rock!
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Old 02 November 2006, 23:28   #6
tteich
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Quote:
Originally Posted by Anubis
I wonder if anyone who has 68040 accelerator/processor has expirance any problems with WHDLoad.

I like to hear all stories.
There seems to be a problem with the "cache" option with WHDLoad on the 68060CPU which occurs with the new EOB1-AGA game. Is this a general problem for this CPU type, or game specific?
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Old 03 November 2006, 09:48   #7
cooldude
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I have EVERY whdload game & they all work on my '060

If it doesn't work then it 'aint original (Try another version)

WHDLOAD REGISTERED USER
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Old 03 November 2006, 10:02   #8
CFou!
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Quote:
Originally Posted by tteich
There seems to be a problem with the "cache" option with WHDLoad on the 68060CPU which occurs with the new EOB1-AGA game. Is this a general problem for this CPU type, or game specific?
it's caused by the main loader file 'eob' packed using imploder. To fiw it you must just depack it

in next beta packages, i will depack it as for ECS version, my apologize for this problem....
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Old 24 November 2006, 05:00   #9
whiteb
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I found that generally on 68060, if a slave refuses to load for some reason, simply adding some tooltypes like NOMMU or something seems to cheer it up.

Its just a matter of finding the right mix with the tooltypes to get it to run okay with what i found.
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Old 24 November 2006, 12:27   #10
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Imploder was great, but AFAIR unstable and low compatibility. Let me know if you wanna use SCX-Cruncher, it depacks 4x faster than normal crunchers.

Last edited by Photon; 24 November 2006 at 17:56. Reason: typo
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