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Old 15 November 2009, 01:37   #61
Hungry Horace
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hmmm. i have tested most notably with my PSX->CD32 pad converter.

I have original C= pads and competition pro pads available though, so i will give that a try.

i've never come across any problems with any games where cd32 red (at a bare minimum) has not been recognised... do you know what games cause problems, and have you tried with any other cd32 pads?


edit: were you able to start the game with the previous (beta 6) slave? what CD32 pad do you have? also were you trying on input 0 or 1, or did you try both?

Last edited by Hungry Horace; 15 November 2009 at 01:44.
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Old 15 November 2009, 11:29   #62
Retro1234
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I have the commodore CD32 pad and ive just tested WinUae with CD32 pad mode selected same problem?
Aladdin had similar problem on real machine I couldnt get past title screen with CD32 pad the Slave got updated some time ago - also SF2/US-Gold works with sega pad but not CD32 pad -
The last beta i tried was Beta 2 - ill do some more testing later ive double check my Pad and its working fine.
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Old 15 November 2009, 11:35   #63
TCD
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Quote:
Originally Posted by Boo Boo View Post
The last beta i tried was Beta 2 - ill do some more testing later ive double check my Pad and its working fine.
The CD32 support is new in the version in the zone, so that would explain why it doesn't work then.
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Old 15 November 2009, 11:37   #64
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Quote:
Originally Posted by TheCyberDruid View Post
The CD32 support is new in the version in the zone, so that would explain why it doesn't work then.
The last beta I tested before this one - could you check latest install with winuae and CD32 Pad set.
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Old 15 November 2009, 11:50   #65
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Quote:
Originally Posted by Boo Boo View Post
could you check latest install with winuae and CD32 Pad set.
Yes, works as expected here.
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Old 15 November 2009, 12:00   #66
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I dont know?
Ive got Data files from Beta 2
Beta 7 Slave -
WinUae Port 1: CD32 pad and cant get past that screen?
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Old 15 November 2009, 12:03   #67
Hungry Horace
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and port 0?

i'm confused. map the cd32 Red to a keyboard button and it works? but plug in the actual pad and it fails?

sounds like a h/w issue if that is the case. The 'fire' control hasnt been changed at all.

Did it work on Beta 6 ? (which only had 2 button support - still in The Zone)
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Old 15 November 2009, 12:05   #68
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Quote:
Originally Posted by Boo Boo View Post
WinUae Port 1: CD32 pad and cant get past that screen?
Have you mapped your pad to joy1 CD32 buttons? I might be wrong, but I think you need to set it within the input panel to work.
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Old 15 November 2009, 12:06   #69
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Yep - Like I say this problem is known with a few games SF2 and Aladdin.
I realy dont know and sorry to confuse things - ill pop a WinUae SaveState or Config file in the zone later thats all I think I can do?
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Old 15 November 2009, 12:08   #70
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Quote:
Originally Posted by TheCyberDruid View Post
Have you mapped your pad to joy1 CD32 buttons? I might be wrong, but I think you need to set it within the input panel to work.
You dont need to with WinUae anymore - Change from Default/Joystick to CD32Pad under Game Ports.
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Old 15 November 2009, 12:09   #71
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Quote:
Originally Posted by Boo Boo View Post
ill pop a WinUae SaveState or Config file in the zone later thats all I think I can do?
Guess that's a good idea Save a config, that should be enough to have a look.

Quote:
Originally Posted by Boo Boo View Post
You dont need to with WinUae anymore - Change from Default/Joystick to CD32Pad under Game Ports.
Okay, found the problem Try to swap the ports...
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Old 15 November 2009, 12:17   #72
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Your right sorry I didnt know this -CD32 pad only for player 2?
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Old 15 November 2009, 12:20   #73
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Quote:
Originally Posted by Boo Boo View Post
Your right sorry I didnt know this -CD32 pad only for player 2?
I think that Horace set the pads 'in order', so player 1 = pad in port 0 Maybe that should be changed to the 'normal' behaviour.
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Old 15 November 2009, 12:22   #74
Hungry Horace
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both inputs / players -should- work the same. (i'm going to go and test on my A1200 now)

the CD32 code is in place to check both inputs .... but (and i cant stress this enough!!) the red/fire code is not changed by the slave!

Only the "green to jump" code is actually doing CD32 pad checks, although my "worry" was about this interferring with the second button stuff.


Please Boo-Boo, if you can test;

Beta 6 with CD32 pad input (automatic by winuae)
Beta 7 with CD32 pad input (automatic by winuae)

Beta 6 with CD32 Red (manually mapped to a keyboard key)
Beta 7 with CD32 Red (manually mapped to a keyboard key)

it might help.

thanks guys
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Old 15 November 2009, 12:27   #75
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Quote:
Originally Posted by Boo Boo View Post
You dont need to with WinUae anymore - Change from Default/Joystick to CD32Pad under Game Ports.
I dont use winuae, and i certainly dont have a way of connecting a CD32 pad to any PC's here... but perhaps it is better to test with a "manual" cd32 config to see if this eliminates the problem?
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Old 15 November 2009, 12:29   #76
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Seems like it only works in WinUAE when the CD32 pad is 'plugged' in port 0. Checked both the game port and the input mapping and the buttons only work in port 0
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Old 15 November 2009, 12:34   #77
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Right. that makes more sense

I have been told that if you map any CD32 controls, then the normal 'second fire / right mouse button' control in WinUAE does not work properly , and this seems to be the case on eUAE also.

However.... i will not check over the input 0/1 part.

edit: both players start ok on e-uae, compatibility mode.... i have a cd32 config (both pads) on e-uae/ps3 , so i shall test that also.
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Old 15 November 2009, 12:39   #78
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Ok tested beta 6 on both WinUae and A1200 with CD32 Pad -Works*
Beta 7 - Does not work with CD32 Pad in Port 1-Normal Joystick port on WinUae and real Amiga?
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Old 15 November 2009, 12:48   #79
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(I know, nobody asked but I think this explanation may help)

CD32 pad has two modes:

a) normal 2-button mode. Appears as a normal 2 button joystick.
b) CD32-pad mode. There are no regular firebutton or 2nd button available. Red button is read as CD32 pad mode firebutton which is different than regular firebutton.

Signals in CD32-mode: fire = output,shift register clock, 2nd button = button state input/output=reset shift register, 3rd button = output,mode select.

In emulation you can still have regular firebutton mapped which of course isn't same as CD32 pad red button (if pad is read in CD32-mode). It would be same as adding 2 new buttons to real CD32 pad and wire them to fire and 2nd button lines!

Extra buttons (including 2nd button) only working in one joystick port usually means game forgot to set joystick port direction signals correctly. (KS2+ by default only initializes mouse port 2nd/3rd button lines, joystick port only works in single button mode)
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Old 15 November 2009, 12:53   #80
Hungry Horace
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hi Toni, thanks for the input. (if you'll pardon the pun)

So because regular fire is disabled on winuae, the game will not start (as it is looking for regular fire, not red?)

why do this, when on the real amiga, even with a CD32 pad, it still registers the 'red' on the pad as a regular fire (which is checked, and therefore starts the game)


this seems to be the cause of the problem here.
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